Electronic Arts CEO: Creativity Can Pay Off, But We're Still Not Sure About Publishing Brutal Legend
Posted 10/16/08 at 08:31:27 PM by Nathan Grayson

EA has certainly taken a turn for the less-reviled as of late -- a sudden change that can be attributed to risk-taking, trouble-making CEO John Riccitiello. However, even creative greats like Picasso, De Vinci, and Batman were only human, and all humans have breaking points. For Riccitiello, that point was seemingly first-person run 'n' rebel Mirror's Edge.
"I was totally convinced that game needed to be third-person and not first-person, because I wanted to see Faith," Riccitiello said.
“I was really wrong about the third-person thing,” he continued, citing the highly anticipated title's finished form.
But even with titles like Mirror's Edge under his belt, Riccitiello's heart is clad in a business suit, and some "creative risks" -- like Tim Schafer-Jack Black collaboration Brutal Legend -- give him palpitations (the bad kind; not the blood-pumping, required-to-survive kind).
"I have seen it," Riccitiello replied when asked if EA has considered publishing Brutal Legend. "I am well aware of what the game is. It’s a very significant creative risk."
"Sometimes significant creative risks end up being some of the world’s best products. Spore was also a significant creative risk. So was The Sims. Portal, BioShock. But so was [the relatively poor-selling, high quality Tim Schafer title] Grim Fandango."
That's, uh, pretty hard to mistake for a "Yes."
EA is the absolute WORST publisher in the industry
Submitted by Spider-Mom on Fri, 10/17/2008 - 2:27pm
CEOs of publishing companies SHOULD NOT be making calls about game desgin unless there on the team. This company is a JOKE. They are BAD for the industry and we would all be better off without them. Screw EA they suck!
Risky
Submitted by Velcrow on Fri, 10/17/2008 - 6:49am
Still a huge risk financially. I can see what he's worried about. From what I've seen it may only appeal to a relatively small market. Not to say it won't be a great, creative game. But that's not what keeps businesses alive to make more games. Maybe do Digital Distribution only?
If EA wants to be in a
Submitted by Wildebeast on Fri, 10/17/2008 - 8:00pm
If EA wants to be in a "Risk Free" business, they need to start a septic service, or something.
What other "Risk Free" businesses are there? Mortitian, Pornographer, crooked CPA, tastless Adam Sandler movies...
I bought Grim Fandango, still own it.
If it had the DRM Spore does, I wouldn't be able to use it, because I've had it on [and uninstalled it from] 6 computers.
I never thought to try to copy it.
I so very much want this game to be made...
Submitted by Sithinious on Fri, 10/17/2008 - 4:41am
Ever since reading about it in Game Informer, I've been looking forward to this title.
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