Fable III Dev: PC Piracy “Probably Less Problematic Than Second-Hand Sales on Xbox”
Conventional “wisdom” says consoles are a land of milk, honey, and Firefly never being canceled while PC is a piracy ridden hive of scum and villainy. And let's not dance around the facts here: we'd all be a lot better off if pirates took a cue from Fable III and traded in their horns for halos. That said, the game's lead combat designer isn't convinced that consoles are any better off.
"Piracy these days on PC is probably less problematic than second-hand sales on the Xbox," lead Fable III combat designer Mike West told Eurogamer. "I've been working on PC games for many years and piracy is always a problem. There are a lot of honest people out there as well, and if they like your game they'll buy it.”
"It's just a depressing situation we're in that people don't think it's worth spending money on computer games," he added. "Unless you sit down and meet a pirate face to face and have a conversation about what it does, I don't think anything will stop them."
West, then, may not be waving a pirate flag and cheering every time someone figuratively picks his pocket, but he's a realist. Piracy's simply unavoidable, and good games – by and large – are able to succeed in spite of it. That, however, isn't the case with the second-hand market, which sees retailers scampering off with every last cent of each used sale.
"For us it's probably a no-lose even with piracy as it is," said West. "But, as I say, second-hand sales cost us more in the long-run than piracy these days."
Granted, second-hand sales are also a reality of a free-market economy. That retailers like GameStop are taking advantage of that fact at developers' expense is – while in many ways regrettable – certainly not wrong in itself. So long as consumers want that option, it'll be there. Publishers, meanwhile, have tried to give the system the business equivalent of a nice, polite middle finger with initiatives like EA's Project Ten Dollar. So yeah, “sticky situation” doesn't even begin to describe it.