Maximum PC's 2007 Gaming Awards
The Hiroo Onada "Keepin' the Fight Alive" Award
Medal of Honor: Airborne
Like the famed Japanese soldier who did not surrender his post until 1974, Medal of Honor: Airborne desperately holds to the notion that gamers still want to play WWII-era shooters. Armed with a new parachuting gameplay mechanic and sheer force of will, MOH: Airborne defies its anachronistic shortcomings and delivers a fairly gripping shooter experience. We salute its zeal and conviction, even if less honorable gamers haven’t given it the recognition it deserves.
www.ea.com/moh/airborne/index.jsp, ESRB: T

Best Multiplayer
Team Fortress 2
In a year chock-full of great multiplayer experiences—Supreme Commander, Call of Duty 4, and World of Warcraft: Burning Crusade, to name a few—the Best Multiplayer Award was a contentious subject among the editors. After much debate (and some name calling), we eventually settled on Team Fortress 2. It not only captured more of our collective multiplayer time than any other game but also brought us night after night of pure joy. TF2 delivers in every way that’s important—allowing you to torch an entire scout rush with a pyro, build a turret that takes out the whole other team, or simply heal your pals so they can keep fighting. With nine very different classes, each with its own specialty and Achilles’ heel, there are literally thousands of strategies to master in the game’s six maps. And at no time did the limited selection of maps feel limited. Oh no. The game’s sublime balance and exquisite design would have made a single map sufficient—as long as it was 2fort.
http://orange.half-life2.com, ESRB: M

We Paid $10/month For This?
Hellgate: London
We have no problem paying monthly subscription fees for a good MMO. But Hellgate: London is neither good nor an MMO, based on the common definition of a “massively multiplayer online” game. Hellgate’s gaming experience is a bitter pill—and the voluntary $10-per-month subscription model is pure poison.
Pony up, and you’ll be treated to awesome features like “hardcore mode” and increased in-game storage space. Neat as it is to pay for a means to permanently die, we’d much prefer new weapons, classes, enemies, and achievement rewards and PvP—all more promises than reality at this point.
www.hellgatelondon.com, ESRB: M
The Timmy! Award for Inspiration in Gaming
Shadowrun
We love console gaming, but it’s time to face facts: The gamepad simply can’t compete with a mouse and keyboard in first-person shooters. The gamepad can be precise or fast—but not both at the same time. Shadowrun’s fast-paced combat leaves us with a deep appreciation of the, umm, handicaps our console-bound brethren must endure. Sure, we were annoyed when we out-circle-strafed our enemy and they accused us of “hax,” but now we know what Fatal1ty feels like when he plays commoners. And believe us, it feels good.
www.shadowrun.com, ESRB: M

Evil This Good Leaves Us Longing for Dungeon Keeper 3
Overlord
Chugging through Overlord brings back fond memories of one of the greatest minion-commanding, good-smiting games ever to come to a PC: Dungeon Keeper. While you control a complete—and completely menacing—being instead of just a disembodied hand, Overlord nevertheless reinvigorates the best elements of the classic DK series: wry, dark humor; silly, smelly monsters; and oodles of replayability.
It takes time—and a big ax—to control a good land afoul with armies of diversely powered imps. Once you’ve rebuilt your domain and found a mistress, you’ll be an evil fanboy for sure—just like all the Dungeon Keepers of yore.
www.codemasters.com/overlord, ESRB: T