BioWare: We Still Have “Huge Autonomy” from EA

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Teeebs

Multiplayer for ME3??  Three words....

DO...NOT...WANT...

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Frencho

Mega Lol!

Yeah bioware keep thinking you have autonomy. No mass effect 3 on Steam!!! Go plough yourselves with Origin. And about that rumored multiplayer, it's an unnecesary feature that mostly will bog the game down. Seriously since that joke Dragon age 2, it's hard to take you guys seriously about the decisions concerning the future of your company, remember your roots.

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froggz

Let's see, Bioware took years making Dragon age. It was their original IP, so they wanted to make sure to get it right. Dragon age releases and it's evident that it took years to make, and it's truly a Bioware release. Bioware get's bought out by EA, and now what took years to develop only takes a year for them to release Dragon Age 2. The game was shallow and repetitious and it's no where near the quality of the first one. Say what you will, but it is evident that EA is pulling the strings. Bioware games have become more and more shallow, and they are alienating the core customers that got them where they are at now to please the masses. The problem with pleasing the masses is they are a fickle bunch and once the next bright shiny thingy  comes out, they will drop Bioware like my aunt dropped her wii.

 

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someuid

Having worked in the real world for a good 20 years now, I can tell you this lovey, dovey, we take risks and tell the corporate masters to stfu is a sham.  It is all posturing.  And I'll tell you why:

There are floors and floors of upper level managers who don't like choppy waters, which means no risk taking.  When they see a risk taker, they have the overpowering urge to stamp that risk taker out because it is a disaster waiting to happen which will tarnish their name and give the CEO reason to focus their attention on that manager.

So that manager watches and waits, turning over stone and after stone, looking for a disaster only they can find.  And when they find someone like Greg Zeschuk taking risks, they must control that person.  They must take control of Greg's projects and make sure nothing bad happens.

And when Greg tells the world he has no corporate master, that manager decides it is time for Greg to go.  He lets Greg take a risk and makes sure that risk causes a failure, but one that can be contained.  It becomes an excuse to get rid of Greg and take over.  Greg doesn't see this coming because he's busy trying to make great games, but the manager isn't interested in great games.  He is interested in control.  Games sell because of advertising so making a great game doesn't really matter.

So Greg, I know you're trying your best, but you really are sitting in a snake pit trying to make games.  At some point, some manager above you will decide it is time for you to go because you are an untrusted, uncontrollable risk.  That's just the way business world works.

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Biceps

Having also worked in the real world for 20 years, now, I can tell you that I have made a habit of taking careful and calculated risks - and it has let to regular and steady growth and profit in an economy where everyone else is tanking because they refuse to be creative.

I don't know if you just forgot to have your juicebox today, or if you really do work for the worst company in the world, but either way, it sounds like you need to make some sort of change - and not the kind where you come into the office and go postal, more the kind where you spend time finding a job and company you like instead of wasting your time bitching about something you're never going to change.

Business is inherently risky, and good businesspeople take calculated risks on a regular basis in order to hit performance targets and to generate new products and new revenue streams.  Looking specifically at EA, one can easily argue that them getting off of Steam, a proven digital distribution platform, and starting Origin, their own digital distribution platform, amounts to a large amount of risk with a potentially large payoff.  There are plenty of other examples from EA, and from other big businesses, but the Origin example is recent and pertinent to your statement.

You don't get to be the biggest and most successful game company in the world without taking some calculated risks. 

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Nimrod

Business is business and games are art, even more so when talking about people at Bioware. Games may be business at the back but not in development.  The two do not always see eye to eye. What makes games fun is the art form of the developers, not the calculated risks of a business venture.

The proposal and approval process at places like EA are more rigorous than those at Northrup Grumman or NASA. If you do understand business you do not understand what goes into making a fun game.

 

And master oil painters accountant doesnt tell him what to paint and the master painter doesnt tell the accountant how to press the buttons on his adding machine. Sorry if people dont understand that.

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Biceps

@Nimrod.

I actually agree with you regarding art direction, but please keep in mind my comment was regarding risk-taking, not art. The original Bioshock was, in my opinion, a work of art.  The second one, not so much. Whether the newest Bioshock will outshine the first (how could it not beat the second?) remains to be seen, but looking at the previews, it looks pretty damn artful to me.  Risky? I dunno.

My original point was that all businesses, big and small, take risks to assure profits.  Sure, you are going to have people who are going to work to minimize risk in order to make sure that they aren't just hopping off a cliff with their eyes closed.  Once one has taken that common-sense step, though, you need to evaluate ideas and proposals from a risk/reward perspective.  EA does this.  Bioware does this.

Art is not inherently risky - on the contrary, great art SELLS. A good businessperson knows to not only trust numbers, but to trust their gut instincts.  I think your point above is that too much oversight can lead to a squelching of creativity and lead to micromanaging something that should get a soft touch.  I agree with that.

However, Bioware is saying they are still largely independent, and that they can maintain their creativity and make great games.  I am inclined to believe them and give them the benefit of the doubt.  I don't consider tacked-on multi-player or the other changes they are making to be changes that will affect the art and style of the game, but you may disagree there.  Tacked on multiplayer has never destroyed a single-player game that I am aware of, though. 

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bingojubes

not all games need some kind of multiplayer added - it seems like a throw on option not everyone may use or embrace. keep Mass Effect 3 SP only - MP has no business in this game series.

or i guess make it DLC so i have the option LATER to decide whether to get it. i do not want to pay for it up front and not use it, ever.

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praack

lets see -

great IP and fanbase - check

now bought out by EA - check

never had multi-player before- check

Now must have Multi-player - check

All DLC willbe premium content on ORigin- CHeck

Multi-player coded by another studio (probably)- check

next mass effect 6 will be coded by another studio- check

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ShockerX

as much as I respect you bioware... but if EA bought you,said company is a dog, you listen and do it, no matter what you say. Don't believe me? Look at former westwood studios.

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Supall

Multiplayer for Mass Effect 3?  Can someone say "More DLC content to milk its users?"  I feel like with all of this extra DLC, I don't get to experience the entire universe despite paying for the game.  I wish we went back to the PC das where such things were called expansions and they were worth half or as much as the game with a crapload of content. :(

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hammeredtoast

I would think that BioWare would be smart enough to ask for even more autonomy, or some degree of financial freedom. I have no doubt in my mind that the good Doctors would have a reason to implement this into their work for a future benefit from their financial overlords.

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