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Five Things You Need to Know about Fallout 3: Broken Steel

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In honor of the fact that yesterday was Memorial Day and next week is E3, I decided to hold off on… Aw, screw it. This article’s a bit late, and I apologize. However, if you think there might be a DLC-shaped hole in your Wasteland-wandering experience but need to be absolutely sure that your $10 is going to a better place, here’s a rundown of why Broken Steel is the best piece of Fallout 3 DLC yet.
 
1. It’s not broken – Fallout 3 has had a bit of a tumultuous history with DLC launches, and – unfortunately – Broken Steel fits that mold perfectly. In fact, on day one, it decided to pull a Groundhog Day and peek its head out just long enough to get everyone riled up, only to let them all down. Upon attempting to download the DLC, users were met with a head-scratcher of an error (cryptographic what now?), and Bethesda had to remove the malfunctioning content from Games For Windows Live altogether. Now, though, it’s back with nary a glitch in sight. Good thing you waited to buy, huh? See -- patience really is a virtue.

This is the Tesla Cannon.

2. The End? – If you were able to resist the allure of, you know, the good portion of Fallout 3 long enough to complete its main quest, you were likely met with an upsetting surprise. Due to a certain plot twist, continuing from your victorious save file was impossible, and if you lacked save files before the game’s final showdown, you were plain out of luck. Broken Steel fixes that. Regardless of the choice you made at the end of Fallout 3, Broken Steel picks up two weeks after that. This time around, the story focuses on a young man (your character from last time around) and his giant robot. When the robot is killed in an unexpected missle accident, the young man seeks revenge on the Enclave, because everyone hates them anyway. On top of that, the Wasteland is once again open for business, with a few new quests to boot. As to why Bethesda didn’t free your character from the shackles of his/her endgame prison with its first DLC pack, we’re not exactly sure -- but it’s still better late than never.

This is what it does.

3. Bigger, better, more badass – Many considered Fallout 3’s original ending to be a bit of a letdown. Fair enough, I’d say. Well, consider Broken Steel the real final page that you missed because it was stuck to another page, and you needed to slip a $10 bill in there to sort of wedge it free. To give you an example of how wildly epic Broken Steel can get, consider the following anecdote:

Pinned down by the laser fire of about 12 Enclave goons, I darted for a nearby manhole. Once inside my odorous escape route, a Deathclaw’s presence quickly became apparent by way of him attempting to eat my face. So I ran. Down the hallway: another Deathclaw. Turn left: another Deathclaw. Sprint through that door: another Deathclaw. Eventually, cornered by about six Deathclaws and a just a wee bit panicked, I pulled out my Fat Man mini-nuke launcher, turned, entered VATS, and fired. The shot killed all of them in a glorious shower of radioactive body parts, and left me with only one health block to spare.

The only possible downside to all this? Broken Steel ranks a couple notches higher than the rest of Fallout 3 on the difficulty scale. Needless to say, you might want to invest in some medkits and a high medicine skill before cracking open Broken Steel.

4. I am heavy weapons guy – David vs. Goliath and the Noisy Cricket from Men in Black aside, I’ve always figured that bigger means better when it comes to weaponry. However, Fallout 3 and I appear to have a difference of opinion, which resulted in a severe lack of big guns in the main game. As an apology for that omission, Broken Steel packs all kinds of heavy metal, including a Tesla Cannon, multiple varieties of flamethrower, precision laser gatling guns, and more. And believe me – with hundreds of enemies piling on top of each other for the chance to bring you down, the Tesla Cannon’s ability to shock multiple baddies at once will quickly become more than just a novelty.

This could be you!

5. Ding! – Think Fallout 3’s level cap is too low? Hit level 20 before your character was even out of diapers? Well, it’s time for another run on the level treadmill and – with any luck – this one won’t be quite so brisk. Broken Steel adds ten more levels to the game, and a bunch of new perks to go with them. One of these perks lets you literally explode on your unsuspecting foes, while others allow you to tamper with your karma levels and gain an infinite supply of puppies. Why other games haven’t implemented all of these features is beyond me.

Recommendation: Buy it – You saw this coming. Broken Steel is basically Fallout 3’s real ending. To be honest, though, in that respect, it’d actually be somewhat disappointing (spoiler: Broken Steel’s ending doesn’t do much in the way of closure), if not for the fact that two more pieces of Fallout 3 DLC are on the way. At this point, though, if you can only grab one of Fallout 3’s mini-expansions, Broken Steel’s a no-brainer.

COMMENTS
avatarYOu left out the new enemies

YOu left out the new enemies that are really tough.  I was not prepared for the first Super Mutant Overlord, and I had to consume about 20-25 Stimpacks to stay alive because those damn Tri-Beam Laser Rifles are ridiculously powerful, even against the various types of power armor.  You're actually better off shooting their gun away because it's way too damaging.  Even a sneak attack swipe from a Deathclaw guantlet won't really do much to their health, maybe taking off an eigth from their bar.  The Feral Ghoul Reaver and Albino Radscorpion are also really tough but at least Vengance will take them down fairly quickly.

 

The new perks are fairly lame, as the only interesting ones are Puppies!, Quantum Chemist, and Nuclear Anomaly.

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avatarfallout 3?

fallout 3 always crashes on my pc. its a ok game,f'n annoyin so im not buying that crap

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avatarFixed Steel, Broken UI

Pity this still didn't address the piss poor UI that Bethesda threw at PC users.

Just because console players like having a scrolling list of a million things in massive type doesn't mean that PC users do.  It was the same with Oblivion. Another game UI that mod-makers had to fix because Bethesda cannot be bothered to play on anything without a game pad.

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avatarDid the writer even play Fallout 3?

There were plenty of big guns in the original release, missle launcher, flamethrower, gatling gun, gatling laser, nuke launcher, and the ridiculous MIRV which fires eight nukes at once.  Broken Steel adds ONE new flamethrower, singular, not plural, and no the uniques don't really count.  The Tesla Cannon is actually not that great, you can't even one-shot muties with that shit.  The new enemies are definitely tough, they can survive a mini nuke on hard mode, I just started very hard mode, I can't wait to see how tough they are now.  And a word to whoever said he didn't like Fallout 3 before, you won't like it any better now.

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avatarI was sorely disappointed by

I was sorely disappointed by Fallout 3, but from the sounds of it, Broken Steel might be to Fallout 3 what Windows 7 is to Vista.  I might just try it out.

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avatarWho touched Sascha?

 I already look like the Heay Weapons Guy in Fallout 3!

 

 

OMGWTFBBQ

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