Hellgate: London
Posted 01/23/08 at 05:43:27 PM | by David Murphy
Hellgate: London wishes it were a lot of things: Diablo III, an MMO, and fun, to name a few. However, the game is as related to Blizzard’s epic series as a soiled napkin is to the New Yorker. Hellgate isn’t an MMO either; Flagship Studios would love to upcharge you $10 a month for additional content (which is limited to a meager number of quests and items, as well as guild support and increased inventory space), but Hellgate’s core mechanics aren’t even on par with those of games that lack a monthly fee, such as Guild Wars.
|
| You can upgrade your favorite weapons, but Flagship killed this feature by limiting the number of times you can make changes. |
Even if we leave its uncanny resemblance to Diablo out of the equation—which hardly seems fair, given that Hellgate’s predecessor is in many ways better—we’ve been given an experience that feels rushed in every way. Abandon all hope ye who choose to take on this quest.
We’d normally use this paragraph to offer up some witty retelling of Hellgate’s plot, but the game fails to tell a cohesive story. The inside jokes and witticisms just aren’t funny, and they take up a majority of the NPCs’ spoken or typed text. They give Hellgate an amateur-hour feel, and it’s a shame that the game’s irritating dialogue system doesn’t help matters at all. Rather than getting all the text at once, or even a hefty paragraph, you must click “Next” to reward yourself with the next line of prose.
Luckily, since most of the quests are of the FedEx variety, you can simply skip the game’s dialogue without missing any details. Just know that for all the times you enter an instance to kill multiple iterations of the same demon, you’re doing something good. And somehow, these acts of heroism all build up to what one might call an ending, were there a discernable plot in Hellgate worth resolving.
|
| Hellgate’s bonus levels—random entryways scattered throughout the map—are well worth skipping; you’re better off using the time to grind. |
To its credit, Flagship’s developers make the quests a bit more technically interesting as you get closer to the endgame. For example, watching hordes of NPC characters clear out the baddies on a level is a moment worth relishing, given that you’ve just spent four acts killing the same zombies left and right. But there’s nothing more infuriating than seeing said legions of NPCs slaying quest-specific monsters and giving you no credit for the kill. The solution? You’re forced to either run through the level like a madman, hoping to hell that the train of baddies behind you can’t kill you before you find your eight kills—or jump in and out of the instance in an attempt to reset the level’s enemies.
It’s a wonderful moment when Hellgate rewards your progress by letting you sit back and stop playing the game. While this was surely intended as a way to develop the plot, we consider it an act of charity for such a miserable bloody romp through London.
Have fun killing the same things in Act 5 that you were killing in Act 1; Hellgate doesn’t offer much demonic diversity.
www.hellgatelondon.com
It’s the closest you’re going to get to a first-person Diablo.
Poor inventory trading mechanism; server glitches force you to restart from your last save.
bad review
Submitted by mrxanthis on Sat, 2008-01-26 12:25
Ive been a reader of your mag for many many years all the way back to Boot, when I read the review of HGL I was disappointed that Mr. Murphy didn't offer a complete review. One of the glaring things that made me shake my head was to see him complain about weapon upgrading. he has a picture of the Add a property window. You can only have 6 properties on any item, out side of those you get for sockets. He claims that the item is limited in its "changes". Well first of all you can ALWAYS change the items in the sockets. Second is that you CANT EVER change its perma stats. So whats he bitching about??
For him to claim that the passageways are not worth going into is also a glaring error. The Treasure passage way is a major bonus to your cash flow.
the Elite passage way is a great way to get some exceptional items.
Your more likely to find good items in these areas, then anywhere else.
Things hes left out of the review.
- mini-game is not mentioned.
- no mention of the end game with the 5 lies
- no mention of the character classes
- no mention of the achievement points for doing/finding special things
- no mention of the diverse amount of items and weapons
- no mention of the sockets and the items that can make a regular item great.
- level load times or lag free game play
- how amazing the game looks under vista and DX10
- no mention of the added little things in the game that play homeage to other video games/moives. Doctor who, mario bros, star trek.Things he found to be worth filling the pages with.
- I have to click next to get through some dialogue.
- I saw too many zombiesCome on dude. If your going to write a review at least spend more than a few hours on the game before coming to you go shotting down a good game.
Your review is by far the worst Ive read. Not what I expect from MaxPC.
Laterz
"Resource Allocation"
Submitted by Darth Ninja on Wed, 2008-01-23 17:11
Looks like they spent all the money on advertising, go figure











