Final Fantasy XIV Billing Finally Resuming at Beginning of 2012
When Final Fantasy XIV first launched, it was a bit of a mess. Actually, scratch that. It was a complete and utter disaster -- the kind of half-baked idea spillage so radioactively heinous that we were surprised it didn't trigger a Godzilla attack. Square Enix, however, owned up to its mistakes and gave players a fairly lengthy subscription-fee-free grace period while it hammered the game's salvaged scraps back into shape. Now, though, time's almost up. In anticipation of FFXIV 2.0, Square's bringing back fees on January 6, at a reduced base rate of $9.99 per month. Which is still sort of terrible timing, given the launch date of a certain subscription-based sci-fi to-do with giant glowsticks or some such. Regardless, you've got exactly one month to make up your mind. So, are you willing to forgive and fork over some cash, or are you packing your bags?
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ToxicFox
December 06, 2011 at 4:09pm
Going to pay for a few months to see the new patches but may leave if I don't like what I see.
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NayusDante
December 06, 2011 at 9:04am
limitbreaker, <Please use the universal translator.> <I don't speak any English.>
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limitbreaker
December 06, 2011 at 6:22am
I bought the game for the free to play and it was too boring and lifeless. The game is flawed from ground up and i don't really see a patch fixing that. The worst part of ff14 is that its a mmo that feels like a single player for a few reasons like not having a city wide chat channel and because most players dont even speak english. I love the japanese people but i would like to be in a server where there's only one official language.
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mesiah
December 06, 2011 at 10:42pm
I agree with the first part of your statement but could not disagree more with the second part. Having multiple languages was one of the things that set final fantasy 11 apart from other mmos. Yes, the auto translator was a little cumbersome, but it was pretty damn cool to be able to collaborate with people half way across the world who speak a completely different language. It also made for servers that had a decent population at all hours, unlike some games where signing on in the middle of the night means the server population is halved. I didn't play 14 long enough to care either way about the multilingual experience. I don't think there is anything they could do to make that game playable.
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