AMD's TressFX Technology Cures Bad Hair Days

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Arse_assin

But what happened to Lara's unrealistic tits? Now those I miss.

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vrmlbasic

I know, it breaks continuity with the rest of the series. Continuity breaks fail.

I'm not really feeling this new "demure" Laura Croft, regardless of the continuity-breaking bust reduction operation. My theory is that it is some Japanese influence creeping in from the SquareEnix factor.

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Shalbatana

I'm all for this. Hair has always been a major disappointment. Most recently in Skyrim for example, I was totally impressed with how I could detail my character, but the hair always seems like a cap with hair painted on it that gets placed on the character, and is very disappointing. It removes one from the reality of the world every time it's seen.

It's one step closer to making in-game look exactly like cut scenes.

That said. I don't have a "maximum pc", so if this drops fps to new lows, I'll be turning it off anyway.

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mortalrage

I'm glad to see AMD pushing for improvements. It might be Hair, but I'm sure this could be use in a lot more areas, like making a werewolf more realistic, or some long hair beast (boss) in a game. I hope they continue to push improvements like these. Hope Nvidia will fire back with some advancements in stuff like this in the future.

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JCGPZ9

The prepubescent little cunts are back I see... (it seems anything goes so I'll post whatever words I like).

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JimmyD1964

I think my feelings are hurt...No, my mistake..I'm good.

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kixofmyg0t

Couldn't this be used on something other than hair? Such as grass or trees?

The grass in Crysis 3 moves pretty unnaturally so that's why I'm wondering. The work put into this tech could be put to good use elsewhere.

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chung30

This tech doesn't work with hitman though

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TheMissingPiece

10/10 would comb

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vrmlbasic

I remember back when games were pushing for showcasing more voluptuous figures & pushing for "jiggle physics". As low-brow as that sounds, it sounds a heck of a lot more interesting than hair physics.

Even the Mongols in Conan the Barbarian had figured out that watching hair flow was not what was Best in Life ;)

At least now I should have more computing power to render this "realistic" hair with my 6870 + 6850 crossfire setup. IMO Hilarious.

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Nixon

Wonder if this would cause FPS spikes like the ropes in Crysis 3?

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definingsound

Haha I believe this allows games to have *bad* hair days, in opposition to the stiff coiffures that have been running around virtual worlds up until now.

nVidia's Dawn was a superior implementation of "HairFX" ... but it wasn't in-game, it looked to only show off the hair.

In-game video co-starring Lara's hair:
http://www.pcgames.de/AMD-Firma-238123/News/AMD-TressFX-Physik-Technologie-fuer-realistische-Haare-Phaenomenale-Bilder-aus-Tomb-Raider-1057485/

(or goo.gl/tR8Sv)

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DigitalVampire

"DirectCompute isn't exclusive to AMD, and as such, the technology works on any DirectX 11 graphics card."

This is true. However, it is (and ALWAYS will be) exclusive to Microsoft's platform. Essentially, this will only work on Windows. This doesn't seem like a big deal now, but seeing Triple-A game companies starting to explore other areas, this decision doesn't seem to have been thought out in the long term. This work could have just as easily been done in OpenCL, which performs just as well and is cross platform. I just hate to see companies lock themselves into a platform and having to possibly redo all the work later, especially when a perfectly viable option is available now.

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vrmlbasic

While I have nothing against OpenCL, I have no love for non-DirectX tech for games at this juncture as I have observed absymally poor results . with noticeably poorer graphics, relative to the DirectX results, most notably in the Unigene Heaven 4.0 benchmark. Studying benchmarks results online shows this to be a norm.

I'm not so sure I see the point in making this hair tech able to run with games that do not use DirectX when modern gaming sans DirectX seems to suck.

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DigitalVampire

I hate that you have observed poor results. However, OpenGL is not only at feature parity with DirectX (ie It can do everything DirectX can), it is faster. While personally, being cross-platform and license free would have been enough for me, the fact that it is at feature parity and faster are just icing now. So far we have...

1) It's the same at a visual level.
2) It's faster.
3) It's license free.
4) It's cross-platform. (Windows, Linux, Mac, Android, IOS, Consoles, etc.)

All nice, but what about the industry? Yea, they are there (or are moving there) already. Valve and Blizzard have both stated their distaste for the Windows Platform (which includes DirectX). So, from either an engineering or business standpoint, it's hard for anyone to genuinely recommend DirectX over OpenGL, especially if they are just beginning to dedicate resources to developing on a platform. Old habits die hard though, so if nothing else, this will all be fun to watch.

*/ Here's one source. /*
http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows

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vrmlbasic

If OpenGL provides for the same graphical detail of DirectX 11, with superior performance, then the developers of Unigene Heaven have some 'splaining to do as the performance was less than half in score & the actual graphics look much alike their DX9 counterpart, as opposed to their DX11 "competitor".

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AFDozerman

OpenCL's problems come from developers not understanding that even though it is one API, care still needs to be taken to optimize for individual GFX cards. OpenGL gaming sucks not because the API itself is bad, but because big title developers of other games are getting kickbacks for using DX.

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DigitalVampire

I hate to say you're right about some of the OpenCL developers. Perhaps they just need to study harder, because calls exist withing the API for optimizing against specific architectures.

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AFDozerman

OpenCL's problems come from developers not understanding that even though it is one API, care still needs to be taken to optimize for individual GFX cards. OpenGL gaming sucks not because the API itself is bad, but because big title developers of other games are getting kickbacks for using DX.

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dmaster6

Am I just not getting it or did AMD not buy out ATI awhile ago so now it is just AMD graphics cards? Why are people still referring to it as ATI?

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Captain_Steve

Because we're grumpy old men set in our ways and we refuse to change.

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dmaster6

hahaha, I see. I figured as much but was also getting confused.

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USraging

Back in my day! You had to get your ATI cards out of Canada!

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ZombieKiller

So IF Nvidia wanted to support it, meaning it can? or it could if support was added??? I don't want AMD to start getting special features Nvidia doesn't have. I have always gotten Nvidia because of its PhysX and Cuda cores along with other exclusive features, and the fact they are way higher quality. Yes at a way higher price than ATI but I'll play almost any cost for the best. So PLEASE Nvidia support everything ATI supports or... I'm gonna have to find someway to SLI/Crossfire a Titan and a 7990 Devil 13.

BTW love the feature! I was getting sick of horrid looking hair. Was like everyone was using super glue to style their hair! lol

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xXSINS OF WARXx

I really don't care who makes what, I'm just glad to know that there is still an interest to push the envelope and finally make PC games look more realistic; instead of getting watered down console ports with implemented DX11 and calling it a PC game. Maybe the announcement of PS4 has something to do with this?

I'll be looking forward to playing my free copy of Lara Croft when it is released as it will be a nice feature to finally see some dedicated physics on AMD cards.

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Neufeldt2002

I have to ask, How is this any different then the nVidia demo's with Dawn and her hair flowing and blowing in the breeze? The only thing this says to me is that AMD is now trying to do physics in it's own way through what appears to be a software layer, or am I wrong?

Otherwise, more realistic the better in some cases.

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X2brute

the difference is this is a game with people and environments, not a tech demo with floating head

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AFDozerman

No, no software layers involved. The computation is done through directcompute instead of proprietary software. Both AMD and Nvidia are using this.

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TommM

Agreed - the nvidia Dawn demo actually makes this look like old technology.

But like everyone else, more realism is good. Glad to see AMD and nVidia continuing to push each other.

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mortalrage

Dawn was just that a demo... nothing useful imo...

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