Jonathan Blow: Social Games Are “Evil,” Not Actually Social
Getting bombarded with notifications from Farmville, Cityville, or any of their mutated clone offspring can be annoying, sure, but Braid creator Jonathan Blow thinks that's not even the half of it. Yep, someone's calling games evil again, but this time, we actually agree with them.
Blow's not just blowing things out his... well, you know, either. In fact, he pretty much shakes the very foundation of “social” gaming to its core. Speaking with PC Gamer, he said:
“Yes. Absolutely. There’s no other word for it except evil. Of course you can debate anything, but the general definition of evil in the real world, where there isn’t like the villain in the mountain fortress, is selfishness to the detriment of others or to the detriment of the world. And that’s exactly what [most of these games are].”
“It’s about the game exploiting your friends list that you already made, so it’s not really about meeting people. And it’s not really about doing things with them because you’re never playing at the same time. It’s about using your friends as resources to progress in the game, which is the opposite of actual sociality or friendship,” he added.
Ultimately, then, Blow explained that games should seek to give something to their players – not take away free time, social opportunities, and things of that nature.
Honestly, if you've got a few minutes (or Braid-style time-altering powers), we highly recommend reading through the whole interview. Unlike some other designers – who pipe up about hot button topics because, hey, free marketing – Jonathan Blow's well worth listening to.
Comments
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Eoraptor
February 16, 2011 at 12:24pm
Have to agree. The one brief period of about two months that I tried any of these sorts of games (Via myspace at the time) I quickly realized they were nothing more than data-mining advertising machines. You're told to "invite/bite/recruit/own/buy/put a hit out on your friends" and then if you want to advance more, you must either pay into the game through microtransactions, or take heavily rigged advertising surveys which get your answers before telling you you "don't qualify." Or, you know, burn hours at a time on tedious and poorly coded exercises in the hopes of getting your next click fix level-up. In no way are they "social" exercises... unless enslaving your friends like a drug dealer hanging out near the playground is social.
Is it "evil?" Well, no more evil than any other corporation like, say, insurance, tobacco, or American ISPs which promise one thing and dweliver something else, but... yeah...
I'm just glad someone took the time to put real thought into WHY these things suck instead of just climbing up on a media platform to rail against games and earn that free publicity.
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Ghok
February 16, 2011 at 6:20am
Hmm, if games aren't supposed to take up free time, then I've been doing it wrong...
Maybe Blow really does have some Braid-style time powers!
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