Battlefield Heroes Store Update Gives Upper Hand to Microtransaction Users, Outrages Everyone Else

Battlefield Heroes, DICE’s “free-to-play” browser-based installment in the Battlefield franchise, has declared war on gamers’ wallets with a recent update. In a nutshell, the update ensures that Valor Points – an earnable in-game currency – get you far less bang for your buck, while all microtransaction-based “Battlefund” price tags have seen a significant reduction.
Whereas before, upping your arsenal on skill alone was a perfectly viable option, now the best weapons are virtually out of you reach unless your outstretched hand contains some cold hard cash. But it can’t be that bad, right? Fans – who’ve officially hit the boiling point on the Outrage-O-Meter – say differently.
"So, 450 VP a day... at a maximum of 7 VP a game, that's 50 games a day. About 4 hours worth of playing," one fan explained. "Now, when you lose a round you can only get 5 VP, making the amount of rounds you need to play each day to keep ONE weapon about 60, which is about 5 hours playtime, every day, for one Uber/Super weapon."
"Now it's impossible for me to play the game for free. I can't even afford the long ranged pistol anymore, let alone bandages. Let me make this clear: now it takes 22 wins for us to earn enough VPs to rent a weapon for a day. If each match is 10 minutes long, that means I'll have to play for 3 hours and a half with a stellar team just to afford the weapon. This is not a casual game. I can't even be a knife + pistol commando anymore," wrote another fan.
To be fair, calling EA’s financial fortunes of late a “disaster” would be charitable, with the publisher ultimately deciding to lay-off 1,500 employees, including Mercenaries developer Pandemic. Our guess? Battlefield Heroes needs to get profitable in a hurry, or else it might be next in line for the chopping block.
Edit: Removed insenstive content. Our apologies to those who were offended.
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Digital-Storm
December 02, 2009 at 4:48pm
I stopped playing that garbage the moment it left beta. Never bought a thing, never will.
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Muerte
December 02, 2009 at 11:09am
Sounds like the model they should have started with this model. You might not have the same number of people playing initially but you don't piss off people by changing the rules midstream.
At least if they would have started this way it wouldn't have felt like bait and switch.
When did we start gettting games for free? People may get mad but I wouldn't keep putting money into a failed/failing business model why would anyone expect a distributor/publisher to take that kind of hit.
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Spartacus
December 02, 2009 at 8:59am
Cross Fire is very similar but not as bad, and Combat Arms is just as bad. I gave up combat arms because I was sick of having to play a ton to keep a weapon that isn't much better then the starter weapons but you lose after 30 days and have to buy again.
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Havok
December 02, 2009 at 5:24am
I stopped playing BF:H after I realized I had "payed" for a free game, all to make my avatars look like the Heavy Weapons Guy and Demoman from TF2. I practically got Team Fortress for free in the Orange Box (on sale for half price at the time) so why should I pay more on a'free' game to try and make a similar play experience?
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