Capcom Explains Street Fighter IV PC Delay – Piracy Not to Blame

Street Fighter IV may claim to have lived out its early days on the street, but that’s a damn lie. In reality, the current king of fighters spent less of its time scrounging together street cred and more picking up virtual credits in the backs of arcades ploughed flat by herds of rail-thin DDR players.
However, a quick look at the wreckin’ machine’s boxy guts reveals a shocking secret: It’s a PC. Runs Windows and everything. So why delay the game’s PC punch-out until after consoles take it for a ride?
"Well the answer is the game's not done," Capcom VP Christian Svensson said after calling accusations of piracy-avoidance “completely absurd.” "So, to put things into perspective, the Street Fighter IV team is working on two things right now. They're finishing the PC SKU, and people are like, well the arcade was the PC, how hard can it be? Well we had all of these additions for the console version in terms of content that didn't exist on the PC. All of that needs to be rolled back in.”
“All of that takes time. The testing on PC in particular is a very, very time consuming process. Testing and optimisation versus obviously when we're working on console or an arcade board for that matter, it has a known configuration that we can optimise for out of the gate," he explained.
“Your next question to me is probably, well why don't you just hold the console versions until the PC is done? The answer is the unfortunate financial realities of making our numbers within certain financial years or quarters drives when we have to actually get some stuff out of the door.”
“The other part of this is while the PC is an important part of our business today, the forecast does not justify holding back the lion share of the revenues that comes from consoles to make it happen.”
Well, at least he’s honest.
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