Epic Games Tim Sweeny Claims GPGPU Too Costly To Develop

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LVmonkey

but as a point of interest, what is with all the rainbow flags and kites in his office? hiding something while making a political statement? Or is he just not aware of what the rainbow is suppossed to proudly exclaim? lol

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robotsneedhugs2

Is the sky hiding something when the sun is shining on water droplets?

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mesiah

Oh...My.....Gawd! I never realised... The sky is so totally gay!

 

Also, I don't think its a bunch of flags/kite, It looks like to me its one large kite or possibly a small sail. Kites like that are almost always brightly colored so they are easier to see in the sunlight.

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decapitor

sweat spot makes for an interesting typo

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lunchbox73

Nice office he has there though.

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darkcactus1957

time to get working on new solutions.

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vistageek

That's interesting... I wonder if the cost of production is too high, or if the R n D is to expensive. BTW, could you have meant sweet spot, rather than sweat spot?

 

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vulchan

Darn, you beat me to it :(

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I Jedi

Why is it that of late everytime I look there is some doom-sayer sprouting the end of the PC gaming desktop?

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MeTo

I say do what you do to cut cost and deliver a good product. I don't need movie quality as long as it is a good game with a story.

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QUINTIX256

Really, which is more cost effect to develop: Going through a loop to do 100 dot products with 200 different operands, or telling a throughput device to just do them all in parallel? Data is rarely arranged that simply you say? Ok, how about a linked list with a variable number of pointers (links) at each node. Would it be easier with a serial architecture, where you have to go back and forth, verify left and right, and do complex navigation because the local register file is “short sighted”, and can only deal with so many items at once, or would you rather work with virtually as many items you want “on the table” as it where, instead of a few items at a time on a small plate?

You can have your recession. I'm not participating.

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1337Goose

I think we should distinguish application time from programmer time. 

For a computer, dealing with data in parallel may be faster, but from a programmer's point of view, working in a more abstracted and higher level language saves hours of coding, debugging, and maintenance time.

I understand your point, and I may just be playing the devil's advocate; but I think GPU based parallel applications will be more of a niche market... at least until we revolutionize our understanding of the topic.

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mrvander

Schweddy

Damn you, Spellcheck!
/raisefist

 

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