Electronic Arts Unfazed by Mind-Blowing Amounts of Sims 3 Pirating



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I will admit that I pirated the game before release. Why? Because I wanted to know what the game was about. I like the game and ended up buying a retail copy. And for those that didn't like it, well, they didn't buy it anyways.

The point I'm trying to make is that most people who are concious with their money buy games if they have first hand experience with the product. I don't know a lot of people who actually pirate a game that is worth buying and never end up paying for it. If anything, pirating helps PC gaming in my vision because it gives people a chance to test a game they might like. Playing the game will solidify there thoughts on it and they will end up buying it, or they won't and they will uninstall the game they pirated.



In the end I think we will see most game manufacturers take the route of steam or most MMOs. You can go buy a copy of a game at a brick and mortar, but you can also download it online for free. But to play it you have to register your copy to your acount either by paying for it online or by entering the key from the copy you purchased at the B&M. Then you will have to log into your acount to play the game. And only one person can be logged into your acount at a time. There are still ways around this, but for the most part it stops the average software pirate in their tracks. While alot of people don't agree with this method of DRM, its better than a disk you can't ever make a copy of. You can always download a new copy online, and install it on as many machines as you want. You don't have to worry about having the game disk to play. All you need is an internet connection. The downside is, no internet = no game play, and if the company goes belly up you might lose the ability to play your game ever again because you bought a service, not software.



Umm.... the"download only" content was released to the pirates the same day it was released to those that were registered. I'm all in favor of all video game companies going with this EA method of anti-piracy.



DLC does little to stop pirates; if someone is willing and able to find the original game, they are equally able to find the add ons.  If a pirate takes the time to download finding out he only has half a game, is he going to say "oh well, I guess I'll have to buy it" or will he pull up google and find the other half and the extras.  Sure, they may not get the "community," but I'd imagine very few are willing to pay $50 just for community.  On the other hand, legitimate owners have to spend extra money to download extra features. 



On the one hand, I applaud EA for taking a creative approach to the problem -- give people a reason to buy instead of pirate.  Sort of.  At the very least, they will get those "ride the fence" pirates who sometimes buy and sometimes pirate.

What they are doing, however, is just a way to "hide" their DRM scheme.  It's less traditional, but it's still DRM.  What about people who still have no internet or slow connections?  I know that's a small group, but they paid the same price as everyone else.  Sure, they can play the game, but they are having content withheld.

Most importantly, this doesn't stop the pirates.  Those who always pirate will STILL pirate.  Spend enough time hanging out in the right forums and talking to the right people, and you'd learn that downloadable content gets pirated almost as much as the games that the content goes with.  This scheme still punishes some paying customers while having no impact at all on software pirates.  And the REAL pirates who do it for profit?  They're going to go on selling copies just the same.

The Sims 3 will sell well and be successful for the same reason any game ever is: it's a good game with high production values and content people are willing to pay for.  Piracy really has such little impact on game sales, because most people who pirate games for personal use will either pirate or do without.  The simple fact is that pirates aren't customers gone bad -- they never were customers.

If EA focused more on making all their games better instead of trying to outsmart the pirates and push out games as fast as possible, I bet they'd find that they fared much better.  As it is, EA already makes a killing.  And since many people have to pick and choose which games to buy, all EA can hope for is to make their games the comsumer's choice more often than they already do.  The way to do that is to make high quality games that people want to play (and apparently, lots of big-budget sequels and the occasionally successful original title -- which will be followed by big-budget sequels).



i've heard of cases where the codes on the back that are supposed to be anti piracy protection don't work sometimes... so after paying 50 bucks people are screwed with a faulty code... so rather than figure things out they just pirate the game since they already payed for it.

that's probably why it gets pirated so much. 



That just happened again with the latest World in Conflict game.  The CDKeys wouldn't work properly.








I wish we'd steer clear of using the world pirate and call these free loaders what they really are: thieves.  Why do we have to be so P.C. when it comes to people even breaking the law, that we have to use euphanisms to describe what they do.  OJ was found not guilty and people still call him a murderer.  



Just as soon as you find the law that says that copyright infringement = theft.  Wish all you want, but it's not the same thing, no matter how hard the *AAs want to portray it that way.  If we want to play at semantics, then they're guilty of theft on a massive scale by buying retroactive copyright extensions for works that should be in the public domain now.  Given the astounding level of corruption surrounding copyright law, you'll never see me cry for them.



my fiance is a big fan of the sims series, i bought it for her on release day from direct to drive. and yeah, the downloadables are a nice incentive to actually purchase the game.



This is great, good for EA for protecting themselves.



Game piracy-solved. Hopefully other companies will follow suit and EA will use this with other games.


The quick brown fox jumps over the lazy dog.



off and on EA has done some things we (the people) would question.


gotta give them props though, this is actually nice

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