20 Overlooked PC Gaming Classics (And How To Play Them Now)
One of the nice things about the PC as a gaming platform is that it pretty much has – in some form or another – every game ever. On the downside, however, that means heaps upon heaps of would-be classics get shoveled off the assembly line and straight into the fiery furnace of history. There are simply too many games, and without that all-important multi-million dollar advertising budget, it's all-too-easy to slip through the cracks.
Obviously, sifting through the aforementioned entire history of gaming isn't exactly feasible, but we've done our best to give these underappreciated classics a second shot at fame and glory. So, what does that mean for you, dear reader? How about 20 great games you've probably never played for (mostly) low prices? Have at them after the break.

Anachronox
Developer: Ion Storm
Publisher: Eidos
Why It Rocked: After John Romero – somewhat fittingly – doomed Ion Storm Dallas with his putrid pet project Daikatana, the beleaguered studio still had one last ace up its sleeve. Anachronox was a by and large fantastic fusion of the Japanese-style RPG and the point-and-click adventure genres. Its whip-smart writing, especially, forced players to stand up and take notice just as Ion Storm Dallas closed down once and for all.
Why It Flopped: Multiple delays and a general lack of marketing saw Anachronox release to very little fanfare – the final nail in a coffin coated with Daikatana's ugly fingerprints.
Where to Buy It: Amazon

Arx Fatalis
Developer: Arkane Studios
Publisher: DreamCatcher Interactive
Why It Rocked: Arx Fatalis presented an incredibly unique fantasy world in which the sun dropped its raisin scoops and promptly fizzled out, forcing everyone to live underground in order to keep warm (and, presumably, avoid the hilariously fatal rain of whale-sized raisins that proceeded to bombard the planet). The inventiveness, however, didn't stop there. Arx Fatalis' gesture-based magic system and intuitive take on crafting both stood out as high points in an otherwise solid open-world RPG.
Why It Flopped: Arx Fatalis ran face-first into the fantastical freight train double-whammy that was Elder Scrolls III: Morrowind and Neverwinter Nights. Sometimes, even the best games can't make up for a simple case of bad timing.
Where to Buy It: Steam

Beyond Good and Evil
Developer: Ubisoft Montreal
Publisher: Ubisoft
Why It Rocked: Beyond Good and Evil may not quite have lived up to the Nietzsche text it was presumably named after, but its darkly cartoony world and portrayals of government conspiracy and media manipulation were unlike anything gaming had seen before. Contrary to the game's rebellion-focused storyline, however, its central mechanics were far from revolutionary. Even so, it was a well-paced action-adventure romp through a brilliantly constructed setting.
Why It Flopped: “One man's trash is another man's treasure” works both ways. For every one person that saw Beyond Good and Evil's bizarre world as a breath of fresh air, there were ten others that retched loudly and began searching desperately for something more familiar. Granted, in those people's defense, “one or more central characters are pig men” has rarely ever correlated with success.
Where to Buy It: Steam

Boiling Point
Developer: Deep Shadows
Publisher: Atari
Why It Rocked: Boiling Point was a mess. A big, ugly, overwhelming mess. But it was also one of the most ambitious games ever to grace any platform, and even when it fell flat on its face, it often provided players with some of the most ridiculous impromptu “oh shit” moments the medium's over seen. Regardless of the (potentially disastrous) outcome, a trip across Boiling Point's 240 square miles of South African real estate was pretty much guaranteed to be entertaining.
Why It Flopped: So, so, so, so, so many reasons. For one, it was a glitch-ridden mess that didn't contain bugs so much as it was a sizeable Bug Metropolis, and you were an invader – an outsider that needed to be expelled. Moreover, if ever a game took the kitchen-sink approach to game design, it was Boiling Point. It haphazardly tossed Grand Theft Auto, Deus Ex, and Morrowind into a blender, seemingly not caring that the resulting mixture ranged from delicious to gag-worthy. The game was overloaded with all sorts of stats, faction systems, bells, and whistles, when maybe a third of them were actually necessary. Or maybe that was part of the game's charm. At any rate, they say an interesting disaster is better than a boring success. If that's the case, then Boiling Point may very well be the greatest game of all time.
Where to Buy It: Atari