Crytek: Cloud Gaming Firmly Grounded Until 2013
Crytek boss Cevat Yerli’s desire to be the Miss Cleo of the videogame world is becoming a tad transparent. First, he conjured up visions of the next console generation’s arrival in his crystal ball, and now, he’s predicting that Cloud gaming services like OnLive won’t be viable until – at the earliest – 2013.
"We had our research in 2005 on this subject but we stopped around 2007 because we had doubts about economics of scale. But that was at a time when bandwidth was more expensive," he said.
"We saw that by 2013 - 2015 with the development of bandwidths and household connections worldwide that it might become more viable then."
So why was Crytek’s computer-crippling shooter Crysis plastered all over OnLive’s demo screens at last week’s GDC? Apparently, that was out of Crytek’s hands.
"We're not involved, we just allowed Crysis to be tested on it," he said. "It will be interesting to see how it happens under millions of users. Let's say more than a few hundred users, how it will behave.”
Sounds like he’s really raining on Cloud’s parade. Yeah, we got nothing.