BioWare Lays Off Staff After Star Wars: The Old Republic Loses 1/4 Of Its Subscribers

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WarpathPS

Next time make it F2P and put it on steam. League of Legends should be a shining standard for these companies to follow, but hey its just your millions. Do whatever you want to do.

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stewed

I played WoW for 6 years. Loved it. Greatest game ever but it got boring. No other game kept my interest for that long. I played swtor for a month. Long enough to see it is just a WoW clone.

I am no longer subscribed to a mmo but would again for a truly new game. $15 a month is cheap entertainment.

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froggz

F'em! Bioware/EA, not the poor folks that lost their jobs.

I'm so glad this game is bombing hard. If they would have just made a single player game without all the MMO bullshit, they would have sold millions of copies throughout all gaming platforms. This is just one more nail into EA's coffin.

Scott Tenorman: No, wait! Waaiittt! Oh, my God, Oh, my Gaawwwd!
[buries his face on the table]
Cartman: [walks over to Scott's end of the table] Yes! Yesss! Oh, let me taste your tears, Scott!
[starts licking Scott's tears off his face]
Cartman: Mm, your tears are so yummy and sweet!
Cartman: Oh, the tears of unfathomable sadness! My-yummy!
[licks the tears off the table and off Scott's face]
Cartman: Mm-yummy, you guys!

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MrStraightface

I loved the questing, but the worlds were waaaaay too big. Also, the over estimated the amount of servers they needed. The population of my server was horribly low. It was impossible to recruit raiders and my guild imploded because if it.

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erima

just as Micheal said I'm dazzled that anyone can get paid $5387 in 1 month on the computer. did you look at this web site NuttyRich.com

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fry

It's hardly a bad game, but it's the same old fetch quest/kill quest leveling grind nonsense. Veteran MMO players want something more innovative. Especially if you're expecting them to pay a monthly fee.

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Akar

These people were lucky to have the jobs they did.
Too bad they made a subpar game, especially with with the budget they had.
The game should have been amazing, too bad they didn't listen to beta testers at all.
What really sucks is that the people who were laid off probably had little to no control over what needed to change.
Wonder what % of big wigs' ( who made bad calls) salary it would take to keep these people in work.

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bling581

"SWTOR hasn't exactly taken the galaxy by storm the way EA and BioWare hoped it would. Have you played around in SWTOR? What did you think of it?"

It was rushed and incomplete. They have a good base going with lots of potential, but the game felt like it was missing a lot. There are a ton of bugs and things that seemed poorly designed. It's my opinion that EA rushed the release and pushed the dev team to "hurry up" and release it. This shows just how much EA doesn't get it. I was hoping to go back to the game but now that they axed a lot of the team I don't see how they can make a come back.

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philipa25

I enjoyed the game more when it was everquest/everquestII/dark age of camelot, WOW, City of Heroes, etc.

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Xenite

I think they grossly over predict the amount of SW fans as well. With the exception of a few games most SW games have bombed.

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unitymind

IMO - there were too many levels, they were very slow to patch the slicing bug that made people rich throwing the economy in the toilet, the auction house sucks, no lfg in the game at all.

The game itself was just too big, they should have made it a 20 level game at first and worked on better end game content instead of throwing us a bunch of bugged planets with the same quest and content. Don't even get me started on how much walking you have to do in the game to go from one place to the other. Nothing in the game is interactive, you can't even sit in a chair in the cantina! REALLY! The only place I can sit is in my ship by myself while a stupid robot spams me.

Logged in the other night and I was the only person in the Federal Fleet...the only one!!

If they would have stuck to the explore sandbox like in SWG and just overall took the game before NGE and gave us a balanced content driven game they would have had a winner. Do I think they should just start over? YES! Offer people who played the game in the beginning a free reroll. The world is there and so is the content a few months of tweaking it you could add things like player housing, player ships, all kinds of stuff that everyone loved back in SWG.

It is their only hope!

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bling581

"The game itself was just too big, they should have made it a 20 level game at first and worked on better end game content instead of throwing us a bunch of bugged planets with the same quest and content. Don't even get me started on how much walking you have to do in the game to go from one place to the other."

I'm not sure what you mean by it was too big. I don't think the amount of levels was too much to handle. I would rather have a higher cap then a low cap and sit around bored waiting for new content. I've heard the walking complaint before and all I have to say is "seriously?". Have you ever played other MMO's? Every single one I've played requires you to walk a lot until a certain level when you obtain a mount of some sorts.

I actually thought the size of the game itself was pitiful. Games like WoW or Star Wars Galaxies really made SWTOR look puny.

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JeyNyce

I kind of agree with you about the game being too big but it they did it the way you said and make the lvl cap 20 then players would have been complaining that the game was too short. MMOs are tricky. You can't please everybody.

I like the fact that it's so big. If you get bored doing one thing, you can go do something else. I got bored play on one planet so I did a few space missions. Got bored with that so I played some PVP. You're not stuck doing just one thing.

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Inxanity

I did try the beta, and it made me even sadder than I already was that SWG (Star Wars Galaxies) was shut down, cause it was a game that could actually keep you wanting to play, even if it was NGE.

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hardy8150

many "BASIC" were just missing in the game which clearly got aimed for XMAS debut.
I got the special edition from Santa and gotta say (HUGE STAR WARS FAN) if there were no lightsabers and smugglers this game would never achieved 10.000 in sales.
and my firm believe is: it's the only thing keeping it alive.

the Aucion House stinks (it's on a 2004game level)
I like the graphic - I can get over that
SOUND is awesome
the main story is better then Episode I--III

sidequests are ok, and the grind is better then in some other MMORPG games,...
I have 3toons on lvl50 and 2 more between 20-30

Looking at my callender and I'm not a DIABLO player
MAX PAYNE3
HITMAN
RIDERS OF ROHAN -- LOTRO

I might have to cancel cause it just doesnt keep me interested anymore

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jaygregz

Played this game. 1-50 was a snore fest. Raiding was even worse. PVP was fun for a week. Cleared all PVE content and had best gear in game within 2 months. There's no challenge in this game what so ever. The devs are horrible. Go ahead and post something negative on their forums and see if it's there an hour later. There are so many times I put input in on the forums about simple improvements that could be made just to have those threads deleted without reason.

Someone mentioned that this game hit trouble because of the population drop. I disagree completely. This game was in trouble and that's why the population dropped. I've played other games where the population drop was something that effected gameplay. That isn't the case in SWTOR because there wasn't a community to begin with. I remember in RIFT when the population started to dip and it was getting harder to fill raids. It was actually concerning to the entire experience. SWTOR is in trouble for one reason. It's not fun.

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bling581

"There are so many times I put input in on the forums about simple improvements that could be made just to have those threads deleted without reason."

I agree. I had a lot of mine deleted or the moderators flamed every single thing I suggested or complained about. If it was about something they already said they were going to fix or release the moderators would talk to you like you were an idiot and should've read the dozens of other random posts.

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wolfing

the game is not bad. I played it for some 3-4 months and totally enjoyed it. Problem is, MMOs are there to suck you in for years (or at least that's their idea of how the business works), which SWTOR is not. I enjoyed the storylines, but once I played the storylines of the classes I liked, I felt no desire to keep playing the MMO game of 'do the same dungeon over and over to complete your pink armor set'.
But I do recommend the game to everybody. It's solid fun for at least 2 months.

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steve771

Why would anyone believe a word from these devs? These are the same people who promised to eliminate the 'holy trinity', grinds, and a great story driven campaign. I had high hopes, but after playing the beta, I decided way before launch that they failed massively.

If you like it, great. To me, it's just not worth the $60 gouge price (yeah, it's obviously lower now... wonder why?), along with $15 a month. I think it will go free to play within a year. Or just die.

Yet another dev that looked at WoW's model and copied it. Even WoW is in decline nowadays. Can't these moron's see that? Evidently not.

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Pruneface

What?!?! Even with Chuck Norris and Ozzy Osbourne advertising it?!?!

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jls

Recently dropped my subscription. End-game PvP is what I'm after. Picking up bombs on an icy planet didn't do it for me. Nor can I stand the battleground/warzone model of PvP. That's canned PvP.

What I'd sell a kidney for is something along the lines of Dark Age of Camelot PvP. The PvP mattered in that game.

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tony2tonez

Im with you on the can pvp. Every MMO tried to follow the WoW formula and they all suck. They are entertaining for a couple of months then they just suck.

I miss Shadowbane, open pvp, ton of toons to make many different ways, plus the huge city sieges. That with DAOC took skill to play because everyone was pretty balanced. There was no reward for time sink into pvp to get a rank or pve for better gear.

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bling581

"Every MMO tried to follow the WoW formula and they all suck."

That's because none of them are willing to put the same amount of time and resources into making a game. So naturally they suck at it and the game fails. Just the sheer size of WoW's world goes to show the time they took creating it. SWTOR size is tiny and pitiful. They even had the balls to throw in some crappy linear 1-player space game and call it space combat.

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globeadue

In my opinion there was only one reason to pick SWTOR over another mmo, and that was if you were a fan of SW and wanted to play.

As a beta player who followed the game for years, I canceled my $150 collectors edition preorder a few days before launch after seeing none of the needed changes to make the game shine that had been requested for months in the beta forums not being implemented.

The beta forums were full of people like me saying they needed to make drastic changes to the way they were doing things and that we were canceling our preorders because we didn't want to play wow with light sabers among other things.

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Scatter

Bioware

Yet another previously great company that EA will suck all the life out of and then dispose of.

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bling581

Yep. I used to really respect BioWare and the stuff they created, but now I won't be buying any of their titles on release day. I'll wait for reviews and if they're not good enough then I'll wait for a Steam sale.

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Pruneface

i think the greatest company EA sucked the life out of was Westwood. dayum, Tiberian Sun kicked butt

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Scatter

My personal favorite was Origin. Not only did EA absorb, digest and defecate the once great developer but now they're further raping its memory by using the name for their new online gaming service. God I hate EA.

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hardy8150

that I think it's awesome someone still remembers WESTWOOD
the times when C&C ruled :-P

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Pruneface

yup i think the best games were the Tiberian Sun Firestorm (i once got a crate with the mutant tank) and Renegade (how awesome is it to carry 18 weapons at once, including an ion cannon strike beacon).

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Gezzer

Over all I enjoyed the game till I hit level cap a moth or so ago. As a Combat Medic using M1-4X as a tank I had a blast and could pretty much solo anything.
And that's the problem the game is so easy to solo there really hasn't been the community that a MMO needs to thrive. The game simply went overboard with the instancing. That would of been fine if you needed to group up to progress at points in the game, but you didn't. I think less instancing of the social areas and maybe making the end of each chapter a group quest might of helped. But then you'd just have people complaining about the chapter ending group quest.

Over all it's a single player experience shoe horned into a MMO frame work and that's it's Achilles' heel.

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RaptorJohnson

Why is anyone playing MMOs?

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Scatter

Is that a serious question or a troll?

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Jox

Just to bug you.

-Jox

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Biceps

The reason that almost all MMOs completely suck is that they are - despite their claims of uniqueness - exactly the same. Give me an MMO that isn't just people repeatedly hitting the number keys to activate abilities, and f*cking innovate, you lazy developers! EA and Bioware should have known better, but they decided to use the 'tried and proven' formula, and made themselves a nice sci-fi WoW clone. It sucked, and I didn't put more than 10 hours into it.

Seriously, people it isn't that hard, just stop doing the same damn thing over and over and dream a little.

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Gezzer

That's not always a bad thing you know.
Think of it like a book or movie. There are ton's of formulaic content that you'll still read or watch, so why does a MMO have to be innovative?
It doesn't as far as I'm concerned. What it does need to do is two things. Create a thriving community that anyone and everyone can enjoy. And let the people playing have fun.
I often think that the whole problem with the newest crop of MMOs is they do try to be innovative. Maybe not as much as you'd like, but they do try to add something new. In fact adding something different is often where they do the best work. It's in creating a community driven game that all players of any skill level can enjoy that they fall down. It's why WoW is still top dog even after all these years. How innovative has Blizzard been with WoW? Other then stream lining it, not too much.

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Biceps

IMHO, the reason this MMO failed was beccause it lacked innovation, and the membership numbers falling off a cliff support me here. There really have not been many successful MMOs - not one successful MMO measured against WoW.

You say Blizzard wasn't innovative with WoW - I disagree. It was arguably the LAST innovative MMO. Blizzard was incredibly creative with WoW when they first made it - it was cute, cutting edge and colorful, and made you want MORE. People didn't call it Warcrack for no reason. Blizzard wasn't terribly innovative in their additions/expansions, but they didn't need to be for 10 years.

The fact that a bunch of other companies thought they could just plain copy WoW and be successful is what I think is so counterintuitive. Every single copy-cat that comes out reinforces the fact that a WoW-knowckoff is NOT what people want, yet they keep getting produced because a bunch of dipshits with MBAs keep thinking it is a 'safe' investment. It's not. Innovation is where you make money.

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sundropdrinker3

WOW. Just wow. WoW was one of the first MMO's, so no shit it was innovative in the beginning. You yourself said that the expansions weren't, which means Blizzard really hasn't been too innovative. Your failed point proves the other guy's point that it's about community. Why in the hell would 10+ million people stick around for 10 years if there is no innovation going on? It was just one of the first ones that you could play with people around the world. Most games are pretty much the same these days.

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Ghok

"WOW. Just wow. WoW was one of the first MMO's"

Haha. How old are you? There were plenty of MMOs in 2001, it was the innovation of WoW that made it stand out. It wasn't just cashing in on the fact it was early in the genre (there were other popular titles out at the time of its release), it STOOD OUT because people liked it better. That's how it got such a big community. That's why it hasn't needed to be innovative since then. And since other developers are just trying to copy it, there's also no point to leave for another game that's just the same thing.

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Biceps

Thank you, Ghok, for articulating my point more clearly and concisely than I was able to.

I, for one, will not be playing a 'new' MMO until I know it isn't just a bunch of ability powers locked to a bunch of number keys.

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Sty

I agree that for the money that they spent for SWTOR for all the voice acting and whatnot; they could've produced a masterpiece. But instead what we got was a regular MMO with dialogue.

They should've just kept on making the KOTOR games.

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QuadraQ

The sad irony of the situation in SW:TOR is that it's all about server population. What made their initial launch so smooth and successful - having LOTS of servers - is now hurting them badly. The normal drop of active players that happens a few months after an MMO launch, now makes all those servers a liability. With the exception of a few heavy load servers, the game feel like a ghost town compared to launch. They have server transfer coming in the next update, but I think this became an issue much faster than they anticipated. Then again in 3 months I doubt it will be a problem anymore. The layoffs don't surprise me since they don't need 800+ people to support the game, as opposed to initial development. Maybe some of these people will go to Cryptic - they're hiring.

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unitymind

They need to just collapse servers in stead of giving transfers. There is no way I'll give them a dime of my money to pay to transfer. They could have saved lots of jobs just shutting down some of the servers imo.

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slibinz

You know who isn't "restructuring"? Trion Worlds.

Play RIFT people, I've played at least two thirds of all the MMOs out there, and RIFT is by far the best.

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Pruneface

the game took too long anyways...
i never have patience for MMOs. i got quit after AdventureQuest and Evony. i'll take Battlefront 2 all day online. now, if only i could jump and fire at the same time....

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Khoiboi

*blaarrggg

Excuse me, I barfed a bit as I read that you concidered Evony a typical MMO. Anyways, you don't play MMO's for the games themselves, you play for the people. WoW is only popular because it has a community of 10.5 million people; there are groups for casual to hardcore players and they're easy to mingle with. When I started playing WoW, if my friends weren't playing with me I would have lasted at most 2 weeks. Low and behold, 3.5 years later and I'm getting the good ol' pvp itch again.

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Pruneface

i meant that i got bored with the game taking forever to get anywhere, that i had to pay to get better. its not a real mmo, and nobody i know plays mmos anymore.

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Pruneface

i meant that i got bored with the game taking forever to get anywhere, that i had to pay to get better. its not a real mmo, and nobody i know plays mmos anymore.

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Straegen

Bioware really screwed up with this game and played it too safe with game design. This game could have easily been a decent single player game and likely more fun if it had been all costing a fraction as much. Had they made "Mass Effect the Dragon Age of SWTOR" it probably would have made more money. I quit in the second month with several high level and capped characters and have zero plans to return.

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USraging

I am not speaking from experience, but from what the gamers on my teamspeak server were telling me about the game, they said "it was fun at first but than got boring and repetitive". I have noticed on my end of gaming that a lot of developers seem to get lazy at the end of the game, or maybe it is the push to get the game completed to meet deadlines. i dont know but, i wish more thought would be put into the end of the game.

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