EA: The Old Republic is First MMO with a Story, WoW Feels Like a “Shopping List”
While most MMOs remain content to eke out a decent existence in WoW's shadow, EA's not making any bones about its main target for TOR's Death Star cannon. For BioWare's latest, it's WoW or bust. So, how do you take down the biggest kid on the playground? Well, probably avoid the tag “Grocery Store Simulator,” for one.
"When I play World of Warcraft, you go and get your quests, and you go and do your quests, but it feels more like doing a shopping list at times," EA Games boss Frank Gibeau told IndustryGamers. "[Our game] is more about talking to characters, learning what’s going on, investing in it, getting emotionally attached to it.”
“There are things that they do that are spectacular, and that we’ve taken lessons from. They will feel familiar to players. You’re going to come into a Star Wars environment in a Star Wars IP, a Star Wars adventure. You’re going to be coming into a BioWare story. It’s the first time an MMO has actually had a story," he said.
Granted, World of Warcraft may – at the end of the day – still be a level/loot treadmill, but after Cataclysm, that treadmill's covered in bells, whistles, and totally rad flame decals (they make you go faster, understand). Can The Old Republic go toe-to-toe with years of experience and a rejuvenated questing system? Actually don't answer that. But do go ahead and pass us the popcorn.