Is Alpha Protocol an Example of DRM Done Right?
Many of you may be of the opinion that the only good DRM is no DRM, but Sega’s take on the tech world’s most reviled acronym is definitely a step in the right direction.
Here’s how it works: super-spy RPG Alpha Protocol will require an online connection precisely one time for an initial activation – after which, you can play the game on a boat, in a moat, in a box, with a fox, or in other less Suess-inspired locales. Better still, for those stranded on desert islands or other areas that have somehow avoided the Internet’s dominion, there’s an official workaround. The only drawback? Installs are limited. However, deactivating installs will be as painless as possible.
Here’s the kicker, though: Sega’s guaranteed that it’ll release a patch that removes the DRM entirely within 18-24 months. In other words, if Sega’s servers ever kick the bucket, Alpha Protocol will still be alive and kicking. Other game publishers have implied that they’ll employ a similar strategy, sure, but Sega’s the first to look us in the eyes and actually promise it.
It’s not ideal, obviously, but we can live with it. Now, we promised ourselves we wouldn’t beat a dead horse by rambling on about a certain other type of DRM that’s been flooding the news streams lately, so we’re going to be as subtle as possible about it. UBISOFT SHOULD DO THIS. Now then, honest opinion: is that too subtle? Should we maybe add some neon lights?