Bethesda Outlines Plans for Skyrim Bug-Squashing, Announces Mod Tools for January
We can't stop playing Skyrim. Well, except for when it forces us to stop -- for instance, with a show-stopping crash or, er, a physics-defying dragon. Bethesda's already patched its massively single-player RPG opus once (to mixed results), but it's not sheathing its bug-smashing mallet any time soon. That said -- much as we appreciate patch notes like “Fixed occasional issue where a guest would arrive to the player’s wedding dead” -- small tweaks to Bethesda's enormous game are hardly the only things we have to look forward to.
In January, Bethesda plans to roll out Skyrim's official Creation Kit, which will give you the power to mold Tamriel as you see fit with “the same development tools we used at Bethesda Game Studios to create Skyrim.” Want to create Morrowind in Skyrim's engine? Knock yourself out. Want to make the giant spiders even more giant? OK then, seriously knock yourself out. Like, with a very large rock.
Moreover, the Creation Kit will be fully compatible with Steam's Workshop, which makes downloading and installing mods as easy as one, two, three-billion cheese wheels rolling down a mountain.
Bug fixes, meanwhile, will hopefully avoid derailing the whole train by taking out one section of track. Bethesda explained:
“We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day,” the developer wrote on its official blog, also noting that PC will receive updates earlier and more often, as console-style certification processes aren't an issue.
“We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.”
So then, all's well that ends well. Eventually. Fortunately, there are few better ways to pass the time than Skyrim. Speaking of which, what year is it? Also, did we grow pesky old 20-ft long beards again? Boy, don't we feel silly.
Comments
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Baer
December 02, 2011 at 11:06am
The game story and open gameplay are excellent but the graphics are good, not great and the U I is only fair. This is clearly a port from console and only a fair one at that. The DX9 graphics are a little dated and in order to play it in wide screen (5760 X 1200 in my case) it required modifying the ini file and then using one of the fixes written by the guys at Wide Screen Gaming. On a decient P C it feels like a good game that was dummed down for console players.
I will be glad when the next gen of consoles finally replaces these ancient relics that are in use today so that the game companies will then have to step up their graphics at least.
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Belboz99
December 02, 2011 at 9:01am
Apparently, the Creation Kit and the Steam Workshop might have much more significance to them...
There's some recent videos posted on YouTube showing that Skyrim is not the only providence of Tamriel included in the original game... All of them are!
The gotcha is that once you turn off clipping and exit Skyrim through an open gate which is usually blocked by the invisible wall at the eastern border, the detail slowly fades, and what you're left with is merely the undetailed terrain.
But the terrian exists for the entire continent of Tamriel, or in English, at least 6 or 8x the size of Skyrim, waiting for someone or someone(s) to fill in with trees, plants, rocks, towns, people, quests, dungeons, etc.
At the very minimum, recreating TES III Morrowind within the Skyrim game world is entirely possible, though it would break the normal laws of time and space (Morrowind's questline happend at least 400 years before the current events in Skryim, concluding with the destruction of Red Mountain).
I'm anxious to see how this plays out!
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routine
December 02, 2011 at 8:59am
So, basically, the game's not done yet... and we are a bunch of beta testers. Nice. Say what you will about Blizzard, but when they release, the game is done.
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bling581
December 02, 2011 at 10:42am
There are always going to be bugs because they can not simulate every hardware and software configuration during testing. I haven't run across anything major yet except the graphic issues and of course the random crashes to the desktop. It's not unplayable, and I'd rather have a few bugs then wait another month or whatever before they launch the game.
In short, stop the cryin'.
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blkpanthr
December 02, 2011 at 8:41am
They better fix the "No Magical Resistance" bug in a hurry...the game is basically unplayable at higher levels without those resistances. My level 48 one handed fighter was getting one-shotted by dragon breath....
For others who made the mistake of allowing the 1.2 patch, here a mod fix for that. Id rather have an offical fix, but ive verified it works fine for the time being.....
http://skse.silverlock.org/download/skse_1_02_01.7z
You are on your own with the backwards dragons..
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RUSENSITIVESWEETNESS
December 02, 2011 at 5:09am
Bethesda's never been big on bug fixes before. They've always make the modding community fix their games. What changed? Does this game have worse bugs than the last two?
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Marthian
December 02, 2011 at 7:15am
It beat Team Fortress 2 on simultanous users playing.
It still is at the top of most players right now.
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