The 6 Most Important Moments in PC Audio History
Before I actually talk about PC audio itself, it’s worth mentioning a couple of important dates in audio history, pre-PC.
The first really practical application of stereophonic sound was patented by record company EMI in the 1930s, aimed at creating stereo recordings for music playback using vinyl record. The actual implementation didn’t happen until the early 1950s, when LP and 45 RPM stereo records started being sold.
Stereo became the norm in home audio systems for decades, despite the ill-fated consumer experiment with quadrophonic sound in the early 1970s. During the 1970s and 80s, Dolby Labs began experimenting with multichannel audio for film. This wasn’t for home audio, but for movie theaters. Most of the early efforts were analog, using magnetic stripes on the film itself. Later, Dolby created a stereo optical format. Despite the use of “stereo”, this was actually multichannel audio, supporting four or more channels, but was known as stereo because there were no surround or rear channels.
In the late 1980s, Dolby Digital was born, and fully digital soundtracks for both movies and, later, DVDs came to pass. People everywhere become more comfortable with multichannel audio, even the matrix versions used in techniques like Dolby ProLogic and its successors. Digital Theater Systems (DTS) became Dolby’s leading competitor, particularly in home theater audio reproduction.
Now let’s rewind to the 1960s. Researchers at NASA began experimenting with the idea that sounds arrive at your ear from different places at different times. The shape of your ear has an effect on how those different sound waves are channeled into your inner ear. Your brain interprets the delays and directionality to build positional cues, so you can figure out where and how far away a particular sound is.
They took this idea a step further, using some sophisticated math to model those sound delays, shaping the audio using something called “head related transfer functions” or HRTFs. In other words, different audio streams that may come from a single source could be manipulated to seem to the listener like they were coming from different directions and distances.
Years later, HRTF for positional audio began arriving for PCs; we’ll talk about that shortly. Okay, let's get on with the list.
6. The First PC Sound Card: The Ad Lib Music Synthesizer
When the IBM PC arrived on the scene in the early 1980s, its CGA graphics option could, in theory, handle low resolution games. But unlike its home computing competitors from Apple, Commodore, and Atari, there was no provision for any kind of audio beyond diagnostic beeps. That’s probably because IBM’s original target for its first PC was small businesses.
Game developers and gamers wanted better sound from their games. Along came Ad Lib, Inc., founded by a former music professor named Martin Prevel. Ad Lib, a Canadian company, was the first hardware manufacturer to ship a dedicated add-in PC sound card: the Ad Lib Music Synthesizer.

Ah, the Ad Lib. Unfortunately, first doesn’t always mean forever.
The Ad Lib used the Yamaha YM3812, an FM synthesizer chip. FM synthesis builds sounds in a completely procedural manner, similar to the early Moog synthesizers, rather than using digitized samples of actual audio. Good FM synthesis can actually generate reasonably good quality music. The real problem with the Ad Lib was the complete lack of any digital audio support. That precluded the use of voice samples for dialog, for example.
The first game to actually support the Ad Lib was Sierra On-Line’s King’s Quest IV. Our first encounter with the Ad Lib was in an early LucasArts flight sim, Their Finest Hour: The Battle of Britain. The game used FM synthesis for sound effects (gunfire, engine sounds), and the level of immersion was startling. So being a classic early adopter, we ordered an Ad Lib after watching the demo.
So, what happened to Ad Lib? Sadly, the company made one of the classic errors of technology startups: it didn’t respond in a timely manner to new competition. That competition came from a company familiar to gamers everywhere: Creative Labs, and the Sound Blaster card. In 1992, Ad Lib filed for bankruptcy, while Creative’s Sound Blaster family continues to exist today.
5. Sierra Online Sells Its Own
Sierra On-Line’s Ken Williams wanted better music in Sierra’s line of adventure games. So the company hired musicians to compose lush soundtracks, and then included MIDI files of those soundtracks in the games. MIDI (Musical Instrument Digital Interface) files consist of short messages that tell a particular piece of hardware the pitch, intensity, and other information about a particular sound. It’s up to the hardware to decode the file into something resembling music.

Imagine what Sierra’s games would have been like without those cheesy MIDI scores.
To better facilitate music, Sierra On-Line sold a Roland MT-32 and Roland LAPC-I MIDI synthesizer hardware. The MT-32 was a rather bulky external box, while the LAPC-I was a very long, 8-bit ISA card. Other game companies began supporting the higher quality Roland MIDI for games. I used an LAPC-I for about a year, and the music it generated was certainly a cut above what the Yamaha OPL chips built into the various Sound Blasters (and the original Ad Lib) could generate. But the LAPC-I was over $200, and the MT-32 was a cool $550–very large chunks of change just to get a better soundtrack.
The prohibitively high cost of the Roland hardware turned a lot of users off. When Creative Labs shipped the Sound Blaster 16 in 1992, it included a connector for daughter cards with built in wavetables capable of delivering higher quality MIDI. A mini-industry boomed for a short period of time, with different companies selling MIDI daughter cards for the Sound Blaster 16 and similar cards.

MIDI daughter cards attempted to bring higher quality music to PC gaming
Eventually, wavetable support was built into the basic sound card itself, and later into Windows, so the need for additional external hardware faded away.
Comments
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Links of London
December 08, 2010 at 9:08pm
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mwolfod
October 13, 2010 at 11:42am
What does everyone think about HDMI audio output via modern video cards versus a separate sound card?
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Ghok
October 11, 2010 at 5:28pm
I just recently built a new PC and decided to finally stop using my old Sound Blaster Audigy 2 from 2002 which has made its way through many builds over the years.
But I put the thing back in last night. I was having problems with sound in games, and I could no longer easily record the sound from my pc using software, a feature I use a lot to get recordings of music from live (streamed) performances.
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Travis Penner
October 06, 2010 at 8:40am
Interesting Article, I love PC history. Although being that I'm hard of hearing, sound is the last thing I ever want to invest in. :)
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TommM
October 05, 2010 at 9:40am
To say that there is no (or little) difference between on-board audio and a dedicated sound card is asinine. If you don't notice any difference, then you obviously haven't even attempted to adjust the settings on your sound card.
I just bought and installed an ASUS Xonar Essence sound card and the sound coming out of that thing rivals my $700 stereo receiver. I'm hearing instrumentation I've never heard before on songs that I've listened to for years. And just discovered a whole bank of new sounds on Mass Effect 2 I wasn't getting before.
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markvc
October 05, 2010 at 5:41am
How can you completely ignore the awesomeness that was RealSound back in the late 80s? Mean Streets was the first game I played that used it and it was amazing.
God bless RealSound!
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JDorfler
October 05, 2010 at 3:05am
In response to ShadowDragoonFTW.
The sound card takes the sound processing off the CPU, and thus allows more CPU cycles for other in game functions.
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Bullwinkle J Moose
October 04, 2010 at 11:48pm
The most important event in the history of the PC was in the fall of 1975 when I convinced Sony management that the digital audio standard should be disk based and not tape based as outlined in my designs for a digital disk player including the now famous shuffle play mode
Random access was the greatest moment in the history of everything
PERIOD!
The second greatest moment was when we realized how good the USB bus was compaired to all the bus noise of internal sound cards
The 3rd greatest moment in the history of PC audio was to realize how far ahead of Maximum PC we are at this very moment in time
I am truly in awe
of the genius less advertized
and even lesser quoted
or credited
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Ntldr
October 06, 2010 at 7:43am
Were you even reading the title or the article? If you would have they didn't say the most important stuff in PC history they said the most important in PC Audio History.
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filip007
October 04, 2010 at 9:59pm
Nice...
Second family PC had, Diamond MX300 (Vortex 2) and Diamond Riva TNT with Pentium II 400Mhz, can't get any better for those times...
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DOOMHAMMA
October 04, 2010 at 6:46pm
I've played on PC's within days of each other, one with 5.1 and Xi-Fi, and one with 5.1 and onboard. Could I tell a difference? Not really. Minus that the Xi-Fi computer had a much huger bass, and that was it.
Discrete audio cards are being hampered by the fact that onboard is "just good enough" that the differences are minscule.
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Nimrod
October 04, 2010 at 8:01pm
I gota call bull shit on this. Ive been using the X-Fi since its launch and can tell a huge difference. You either made your entire story up or that xfi wasnt configured for those speakers. the xfi crystallizer is awesome. Most people use head phones not 5.1 any way and the XFi adds much better directional positioning. And yes, it sounds better and runs games faster.
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ShadowDragoonFTW
October 05, 2010 at 2:23am
Um... wat? How the heck does having a sound card "run games faster"??
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Papaspud
October 06, 2010 at 10:35am
by taking the clock cycles that the game using processing sound away from the CPU, and letting the sound card do the work. Howevre not all games support this and this difference is 5% or less.
I also think a sound card sounds much better than built in. The X-FI card really makes my sennheisers shine, the asus sound commander that came with the board was now where close. I swapped the cards out when I thought I had a hardware problem...turned out to be drivers....but the difference in sound was like night and day. I personally think it is worth it if you are really into video games. The positioning in the headphones with the x-fi is almost unbelieveable, you can tell exactly where they are at,...hi, low, left, right, front, back, and about how far away, I really think some times it is a big advantage in FPS games.
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Rogue74
October 04, 2010 at 6:35pm
The author is obviously not a PC gamer because onboard audio is a joke for games. I'll keep my X-Fi card in there, thanks. Until the onboard audio is as good as a X-Fi card I don't think you're going to get any believers in the "audio card is dead" myth.
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YoshiHNS
October 04, 2010 at 7:25pm
I can tell a huge difference between running with the onboard and my X-Fi card, especially in games. X-Fi may not have made the soundcard an essential item for the average PC user, but I bet the majority of gamers have a sound card in their rig. And those with a home built HTPC. And anyone doing anything with audio/music.
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Skrýmir
October 04, 2010 at 6:32pm
I remember once when they were amazing, top of the line hardware. Then one day in 2007 i decided to buy a webcam, bad idea after all the problems i had with my laptop's creative sound card. The drivers for this thing not only locked up during install and had to be reinstalled twice. When they were installed properly, they still had tons of errors, Functions with sliders missing text explaining what hte function did. The face tracking was so awful it made me look like an old Horror movie when steaming anything. Not only did the sound card cause my laptop to BSOD constantly, so did the webcam. If the sound card market is failing creative has only itself to blame.
Fast forward to 2009 I buy a creative soundcard because my onboard realtek card was lying about supporting 5.1. THE DRIVERS STILL BLOW! Not only that several months later they rename the product and i can't find drivers for it for a long time, I literally had to download drivers based on a vague picture on creative's website that looked like the card.
Do yourself a favor, buy an Asus Xonar card and save yourself the headache. I replaced my SoundblasterLive! and Xifi Pro with Asus cards and couldn't be happier. Once creative gets their shit together maybe i'll give them another shot.
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Jesterace
October 04, 2010 at 6:13pm
Heh I have a PCI Express X-Fi card and I'm ready to go back to the onboard audio. Really doesn't offer me more than what my onboard chipset can offer.
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CleverBullet
October 04, 2010 at 6:37pm
WHATTT!!!?? I have a X-Fi titanium as well and i will never go back to onboard audio; onboard just sounds like crap.
back in the day when i used onboard audio, if i moved my mouse the electrical noise carried over to my speakers b/c the onboard ran off of usb (it also ate most of my usb bandwidth as well).
with an X-Fi card, CMSS-3D and Crystalizer make most things sound a lot better
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