How-To: Make a Left 4 Dead Map Using Google Sketchup

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SourceSkyBoxer

I have readden step to step.

I am creating custom model from SketchUp Pro 2014 and it does not load path-to-material like folder of materials:
models/step/wood

But i have compoled with QC complety and i check Model Viewer and it shows "ERROR" - Model ettempted to load one or more VMTs. It can't find.

Is it possible like liar or compatibility issue?

But Valve Source / Sourece Tool SketchUp Plugins work under SketchUp 2014 fine. Addon Playup for Advanced compiler like Blender 2.6.x with SMD Tools. But i can not find to issus of path like
models/step.mdl

materials/models/step/wood.vmt and
materials/models/step/wood.vtf

And i have tried to load material into SKetchUp Pro 2014 and it displayed good. But material's name is models/step/wood
and i save visual model into step.smd
and another blank model as collision model into collision.smd

and i write qc script and save it and compile it.

I open Model Viewer from Portal 2 Authoring Tools -SDK and it doesn't show textures. Why????????

PS: I am using SDK from Portal 2.

// EDIT: I found worng path from material window from SketchUP :O Ops...

It works fine but what does it happen with Model Viewer? Model Viewer gets hidden model. I check collision and it doesn't happen yet.

I load hidden model and i try in-game of Portal 2 and console shows a lot of errors with mesh doesn't support....

How do i fix?

visual model has not soften/smorth edges.
collision model has smorth edges..

I can not understand :( Because i would like to create very small edges like models as basket making textures. But it doesn't support yet for small mesh :( Bad way for Source Engine :(

Thanks!

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bziki

Great post - I like it very much. I find this tutorial very helpful. bziki from

best eye cream for wrinkles

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davidd

Great how-to. Loved the part where it shows how to turn a photo of a shack into an in-game object. Had no idea that stuff was feasible.David from stretch marks

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inter4522

You have done a great job with process. The idea behind this is so good. Anything dealing with google is so good.

Organic Skin Care

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quadren

the guide was going great untill i got to the part were you export things from sketchUp to hammer.

I can export simple things like blocks or triangles, but if i join them together it does not show up in hammer.

any one have this problem or a solution?

 

p.s. i already got the pugin fix up files 

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Eranthis

I share the same problem too.

I keep getting the dreaded 1 solid(s) were not loaded due to errors in the file. Would you like to Re-Save your map with the invalid solids removed?/File , line 1:Permission denied.

 

Why hasn't this tutorial fixed this problem? How has anyone been able to open files? We need an answer!

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festeringwound

im doing a L4D2 map and iv fallowed all your instructions (great guide so far btw) but when I activate the raido it says "wait for the other survivors to be ready" and when I do the zombie spawning section when I do the nav_generate or whatever it crashes and I cant launch it again id love it if someone were to help me :D oh and btw I dont have a clock on the top of my screen s:

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iggle

Does anyone know how to use textures that are not imported, any in depth tutorials for texturing and making sketchup textures work for hammer and models to avoid the purple and black "checker board" appearance. I am really looking forwards to making a good L4D map.

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Pecano

ryanemm you have it on a wire frame view. You need to click view then select 3D Textured Polygons.

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ryanemm93

i followed the instructions step by step precisely

but when i click enter after creating the box and selected the texture, the box is not yellow and solid

it is just outlines....

anyone know anything aboout that ?????

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J_man86

I'm trying to import the materials from l4d but when in sketchup under the plugin tab there is only 2 options in the drop down menu and they are both "export", so i don't know how to import the materials. please help.

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ZapWizard

You package the custom props along with your final VMF, which is a sort of ZIP style packaged file with all the files related to your map or campaign.

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SMTB1963

After initially reading this article soon after it was published, I went searching for more L4D "how-to" stuff on the net...this is by far the best written & explained tutorial for those new to L4D modding I've found so far.  Also, the links to the tools & utilities were great time savers.

Thanks  MAXIMUMPC and Joshua Driggs!

ps - anyone reading this should check out  ZAPWizard's other projects - he's definately into some cool stuff.

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mdpaustin

Pikalex,

Go to:

Tools->Options->3dViews

Increase the Model Render Distance and see if that solves the problem.

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jackmueth

when using a custom prop, do i have to install the prop on every computer i use it on, or does the map save the model info within it?

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pikalex88

This looks like a very interesting and detailed tutorial, but I'm having a problem on page 2. When I place the static prop tree models in the 3D window they appear as giant yellow cubes and I cannot actually see the tree model unless I move the camera inside the box, where it cannot see other models. In the picture from the tutorial multiple trees can be seen, how is this possible? Does anyone else have this problem or know what I'm missing? I also cannot see grass after I paint alpha within the 3D window, though when I run the game it is there. That isn't as big a problem, but could maybe be related?

A screenshot of my map running in Hammer if that helps is Here

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ZapWizard

Did you make the outer most cube of your world hollow?

As for the grass: Along the menu bar there is a setting to view everything as high quality, grass and leaves are hidden in all but the highest quality setting.

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klewd

This is one of the best tutorials I've read, but unfortunately there is one point where I think it could be better explained. How do you make everything align suddenly at page 8? It's not aligned at page 7, and there's no prior explanation, that I can see at least.

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ZapWizard

It is explained in the first paragraph on page 8. What you need do is to cut the face at the edge of the balcony and then pull it out until the center of the roof line meets close to the center of the top of the block.

 

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mdpaustin

Zap, first thanks for the great tutorial. I too was having difficulty getting the roof center line adjusted. Once I clicked on "Project textures from photo" again, everything worked out.

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emperor3d

You gotta give major props to MPC for this rather thorough tutorial. Very fine job indeed. Good job boys and girls.

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hammerfell

btw how different would this be from l4d2? can we do this using roughly the same process in l4d2?

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ZapWizard

I actually am in the beta for the L4D2 SDK, the steps to make a map and import assets is just the same as for L4D1.

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willsmith

The maps you create will work in L4D2 when the SDK comes out.

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Xylogeist

Wow, one of the BEST how-to's by far.

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lunchbox73

Too bad nobody actually plays Left 4 Dead anymore. Even weeks before the sequel there were hardly any games out there. Almost impossible to get a full versus game going.

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ZapWizard

This guide will also work for the L4D2 SDK, or really any Source based game.

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DBsantos77

 No kidding, and this was when STEAM had a $7 special on the first one. 

:/

-Santos

Teh Rig:

AMD Phenom 720 (Unlocked to Quad, Stable @ 3.6 Ghz 1.47v)
Gigabyte Micro ATX 785gx Motherboard
G.Skill 4GB 1333 DDR3 8-8-8-21 @ 1.6v
HIS ATI Radeon HD4670 (CCC OC'd)
550w Corsai

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hammerfell

Definitely one of the coolest how too articles ever! I'm totally making my house Into an L4D level... and then after that... My friend's house... and after that... anything I can get blue prints and pictures of O_O 

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Yusonice

Too much work!

Ill sticck to downloading the maps

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Veritas19

Great level of detail. Now do one for Team Fortress 2!

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vistageek

This has to be the most epic and well done how to i have ever seen. Great job. Tanks so much! (pun intended)

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DBsantos77

 This is sick, is there anyway to achieve this by making models in 3DS or Maya?

-Santos

Teh Rig:

AMD Phenom 720 (Unlocked to Quad, Stable @ 3.6 Ghz 1.45v)
Gigabyte Micro ATX 785gx Motherboard
G.Skill 4GB 1333 DDR3 8-8-8-21 @ 1.6v
HIS ATI Radeon HD4670 (CCC OC'd)
550w Corsai

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nekollx

 or Daz/Cararra/Poser?

------------------------------
Coming soon to Lulu.com --Tokusatsu Heroes--
Five teenagers, one alien ghost, a robot, and the fate of the world.

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