Dolby Announces New In-Game Voice Tech to Boost Immersiveness
Posted 09/18/08 at 03:02:22 PM by Paul Lilly
Dolby isn't necessarily looking to improve the quality of your voice while chatting in-game, but it would like your vocals to interact with the gaming environment in a more realistic fashion. That's the idea behind Dolby's Axon technology, a tool the company introduced today at the Austin Game Developers Conference in Austin, Texas.
The basic idea is that this new tool will make it possible to enable surround panning and distance attenuation, so that your character will sound different if, say, he's behind a wall or closed door as opposed to both you and your teammate standing next to each other in the same room. Think of Creative's EAX technology, only this time it's applied to your voice.
Voice fonts come part of the package too, so if you choose a female avatar, you can sound the part no matter what body organs you may or may not have in real life. And according to Dolby, its Axon software has been designed to consume very little bandwidth, capable of supporting thousands of users per server and able to scale across multiple servers.
No customers have yet been announced, and it's consumer interest that might ultimately decide how many developers jump on board. With the increasingly popularity of Skype and stalwarts such as Teamspeak, is the prospect of customized and realistic in-game chat enough to convince gamers to turn off their third-party voice-chat programs?
Hit the jump and let us know what you think.

Image Credit: Dolby
About time
Submitted by BizSAR on Sat, 09/20/2008 - 9:32am
It's about time Dolby Labs stepped up to the gaming plate! I can't wait.
~BizSAR
Cool
Submitted by Castle on Thu, 09/18/2008 - 5:20pm
this sounds really cool because then you can just say behind you and they should be able to tell who you are talking to insted of having to know and call out the name of the person about to be shot lol. i would use it if it works and you can understand people
...
Submitted by neo1piv14 on Thu, 09/18/2008 - 12:18pm
I think it would be an awesome idea, assuming that they can get people to sound clear in the first place. As it is, mics vary so much in quality, I think they should make sure it's at least an option to turn this feature off if you just flat out can't understand someone. So many times on voice chat, I can barely understand someone as it is. I can't imagine what it would be like if the game was artificially inducing some distortion into their voice to simulate the sound of them being behind a door, around a corner, all while under water. However, if it gets pulled off with enough clarity so we can still understand everyone, I'd be all for it.
Great point!
Submitted by Devo85x on Thu, 09/18/2008 - 2:26pm
This is a great idea... the only thing i think should very is when you have team based games, you should always have it like this for enemies... that way you could tell the difference (maby make it so people on the other team are harder to hear or have a limited distance you can hear them from...
In-Game Voice Quality
Submitted by One4yu2c on Thu, 09/18/2008 - 1:06pm
You make an excellent point. The quality of in-game chat often leaves much to be desired.
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