Disney Shuts Down LucasArts, Shifts to Licensing Model

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Sonic98

I miss the old Lucas Games as well as the old Sierra Online Games.

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Shalbatana

employee consequences asside, I loved the "refacing" they were doing to the classic games. I would have loved to have seen more of that. Also would have been great if they came out with a retro mega-pack before shutting down. Thank the heavens Activision had better sense, and I still have all the INFOCOM games on one CD.

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hammeredtoast

I can understand shuttering a studio. I can get that. I just can't understand closing development on a game that was so far along!

Well, so far along, as perceived by the public and press.

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p47riot

Sad to see them go, as I've played every LucasArts adventure game since Maniac Mansion. However, I'm really hopeful that smaller developers will be able to tap into the licensing opportunities and carry on the legacy.

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Ghok

Sadly, they died a long time ago.

I missed out on the early Lucasarts adventure games, but I loved the a lot of the stuff they did in the mid to late 90s. Jedi Knight was the first game I really cut my teeth on over the internet, getting into the mod community and playing it for years afterwards. The first game I played online multiplayer. I wish I could manage to stay interested in one game long enough, like I did back then. Tie Fighter was one of the first games I ever played, I loved it. All the other games in that series were great too.

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Jebuslovesu

Dude, I'm just feel bad for the folks that lost there jobs...but I can't remember a good game from them in the last 20 years. Sorry to say that but its true.

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Renegade Knight

If Disney can't actually do anything with the Gaming company, what makes Disney think that someone else will pay them? I'd rather play an original title that's awesome than a licensed POS. It's a rare duck that a licensed game that's also good.

They should have sold it outright to someone with imagination. Or better still spun it off as a standalone company to the shareholders. Either way the blue bloods with no imagination would be gone and the company would have a chance to innovate.

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vrmlbasic

Name 2 well-reviewed LucasArts games that were developed by them, were well received by fans and are less than 10 years old.

I've looked a bit and it seems that LucasArts only published the good games, it didn't actually develop them, so is this new state of affairs really different?

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Renegade Knight

I actually have no idea what they published vs. developed. But if all they ever did was publish then they don't have much to license. That makes it seem like even more of a bad idea. Sort of "I quit" without actually admitting it to the shareholders.

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elzafir

What they HAD to license was the Star Wars IP, the Monkey Island series, etc. They made Star Wars games on their own, but in the last 10 years none were considered a success. And because they were the gaming arm of Lucasfilm, every Star Wars games was released with LucasArts branding, i.e. They "published" the games.

For example is the 2002's Knights of The Old Republic which was a really big hit. It was developed by BioWare. Which also developed the MMO The Old Republic.

They really didn't developed anything worthy in the last decade and the fanbois realize this. They only moans because of the sentimental values and for the possible cancellation of the promising in-house developed upcoming Star Wars game, the 1313.

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Freebar

This reminds me of the closing of Bill Maher's New Rules, Real Time, episode 219: "...job creators, yes..."

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don2041

Buy the patents and copyrites then dump the core company. We all know where this leading. Better prep your lawyers, a new apple just fell from the tree.

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ApathyCurve

The most pressing question for me as relates to LucasArts is WHAT THE HELL has happened to the TIE Fighter/X-wing reboot they hinted at a couple years ago?

They don't even need to "reboot" them. Just port the games into to a modern graphics engine, polish up the shinies, and I'll buy them all over again.

TIE Fighter was hands-down the best space sim every released. Even Freespace 2 was a poor country cousin by comparison. I fail to understand why they have let it languish for so long.

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Exarkun1138

Agreed!! TIE Fighter shamed the more popular Wing Commander in so many ways, I don't have time, nor the space, to post them. TIE Fighter is one amazing game, and thanks to emulators, I still play it today!!

I'll miss the "Old School" adventure games too. Too many modern games rely so much on graphic ambiance, and not on deep, engrossing stories or characters.

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evilanimator

I'm definitely bummed about the news, but I'm glad to see a point that popped up in my head in this article. The last good LucasArts game that I played was Grim Fandango. Most of the games after that were already treating the LucasArts logo as a license anyway. Still, I was hoping for something different. Something like Disney giving LucasArts the money they needed to be make games and be great again, but this is a business afterall.

RIP LucasArts

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darthkab

Great. They'll hand over 1313 to some other developer who'll think they can do better with it, spend another 3-5 yrs trying different engines and then put out a game with the quality of the bargain bin...reminds me of some other games.

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Ghostryderflyby

Exactly. Like Duke Nukem Forever (and ever). Prime example of what happens when the developer goes bye bye and another studio picks up the project and tries to finish it years later. The result is rubbish. :(

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vrmlbasic

I'm not even sure what the last game I played that was both good and developed by LucasArts is. I was thinking it was Jedi Outcast, but that was done by Raven Software. Same with Jedi Academy. Kotor wasn't by them either and neither was Battlefront.

I think that the last real LucasArts game I played and enjoyed was Indiana Jones and the Infernal Machine. Since that was way back in '99 and I've played many games developed using Lucas' properties but not by LucasArts I'd say that they were already, effectively, on a licensing arrangement for their games.

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armyof1ne

The utter amount of rage of have about this is off the scale... This is just wrong on so many levels... Lucasarts made so many awesome and amazing titles and from the looks of it was continuing to make more, I am severely peeved to see 1313 and first assault... Almost near completion, had maybe 6 months left in development... Seriously... i hope they finish it, or there will be riots i tell you!

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jbitzer

I don't care, lucas arts has made crap for over a decade. All they had to do was release a battlefront game and an Xwing game, and they could have been golden. Instead, they decided to pis off all the fans consistently, which is George's favorite pastime. It's great that someone else took control of his empire.

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jgottberg

A dying bread of gamer, yes.

But then, I have also been around long enough to use BBS systems that promoted knowledge sharing among other PC enthusiasts in discussion threads - back then, it was about helping each other out and finding resolutions to common problems. Now it just seems like a pissing contest with snarky comments, know-it-all elitist attitudes and the like... but I digress.

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Exarkun1138

I can sympathize with ya, Berg! I was around when BBS's were THE only places to go. No Internet. I loved one site in particular, Joe's Garage (Named after a Frank Zappa Album, RIP). I also ran a small one myself for a little while on my Atari ST, but then moved on into the PC world.

Oh those days.....I sure miss 'em sometimes. Like you said, there was less of a pissing contest, and more helping each other and having fun.

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jgottberg

Lol, that's awesome man :) I never ran one myself though... Like you said, those were the days!

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wolfing

one of my favorite games ever in any platform I think was made by LucasArts... Gladius (for the Xbox/PS2). It didn't do that well and they never made a sequel. I hope they sell the franchise for cheap to some company that can follow up.

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