BioShock Infinite Will Weed Out Wimpy Gamers with '1999 Mode'
Talk to any thirty-something who grew up playing Atari and NES, and he'll tell you today's games have made gamers soft. Ever tried beating Adventure on Level 3? Or the original MegaMan? Don't even get us started on Silver Surfer or Battletoads. That's not to say there aren't any tough games out there today, but Irrational Games clearly feels gamers are in need of a good old fashioned ass kicking, hence the introduction of a '1999 Mode' in BioShock Infinite. It's intended for "gamers who long for the days of games that demanded more of the player," Irrational Games says.
Described as an "unforgiving new mode," this new and optional setting will include tweaks and features not available in a standard play-through of BioShock Infinite, regardless of difficulty level.
"We want to give our oldest and most committed fans an option to go back to our roots," said Ken Levine, Creative Director of Irrational Games. "In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them."
If old school gamers find the mode too tough, well, tough luck. This is, after all, what they wanted.
"I’m an old school gamer," Levine confesses. "We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better."
Everything will be tougher in 1999 Mode, including more demanding weapon, power, and health management. Even respawning will be more difficult, sending the gamer directly to a 'Game Over' screen if he or she doesn't have the resources to be brought back to life.
"It's not for the faint of heart," Irrational Games promises.
What's the most difficult game you ever played and/or beat, and on what platform?
Image Credit: Irrational Games
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ComputerBand
January 27, 2012 at 3:38pm
Fire Emblem for GBA. Hector Hard Mode.
I think that made me smarter.
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rsaotome
January 22, 2012 at 9:39am
Hardest games beat with fair game challenge:
Battletoads *SINGLE PLAYER* (NES), Castlevania 3: Dracula's Curse (NES), Ghosts 'n Goblins (NES), Mega Man (NES), Ninja Gaiden 1-3 (NES), Super Ghouls 'n Ghosts (SNES)
Hardest games beat that were just horribly programmed/designed:
Battletoads *2 PLAYERS* (NES), Silver Surfer (NES), Dr. Jekyll & Mr. Hyde (NES)
I know there's more, but those are the ones that pop to mind as the most memorable.
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Cruzg10
January 20, 2012 at 2:18am
Did anyone ever pass the original "GHOSTS AND GOBLINS" on the NES?
i sure as hell couldnt.
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JDorfler
January 19, 2012 at 8:42pm
Werewolf the Apocalypse from Data East. The ending is almost worth it for 8-Bit.
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Ghok
January 19, 2012 at 8:49pm
Does 1999 refer to the year? (the year System Shock 2 came out) I don't really remember games being all that difficult in 1999. They certainly weren't "unforgiving". The examples you cite are from older games far as I can tell (when yeah, they were a lot more difficult). The things I miss about games from 1999 are quicksave/quickload, and controls designed for mouse/keyboard. At least (aside from those things) ports are done a lot better than they were in 1999.
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smashingpumpin
January 19, 2012 at 4:38pm
Meatboy with Golden God achievement (I'm not hardcore enough to get the "without dying achievements" sniff) and Bit.trip Runner without the challenges achievement as of recent. Damn, they need to bring Dark Souls to Steam ASAP!
What's not to love, since it's called a "mode" it's entirely optional. Bring on the achievement for it!
I'm just hoping this game doesn't come with GFWL on Steam. I remember how much hassle it was to play Bioshock 2 Multiplayer (the games MP was so underrated IMO, funtimes)
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Mobile.btech
January 19, 2012 at 2:57pm
Talking about old games that were hard, some of my favorites from the snes days is flashback and another world. Look up cinematic platformers on wiki for a short ticket on the wayback machine for some hard to beat, 1990's mode games!
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TheMiddleman
January 19, 2012 at 2:53pm
Hey, just as long as 1999 Mode doesn't = All enemy AI is endowed with hyper-senses and bullshit insane sniper skills, I'm fine with it. What ticks me off is when games get "cheap" and call it "difficult." When AI enemies can snipe me through the grass from the other side of the map, breaking the laws of physics in the process, I call foul. All this talk is blah blah blah to me... I'll be impressed when game designers come out with an enemy that has to play by the exact same rules I do.
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dwellman
January 19, 2012 at 2:38pm
""It's for the faint of heart," Irrational Games promises"
Should that have been: ""It's NOT for the faint of heart," Irrational Games promises"
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jedisamurai
January 19, 2012 at 1:57pm
My favorite way to play games is first on easy, then on normal, then on hard, then as hard as the difficulty can go. It's hard to enjoy a game experience when you are constantly trying not to die as you figure out what you are supposed to be doing. But once you know...you can enjoy the satisfaction that comes from being awesome at the game on a high difficulty because you already know where to go and what to do. It's like reading a favorite book quickly....
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mhouston100
January 19, 2012 at 4:55pm
I usually kick off on Normal as I really like to enjoy the story. I find easy as exactly that, too easy but your 100% correct how playing it on hard initially detracts from the overall enjoyment for me.
Though the most recent game I played through fully was Skyrim and I found that even on Normal the game was ridiculously easy, to the point where dungeons were just annoyances to get to the next part of the story! Though having a difficulty adjustment mid game was a nice feature, just bump it up if it's too easy.
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dwellman
January 19, 2012 at 2:43pm
That.
Pretty much exactly what I or any reasonable person would do. But of course it depends on the game. Some games just don't have very good replay-ability.
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jaypers
January 19, 2012 at 12:05pm
The most difficult game I ever played, and really wanted to win, was Shadow of the Beast by Psygnosis on my Amiga 500.
Man, that game was tough. When you died, no matter how far along in the game you were, you started back at the very beginning.
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dwellman
January 19, 2012 at 2:44pm
Impossible Mission. (C64)
Then again, I don't think I ever figured out what I was supposed to be doing, either.
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cownaetion
January 23, 2012 at 4:31pm
^^ LOL this. Can't believe someone pointed this one out. I still can't figure this game out.
I would add Solstice (NES) to the list.
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LatiosXT
January 19, 2012 at 10:56am
Meh. I feel that STALKER is more of a 1999 mode than how they describe this.
If they really wanted to make it old school, they'd strive for Battletoads difficulty.
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Atomike
January 19, 2012 at 10:15am
I grew up with the Atari 2600. I'm pretty sure I DID beat Adventure on level 3.
And yet, the older I get, the less I see value in such difficulty. Older gamers who grew up with such challenges are ironically, also more likely to realize that their time does have value. That there are things more worthwhile that trying to beat a nearly impossible game.
It's these older gamers who are more likely to realize that "1999 mode" is really for people who do not value their time or their real lives.
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Scatter
January 19, 2012 at 11:46am
I disagree. I'm a 43 year old gamer who also grew up with Atari and I welcome things like 1999 mode as long as its an option. Yes, my time does have value but because of that when I do get the opportunity to play a game I want to be challenged and not have my hand held the entire way through. Nothing turns me off more than flying through a new game that I've been waiting for with minimal effort as it makes me feel as if I just threw away my $50. However I can see the other side of the coin as my wife has recently gotten into gaming and she's easily frustrated when she can't complete a level or a quest in a game. I think that there's definitely a place for both hard and easy games but there's also no reason why developers can't give us the option to choose when we play.
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dgrmouse
January 19, 2012 at 10:27am
Well said, Mike. Old games were difficult because they were forced to compensate for technical limitations - Frogger only had one level, folks. Overly difficult modern games are a regression to the old days when you had to mask a lack of content with exponential difficulty curves. By and large, the only folks who complain about games being too easy are the immature type who feel a strong need to objectify others in multiplayer games.
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kixofmyg0t
January 19, 2012 at 9:59am
Hey I grew up playing NES! Actually the games I play most nowadays are Sega Genesis and SNES classics.
I'm so sick and tired of today's "ONLY GRAFICKS!" games. Screw that. I spend more time playing games that are FUN. I don't care that your 6 way SLI whatever is better than [insert console name].
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smashingpumpin
January 19, 2012 at 4:37pm
Sonic games are now on "Weekend Deal" sale @ Steam!
http://store.steampowered.com/sale/Sonic_Weekend
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Travis Penner
January 19, 2012 at 2:07pm
Breakdown on the old XBOX was the hardest game I ever had to play. I never did get past the first level either.
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