Id Software's Tim Willits on Diablo DRM: “In The End, It's Better for Everybody”
Ask a PC gamer about Diablo III's recently announced “always connected” requirement, and they're liable to start hurling old CRT monitors at you and barking furiously. Yeah. To say that Blizzard's decision was an unpopular one is a bit of an understatement. So then, united we stand, divided we find creative new uses for our old monitors, right? Not entirely, it seems. RAGE creative director Tim Willits isn't just putting up with Diablo's potentially diabolical DRM; he's embracing it.
"Diablo 3 will make everyone else accept the fact you have to be connected," he told Eurogamer. "If you have a juggernaut, you can make change. I'm all for that. If we could force people to always be connected when you play the game, and then have that be acceptable, awesome."
"In the end, it's better for everybody," he added. "Imagine picking up a game and it's automatically updated. Or there's something new you didn't know about, and you didn't have to click away. It's all automatically there. But it does take juggernauts like [Diablo 3] to make change. I'm a big proponent of always connected. I'm always connected. Our fans are always connected.”
"There will be a few people who will resent the fact you have to be online to play a single-player game. But it'll change."
Much as we prefer to have options and open platforms, we have to admit that it at least makes some sense from that standpoint. Meanwhile, over in nothing-makes-sense-ever-and-all-your-loved-ones-are-secretly-clowns land is Ubisoft's approach, which has apparently led to an actual reduction in piracy. We don't get it either.
Regardless, we're still having trouble getting on board with this. Problem is, it looks like the gaming industry's gearing up to shove off in this direction whether we're on deck or 20,000 leagues under. Customer's always right, after all – except when they're not.