Epic Games: It's Time to Stop Treating PC as a “Port-to Platform”
It wasn't too terribly long ago that Epic president Mike Capps pretty much told PC gamers to take a hike – or at least trek to the back of the line, behind everyone else. Happily, however, a bit over a year later, he's singing an entirely different tune. PC, he says, is done playing second fiddle.
"The PC has for too long been a port-to platform," he said during a GDC Europe presentation, also mentioning that Epic's "hard at work building on Unreal Engine 4."
Next up, he announced that Epic's currently cracking the development whip on five new games – none of which are the upcoming Gears of War 3. His company's not taking a quantity over quality approach, though. See, Epic's watched many other triple-A developers blindly follow one another right off a bridge. The Unreal creator, however, doesn't plan on being next in line.
"At Epic we didn't multiply the studio size by five when we started working on these multiple projects, so you can make some assumptions about the size of those projects," Capps explained. "Everyone knows the middle class is disappearing from the console business. Gears of War, I hope will do really well, but a pretty good game doesn't make its money back any more. A game like Homefront sells a couple of million copies and they close the studio, right?”
"That's not enough any more. That's pretty depressing. You don't want to see what happens to an industry where it's Call of Duty, Halo and Gears and no-one else has enough money to make any games any more. That's not a fun industry. I can't bet my entire company every time I make a game, that's a really dangerous business,” he concluded.
If you're afraid that we're just one blasphemous press release away from Unrealville or Angry Bairds, though, you need not fret; Capps added that triple-A is in Epic's DNA. Thing is, Epic tested the waters on a different scale of triple-A with XBLA hit Shadow Complex and iOS posterchild Infinity Blade. The end result? Cash. A lot of it.
Now then, fingers crossed that a penny or two finds its way into the probably nanomachine-enhanced cup of that gorgeous “Samaritan” tech demo from earlier this year. A third-person cyberpunk robot puncher? It's OK, everyone. Call off the search. Gaming just found its Citizen Kane.