BioWare: SWTOR Will “Never End”

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jaygregz

I am currently playing SWTOR. I was in on the beta and early access. I have never seen any of the star wars movies and don't care to even at this point. I did however have much mmo game play experience seeing as to how I've invested countless hours in eq1, wow, and most recently rift. I also logged a few hours in other big time MMOs such as UO, Dark Age of Camelot, Lord of the rings, and Everquest 2. I must say that this is a fresh spin on the genre. I believe wow has been a sinking ship for a while and the folks over there have known that. While they may be able to spin it so that they are still profitable, people have been looking for a game to fill that void for a while. For me, I tried to fill it with Rift. The thing that made Rift so great in the beginning was also the thing that killed Rift for me. It was a lot like world of warcraft with a couple fresh spins on some of the dynamics. This game however seems new. There is so much to do it's crazy. Firstly the voice acting is spot on. Secondly, the flashpoints (dungeons or instances) feel less linear. The pvp is killer compared to past MMO's and the space combat is totally addictive. I'm trying ot keep an open mind about some of the concepts that I don't like. I don't enjoy the fact that you are stuck with whatever advanced class you pick but I can get past all of that. For the moment you can't dual spec but they are supposed to be adding that in the first patch. Beyond that you can respec at the moment but it does get costly if you do it as much as I do. I also like the new group dynamics. The dungeons/instances/flashpoints are geared a bit different because the max number of ppl is 4/8/16. Running a raid with 16 people is a lot easier than running a raid with 20 logistically. If more MMOs would incorporate the lower manning requirements for raids they would problem increase their lifespand by quite a bit. I know I've been in a lot of games that instantly died once the population dipped because people had a hard time getting the manning for 20 person raids.  If you find yourself looking for a new MMORPG I suggest you give this one a go. The storyline alone draws you in with its use of lightside/darkside decisions. You won't be disappointed or regretting the monthly sub anytime soon.

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Gezzer

So far I haven't had a problem getting in game yet.

Just got my Thunderclap (eewww that sounds like a space STD) spaceship. I think this may, and I do mean maybe the fabled WoW killer that's been bandied about so much. Naw Blizzard will just lift the voice overs out and add it to the "Panda" expansion.

On a side note. Anyone think the "pandariffic" expansion means WoWs jumped the shark? I mean it'll have to happen some time... doesn't it?

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ApathyCurve

End?  It may not make it off the ground.  There are 2 to 4 hour wait cues to play, as all the servers are full and EA refuses to increase the number of servers to handle the load.  They say they're not going to "put up servers they'll have to take down in a few months."  Ah, customer service... thy name is NOT Electronic Arts.

If I buy the game, it'll be after it goes on sale, when the rats are bailing out of the ship and they're desperate to keep up the minimum projected subscription base.  You know, like Rift -- possibly the most over-hyped game of 2010.  That game had exactly 20 hours worth of entertainment value in it, so it was worth the $20 bucks on sale, but not premium pricing.  I suspect SWTOR will follow a similar nosedive pattern.

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bling581

That's a lot coming from a guy who hasn't even played the game.

The longest I've had to wait in a queue was maybe 10-15 minutes, and that's only happened 2-3 times since I started playing the week before launch. I almost always log right in without any wait.

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mesiah

You are a fool. You are going to pass judgement on a game you have not even played. I can tell you that I have not seen a single queue outside of the stress tests in beta. That being said, Bioware warned customers that there may be queues the first several weeks after launch. This isn't a company being cheap, this is a company being smart. Everyone knows a games average population is much larger right at launch. If you base server population on initial numbers you are setting your game up to fail. Three months from now when the casual players have either left or only play a few hours a week, you will be left with underpopulated servers.

I would gladly wait in queue for 20 minutes the first couple weeks to avoid logging into a ghost town six months from now. All of this talk of 2 and 3 hour queues on the other hand is total BS. There were 2 hour queues durring beta stress tests, but that was beta and it was a... STRESS TEST. The idea was to keep the server populations maxxed.

Now, go, comment on super mario world or something else you do have valid experience with.

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Vernak

It is interesting how people comment on the game queues when they do not own the game.  EA and Bioware have actually done a respectable job with the prelaunch guild allotments, early access server deployments, and more server deployments for launch.

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ApathyCurve

I find it fascinating that you seem to think I have to buy the game and sit in a login queue in order to comment on pervasive and lengthy login queues, which have already been well-documented by numerous press outlets.  Your logic is... interesting.

 

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rkensington

It seems interesting that I have only seen 2 servers go up in q for any longer than 20 min. I find it funny that people will even go to these lengths to bitch about every little thing they can....Since when has an mmo gone live and NOT had a que. WoW has had MANY of these ques...yet it didn't fail...Instead of going off what other biased people say, why don't you go out and buy it yourself? Everyone that has actually tried the game has enjoyed it from what I'v read and heard. 

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Nimrod

Who gives a shit. The game uses Origin. You would have to be a fucking idiot to play it.

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rkensington

You would have to be a fucking idiot to believe that...it doesn't use Origin you fucking idiot.

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mesiah

Couldn't have said it better myself.

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dstevens

4 t3h lolz if this game bombs on launch...

but more likely expansions will kill it..

 

or the promise of <WTFEVER> from the dev team and 4 years later ...

 

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Phrish

Would love to see another FPS along the lines of Jedi Outcast again... *sigh

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tekknyne

Agreed. Jedi Outcast was sweet and so was Jedi Academy. I liked those games that were 3rd-person, sword-combat oriented with cool force powers. I havent played TOR, but does it subscribe to the same no-physics format of WOW? Like you can walk through other players, and when you use spells its all math functions that determine if they land, not your accuracy?

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bling581

This game has a lot of potential. It has a lot of uniqueness with some WoW mixed in. There are a lot of minor things I'm finding that could use improvement, but of course the little things won't be touched for a while, if ever. They really need some addon support.

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tekknyne

I have no interest in this game. After playing WOW for 6 years, I think I've FINALLY exhausted the mmo format- until something truely refreshing comes out. I'm really enjoying Skyrim, but at level 45, I'm starting to loose interest.

 

For me, the fact that it's the Star Wars franchise means that there's only going to be so much creativity to begin with. It's just the same old George Lucas show regurgitated with new faces. Nothing really new here.

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lostcause64

Move along, move along...

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Buckock

Its nice seeing some un-fanboy opinions here about the game. I will check official forums etc and getting a true review of the game is difficult. Im a long time WoW player, and still enjoy the game.

From what ive been told the questing is pretty awesome. but on the other hand, "dungeons and raids" so to speak, are very weak. Granted the game has been officially out 2 days, and assume many future patch releases will remedy this just like WoW has. Perhaps Bioware and Blizzard should make an SW MMO...lol, get the best of both worlds.

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mesiah

Although the first "dungeon" or flashpoint as swtor calls them is pretty easy (it is actually scaled for two players), some of the later dengeons and boss fights are pretty difficult. I have actually heard some complaints that they are too hard, which is fine for me. I would much prefer bosses that are too hard than the AOE rape fest that was WotLK.

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bling581

I actually enjoy the questing. WoW kind of had a storyline for quests, but you had to experience it by reading the quest log. In TOR they actually act it out in short movie scenes with dialog options that you would see in games like Mass Effect. Some choices have impacts on your companions affection or Light/Dark force points.

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lostcause64

I don't mind the monthly fee if there was something for me to do other than run around with a lightsaber hanging out. It's just a flashier version of what Sony did to Galaxies - Everybody be a jedi/sith of some sort...

 

(Why do I hear Wang Chung music in the background...?)

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Frameboy

And the game was $80 + monthly...

 

No thanks.

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philipa25

Well, considering how much they saved on developing gameplay as it's the exact same game we've been playing since everquest with a new coat of paint they should have planty of resources for content.

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Gezzer

If it was any other MMO I'd agree with you to a point. But SWtOR has voice files for all most everyone which I'm sure increased the costs. In fact if you've played any of Bioware's Star Wars RPG's the MMO version is just as deep story wise. It's amazing because it's virtually impossible to have a deep interactive story in an MMO. But Bioware figuered it out, and it's pretty seamless too. As I posted previously it even works when your doing a group quest.

I'm sure eventually they'll have a demo version, maybe not for quite awhile though. But when it does give it a try. You've got nothing to lose right?

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h e x e n

I would totally grab this game if it weren't for the subscription fees. I just have such a problem paying out month after month for a videogame. Even with the content you supposedly get as updates, it just isn't worth it in my opinion.

It's not a service like a cell phone or electricity, it's a game. I was really disappointed when they annoucned the structure of the game as an MMORPG.

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Gezzer

I used to be like that too. Got playing WoW and changed my mind. I started to look at it this way you rent 3 DVD/BRs what do you pay? 15 bucks most times. How long do they keep you entertained? 6 hours max. Well if you go month to month your paying the same 15 and you get a lot more entertainment value. Go with a longer subscription period and it's even less per month. 

The initial cost is for the game development. The monthly fee is for server costs and minor expanding of the game till the next major expansion comes out. In fact I like the monthly sub plan better then those "free to play" models, which if your not careful can cost you a lot more then 15 bucks a month. Well each to their own I say, but I really don't mind a monthly fee if I get a great experience in exchange and so far SWtOR is proving to be just that.

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CaptainFabulous

The thing is I can take that same $15 each month and buy a NEW game; either an indie title or something on sale at Steam. Why keep spending it on the same game? To use your analogy it would be like renting the same 3 DVDs or BRs every month, month after month, and maybe each time watching a different special feature or commentary track. Why do that when you can rent *different* movies?

I spent years paying sub fees for MMOs and I just won't do it anymore. It's a total waste of money. Not to mention feeling that unless I play the game religiously, whether I want to or not, that I'm pissing my money away.

And while it's possible to spend more money in F2P games it tends to be sporatic. I might spend $25 one month and then nothing for the next 2 months, and then $5 the month after, etc. I'm in control of what I spend and when I spend it, and there's no pressure for me to play.

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Gezzer

Like I said, each to their own. I respect your choice, but as it stands now, you don't know what your missing.

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CaptainFabulous

I was in the beta. I know exactly what I'm missing. Great story, cutscenes, and voice acting saddled by stale old-school MMO gameplay. I think big Star Wars fans are going to get much more out of it than the rest of us. This is not to say that I don't like Star Wars cause I do, I'm just not a fanboi.

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Gezzer

Currently playing and it's great.

Has a similar feel to original WoW, but with some cool new features. Well done voice overs everywhere. It's even part of the multi-player dynamic. You kind of compete with your team mates to see who's character voices lines in the NPC interactions. There's a few small bugs here and there but over all a pretty good job. There are some frame rate issues that need to be worked out as well, but I'm pretty impressed so far.

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