EA: No Sequel Unless Medal of Honor Sells At Least Three Million Copies
What do we mean when we say “big-budget” videogame? This. Put simply, if EA’s latest revival of its long-running military shooter franchise doesn’t move at least three million copies from shelves, Medal of Honor’s getting shelved again.
“I’m not going to be able to do another one,” executive producer Greg Goodrich told the New York Times in reference to the three million sales figure.
For obvious reasons, then, game publishers have begun to seek out supplementary revenue streams in order to make up for the fact that major titles cost so many arms and legs to develop that the end result is an entire nation of stump people. DLC’s an especially popular example, although subscription fees, in-game ads, and tons of tiny microtransactions also help to level the playing field.
Medal of Honor’s success notwithstanding, however, the question arises: Is this business model sustainable? Games aren’t getting any cheaper to create, and as technology improves, even deeper pockets will be needed to fund top-of-the-line videogames. In the words of one of the brightest minds of our time: “Ruh-roh, Raggy!”
