World of Borecraft: 5 Reasons Why the World of Warcraft Will Implode



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It's sad to see people troll and watch them fall on their face when Murph says something back that isn't retarded. 


To my point: I read your comment on the previous page about how WoW is the big gorilla in the room and most people would rather play with 10-15 of their IRL friends. I play Guild Wars and WoW. If you take the time to be apart of the community for other MMO's you don't need your best friends to play the game with you. WoW only became enjoyable to me once I was dungeon running with friends. Guild Wars has many guilds and alliances (10 guilds together) that use a single Ventrilo or Teamspeak server so all 4-10 guilds can converse and start up speed clears. You end up making friends in the process of learning the game and being apart of your guild. 


Then again there are people that don't want to converse with random ass strangers in different parts of the world and some people don't like looking like a nerd in their living room with a headset on. XD



After playing since release of WoW, I recently left almost a month ago, I stuck around so long because of the community, nothing that a server transfer couldn't assist with but frankly I'm sick of Blizzard secondary costs, I have several high-level characters and moving just one isn't fun, I need to move them all because I like to switch in and out. I've paid and outrageous amount of money aside from the original game and expansion prices to have characters moved, faction changed, and even name changed several times, when I call Blizzard they sometimes do 1 for free for me, because they see I've spent so much on it.. but that's all ended for me.

I just realized the game isn't worth the time I put into it anymore. I loved vanilla and I couldn't agree with this post more, it absolutely hit the nail on the head for me. I most agree with your uniqueness comment about players/classes in cities and the overall /yelling about accomplishments. I tell you this is silly - but my favorite past time was sitting in Goldshire as alliance in Vanilla (I'm horde now) dueling other players and hanging out with the crowd, when people were friendly and not so egotistically cynical,

World of Warcraft seems to have it backwards, it now is a "look what I have" fest, instead back in Vanilla/TBC it was a "look what I don't have" fest and it made the game have much more face value. I cherish my times in Vanilla/TBC, I honestly feel that the bring of WOTLK+ ruined the game, everything became too easy to obtain and that is when I felt the boring side effects coming on. I would take more frequent breaks, I wasn't as into it as I normally was, I hate Northrend as a whole, I hate the quests, I hate the content, overall to me was a terrible, terrible expansion...and can you believe now days new players and trial players cry in trade channel saying it's too hard to obtain anything? If only they were around back when I started...

In end it's just not what it was, but it doesn't matter because WoW is dying, no matter what people want to think. I am on a "full" server, but I have been on some empty servers, a few to be honest.. WoW could definitely use with some massive server-merging, but they're too prideful for that. Because in past MMO history, a server-merge means a loss of players, and I believe WoW doesn't want to show the obvious - they don't want to prove the critics right, by showing they're losing numbers. I don't believe the census either, I believe they are under 10million, I am on a full server and it's dead at certain points of the day/night, I find that Australians and New Zealand users log in far more than American users do. Maybe the 3rd world countries are keeping it alive more than us..

.....and don't even get me started on their community.. WoW's entire community is literally one giant zerge of trolls. You have the OP with the initial honest post, then the 40 trolls inbetween, with the internet-warrior covering the conclusion. Dead end community.

As for me, moving on! I've tried all the other existing MMO's, I didn't just do the trials, I bought them, including Rift and none of them are the answer. My answer is; I'm done with gaming. WoW has taught me the face value of life. Someone once told me, "you will one day look back at all the years you wasted on that game and laugh"...Oh I'm laughing already...or am I crying? I can't believe I wasted so much time in this game with nothing to show for it. Time to actually live my life!





...and for people that object to this post and the article, that still play WoW, do us all a favor and stop bragging about how you get women and go to the gym...we all know you don't do either successfully.



I retired from WoW back in Vanilla days.  It was either WoW or the Wife.  I chose the Wife.

Spending 4 hours in a raid just to build up points to obtain gear in a later raid just wasn't a good way to spend my time.

Now I'm patiently waiting for Diablo 3 and hope it's just as quick to jump in and jump out of an online game as D2 was.



Nice article, though I don't understand why it's written so cynically. Like so many other commentors I've  played the game for years (going on about 4 for me) and I've slowed way down, but still play regularly. 

Pretty much all the points are valid. It gets tiresome seeing everybody with the same gear, the same mounts, the same titles, etc. While I give Kudos to Blizzard for revamping Azeroth for cataclysm, the newness of that quickly gets old - I did enjoy leveling a new toon through the somewhat new content. 

I shudder when I think of the times I would play wow as much as I could pretty much every day - I think it's that addiction and excessive playing that leads to burnout. I've done it all...dabbled in some and dove head firrst in other aspects...pvp, arena, raiding, speed leveling, achievement hunting, playing the auction house to rake in gold,  you name it. 

The thing is...if you're very casual and you only play a few hours a week (instead of a few hours every day) you likely won't get this burnout.  I'm at a happy place right now with WoW. In a very casual raiding guild who raids one night a week for 3 hours. That's about the extent of my time other than a heroic dungeon here or there to try and earn currency for......slightly better gear.

Sometimes I log in and do some dailies, sometimes I work on some of my alts, but for the most part I don't have that feeling anymore of "if I don't play X amount of hours every day, I'm going to fall behind.".  Because at the end of the day, NONE of it matters whatsoever. But it's easy to get into a situation where you feel like it does. I still have the occasional weekend completely wasted to wow, but it's not like I regret those weekends - they can be fun.  The truth is, if I was ever stranded on an island (that somehow had internet and a PC) and could only play one game, it would be WoW. 



"The thing is...if you're very casual and you only play a few hours a week (instead of a few hours every day) you likely won't get this burnout."

This is true, but for some people it didn't cut it. My main reason for playing was raiding, but if you wanted to join a half decent guild it required X number of hours to obtain gear, rep, and all the other crap they required of you before you could even apply. I tried the casual guild scene, but it was frustrating wasting so much time on the same bosses without progression. Some people can wipe all night on the same stuff and still have fun, others need to see progress to fully enjoy the game.

I guess you could say that's part of the addiction. It seemed like it was "all in" or don't do it at all. I guess that's part of the addiction, because once I stopped raiding it was only a few months before I completely quit and I haven't looked back. Good riddance.

Great game, just hard to stay interested after so many years.



what are you guys going to do about it? when I look @ the comments I see ppl with good points of view, I'm still in wow, retired? never, boring for some, but for me it's just away to enjoy something that I can take a look at for what it is "a god damn game" not the best not the smartest, but just a "god damn game" if you guys really want to do something make sure blizz sees this, or either get up turn off your PC and go outside and stop down talking that game for what it is, it's a game that has taken time to evolve over time, lls If you guys know how blizz is they don’t just make games, they learn from other past games they make, to make future products better, all of this data, and the way ppl play, everything is sitting somewhere on a server just being picked apart so blizz can learn how to keep making a better game for the gamer to keep shelling out the doe, is it working so far? lol u tell me 11.4 mill are still playing, and really it's going to keep evolving before anything blows up or implode, come on now this is blizzard, and no matter how many times we refine it, or cry for more, blizz will do it because of one thing ($$$$) that's right, cold hard electronic cash, so stop hating, if u as the gamer wants to change something speak up, blizz will change it, but don’t expect shit to be free because 10 or 20 nerds just say it, expect the change to come because blizz it's about that doe. and when it's a business and you have to keep it about business at the end of the day I don’t care who is rocking wow shoes or hats or “imp t-shirts”, I just want to log in have a little fun and watch how they evolve something I watch pop off as a small glimmer of hope a few years ago when the first servers were crashing every 30 mins from the world being brought on line for the first time ever, I think blizz has every right to change things at their pace and jester, I don’t see any one from their staff on this thread, and I don’t see TheMurph (same lame PC builder yea I said it, YOU HAVE NO STYLE SKILLS GET OVER IT) bundling this up for blizz to take a look at,



now what are all of you going to do? sit here and cry about it? or respect the game and the business as a whole?


remember at the end of the day it's just business.... and it's just a god damn game if it dies it dies if it thrives it thrives let it go!!!


SPOKEN BYE BLACKCELL 85 MAGE ON NAZGREL, Guild Leader Of Dirty Bubbles (shameless guild plug-in)


P.S. TheMurph, next time u ever make a lame build like that I’m going to call danger den and make them sue M-PC for letting you touch their cases that’s bad for business,  coming soon Blackcell Creations…..stay tuned



If there a point in there, I couldn't find it.  Sorry.

If you're trying to ruffle feathers based on this (or previous comments you've made on the site), it's not really working.



I too loved WoW at one time. And like the posts below me.. i too left due to some of the same reasons in this article. I was introduced to the game at the very start of BC<Burning Crusade Expansion> and found the game fun, difficult, new and refreshing from the games id been playing before WoW. But once i learned the games in/outs, got good enough to raid<but getting constantly stuck in guilds full of people who claimed to but could never clear content>, started going places with an arena team and still had fun in BGs at 70/80/85<for the most part> it all became.. well boring. Like the article said, it didnt matter how much new content they came out with<which took waaay to long to come out usually resulting in a couple months of nothing but boredom> it was the same game. Grinding rep is boring, farming is boring, raiding became a headache due to the fact that no one guild ive ever been in stayed together long enough to truly do anything, pvp was never ever properly balanced, grinding professions were boring and expensive and there was always someone who had less of a life than you and would level it quicker and flood the AH with the products you can make. Ive been 'off of' WoW for several months now and can say i never want to go back and know several people who feel the same way.  Vanilla/BC they had something special. Wrath killed the game w/ its freebie purples and easy content and Cataclysm.. well hardness of that content came out one xpack to late imo. Blizzard can make a good product but once youve played the game and are actually smart enough to understand every aspect of the game.. then it becomes boring because theres nothing really new about it, its just a bunch of reused character models and landscapes.




I was playing WoW at release and was involved with some pretty hard core stuff in "Vanilla" WoW. It was all quite special back then. Maybe I'm just a nerd who like to reminisce, but it was fun.

I finally quit playing after leveling my main to 85 with Cata and, damn, was it such a good decision. After you get away, you realize that the game truly has gone to crap like everyone tries to tell you.

Don't get me wrong, I wish all the best for Blizzard and would love to get back into the game, but what was special, epic, and cool 6 years ago is now just boring, cliche, and just a collossal waste of time.



As a retired Wow player, I can honestly say that many of the points brought up in the article are reasons I left the game. I played from vanilla up through Wrath, and anywhere from casual to hardcore raiding with a top tier guild. The comments regarding that this isn't new are sound, however it re-affirms that the same problems are there, and are not getting any better.

I have had this discussion with friends, both who still play, and those who don't anymore.  Wow is just like a drug. Someone who is on it will defend it until they are blue in the face, whether their arguement is valid or not. And just like a drug, the longer you have been on it, the harder it is to quit, and the more you will defend it. Once you quit, you will look back and realize how much of your time you have wasted. Some people can handle it better than others, and can take small doses, while others become more and more addicted.

I see the arguement all the time how the game must be good because X million people are playing it. Compare it to smoking: just because millions of people do it, does that make it a good thing?



Don't forget the high cost of entry. When you buy the battle chest ($20), Litch King and Cataclysm (~35$ each via amazon), you're paying over $100 after tax, AND THEN you have to pay a monthly subscription.


Do the math on that, and the return on investment is iffy at best.






I'd just like to point out that his name is Ben "Yahtzee" Croshaw.



This article does a good job pointing out many of the things that are wrong with WoW. After playing for 5+ years (I lost count) I just couldn't bear another expansion. I had quit raiding a little before Cata came out but still played occasionally. I bought Cata and played for a bit but after leveling 3 or 4 characters to 85 I just couldn't take it anymore. I haven't logged on for months and I can't believe I didn't quit sooner. It's an awesome game for people just getting into it, but for veterans it's just the same old crap with a new twist.



These are all valid points David, good article.

In my experience, the complaints and fatigue the happens as a result of playing wow is a bit of a wow burnout, something I have experienced.

When cataclysm was released I power levelled to 85 then started farming dungeons.  But it felt repititous so.......I took a break for about 6 months.  Now I came back and its fun again and there's alot of new stuff to discover and raids to do.

When one starts to feel alot of negative emotion over world of warcraft, which i did at one point, yet was totally addicted, take a break.  Azeroth isn't going anywhere, play some other games :)



i totally share the feeling that murph has, with my 640 days played (dont tell it to my wife pls!) i think im experienced enough the game to say that blizzard stretched my patience a bit too much. too many things that bothers me

1) revamp old content.... you earn 20 milion dollars a month and the best you can do is zul aman or zul gurub?

are you joking?

2)hard modes.... make somethin more difficult like old times.... or you can do it or you cant, stop make do the things 20 times in 20 diffrent ways

3)achievementes... this is somethin that i cant complain about, is your choice, you can do them or not, but is still funny for me to see young players so focused on blizzard "homeworks" and then fail at school miserably

4)server transfer, char customization, race change..... they showed me on beta that with a single click on the menu you can do all that, by yourself and in 1 second.... i think 15 dollars a month are more than enough to play

5)more content less pets, or mounts.....

6)blizzcon tickets 150 dollars?

7) theres always and still an unbalanced class....

sorry for my arsh, im a big wow fan, and there somethin that will make me cheer at them, and this is for the social part... I GOT FRIENDS THERE...and this was priceless, but now when i log in, i got bored in 10 minutes...

7th year crysis? i dunno, for sure im happy on my break, because too many things became like a duty, or a job, not a pleasure



correct me if I'm wrong, but isn't WoW just simply played by just pressing macro buttons and the like? It sounds like you just click on a target, and your character keeps attacking automatically until its dead. I played some MMO's like that, and I got bored of them.






Meet opinionated article #364662 that details as to why WoW is going down the drain, losing subscribers, "imploding," etc. You're a journalist, not an analyst, and there are people heading up Blizzard who are smarter than you or I (especially you). WoW isn't going anywhere, at least not for four or five years.



WoW isn't going anywhere, at least not for four or five years.

You're right. Which is why this article references why WoW is imploding, not going away tomorrow.  But I'm just a journalist and certainly not someone who has been playing this game since beta and has any inkling of what he's talking about.




I think some nerves have been touched, anyhow my analysis of the game I play it enjoy it I cap then quit then when a new expansion comes out I play it just rinse and repeat. But WoW is dated and I don't think I could stomach another expansion so I wait for a new mmo to sweep me off my feet maybe its Old Republic, Fabled Starcraft MMO or perhaps Guild Wars 2 whatever it is I enjoyed WoW but it’s time for a new kid on the block. (Personally I'm rooting for Guild Wars 2 it looks aaaaamaaazing!) And David (yes were on a first name basis) don't take the comments to personally (though with you calm almost obi one like demeanor I'm sure your fine) because when you say that something people have put years into is going to die positive feedback won’t come easily.  




No worries, Mizufall.  I'm not sobbing into my keyboard over here.  I just have a habit of replying to people who read articles and feel compelled to just spout nonsense left and right.  

Criticizing my work is totally fine; I appreciate it.  I just enjoy replying to, "u are a dum dummy" comments.

I, too, couldn't stomach another WoW expansion.  I really had high hopes that Cataclysm was going to offer some huge changes to the standard WoW model.  But a big issue is that the "typical WoW model" nowadays is grinding through instances instead of working one's way through actual content -- at least, those of us on our fifth, sixth, or seventh characters really have no need to quest.  Or nothing that compels us to, I should say.

I wish I could have more faith in The Old Republic... but I worry it's going to be a Star Wars Galaxies kind of dent in the market.



Someone had a good point. WoW fatigue. After leveling 10 toons to 85 on one server and maxed out all the professions and have 100K gold in my private guild bank , I just reached a high level of fatigue and quit playing. I have never gone on a raid, I rarely play PVP (10-15 times maybe?) and yet I found enough to keep me busy for literally years. I could start doing multiplayer but I have no desire to handle the people interactions anymore.

 WoW is far better than any other game I have ever played, period. Yes, faults are there but they are minor to the overall experience. The game will not decrease because of content, graphics, or quests. It will decrease merely due to fatigue.



The most interesting part of this, for me, is the fact that you've hit fatigue without raiding.  One could argue that raiding brings about fatigue faster than any part of the game, given that you're now competing with a heckuva lot more people for the tiniest of upgrades/mounts/accessories/etc.

To be fair, WoW is better than most other MMOs in some aspects -- though much of this success can be traced to the fact that the size of WoW's player base is the gorilla in the room that no other mainstream MMO can really touch.  When faced with the option to play a brand-new MMO or to play with 30 of one's real-life friends, well... that's a pretty compelling factor in itself.



WoW has a breadth of scope and level of polish no other MMO can touch, simply because they have the time and money to make it so. But in terms of gameplay it's very VERY old school.



If you're looking for something that actually has depth take a look at EVE online.  In order to train every skill to perfect in the game it would take you 37 YEARS!

With EVE online, you basically pick a career path and stick with it.  If you want to go kill things over and over, feel free.  If you want to build ammo, ships, space stations, go for it.

Almost everything in the universe is built by other players.  The market has actually been praised by the Wall Street Journal on how it mimics real life supply and demand.

EVE online might be a hard game to grasp at first, but once you play it and begin to understand it, you will realize how amazing and challenging the game really is.  And the best part about it is, everyone is in the same universe, not split up like WoW.

I played WoW for 3 years.  I did the hardcore raiding, was in the top 5 players on my server, and that got boring really quick.



I think the best part of EVE Online is the crazy social atmosphere that has been built around the PvP aspects of the game.  Now that's some crazy, espionage-type activity -- the kind of thing you'll never see on the more "vanilla" PvP that one finds in WoW.

I'd love a more "hardcore" WoW that actually gives one incentives for successful PvP.  Insert dreams of a "drop your gold"-style Diablo mode here.



What all of these MMO devs need to realize is that they need to give people the option to do something other than killing mobs and raiding (killing bigger mobs). They need to give people a way to feel heroic.

They try to make a realistic world in their MMOs, but why don't they a rich world that offers more than one way to live your character's life?

It is time for a real next generation MMO , not one that only has more quests and better graphics.



Have crafting be a game in itself. Make it so to become the best crafter one would have to dedicate themselves to ... why.. crafting. Make it interesting not a grind. Make it so if the uber adventurer wants to get an uber armor crafter they would have to go kill the dragon, get that impervious dragon scale and bring it to a crafter who can use it to make the armor.

Have another game-within the game for traiders who can hire crafters to build them shops, then supply the said crafters with goods. Have the merchants send caravans which the adventurers can  hire up to guard along the way.

Have a whole other game-within-the game for people who want to be "scientist/mages/alchemysts" to discover and develop new spells/recipes...

How about farmers to manage their farms and provide these alchemysts with herbs, provide the cooks with meat/vegetables to cook health rations for the adventurers?

Allow players to rule provinces. Conquer them and be deposed/conquered in turn.

Have adventurers organize expeditions and discover the unkown parts of the world. Find new plants/animals/ruins/relics/ old cities. Make it feel epic, not a 20 mins ride. Allow the discoverer to name what parts fo the world they discovered. Allow for the old ruined city to be rebuilt if the players so decided.


Basically combine the combat RPG with farming, crafting, science, strategy, building... what-have-you RPGs and roll it all into one glorious MMORPG to rule them all!

One should be able to walk into a town and see that big fancy building over there and know this must be a successful merchant's store.

See that grandiose tower to the East and know that no other server has it.

One should be able to walk into a town and see a castle that belongs to a famous adventurer - somebody who has accomplished something that not everybody has and not every town has.


Another thing - aquiring all the best items and highest level should not be simply a matter of more time sunk into the game. There should be a challenge in that. When you see somebody level 100, you should remember that day. It hsould be somethign to speak of with your friends.

Max level/skill should mean something other than "this guy has no life".  Getting to the max should not be guaranteed by just logging in at level 1 and killing a billion mobs/ crafting a billion items. Done. Reroll. *yawn*


There should be a feeling of "Will I some day be as great a hero as X. Will I ever be the owner of such a great trading network as Y? Will I ever be as renowned a crafter as Z?"

Having something to aspire for that is uncertain is what will make the game great. Making what you have become feel like an accomplishment. And doing it by just increasing the XP needed to get there isn't the way. "I need to do another 30 runs in Dungeon A, then move to dungeon B and do 50 more.. so I will have my new breastplate next Friday and be level 100  in 2 weeks" is nothing to get excited about. It is more akin to "if I keep churning this tradmill for 2 hours a day for a month I will lose 10 pounds" than to anything exciting and heroic.


There are so many things a creative group of devs can do if they only wanted and had the money.

Who better to break this ground than the company with the most successful MMO and the tons of cash under their matress.


Don't trudge in the rut. Be ambitious!


Peace out!




I know I might run off as a bit of an advertisement here, but...

It just sounds like you haven't played EVE Online. Everything you described is a rather uncanny description of it. Completely sandbox world, replete with crafting and trading options on a robust virtual economy (labeled the biggest and most complexed by groups like Wall Street Journal). Also pretty much all the stories that come out of that game occur from PvP confrontations on multi-thousand player scales (battles range from 1v1 to 1000+ ), which get recorded on sites such as and even a new website made by CCP (the devs) exclusively designed to show player-made content and events.

The game is just completely inundated with career options which can cater to any playing style, and is designed so that no one person has the capacity of fulfilling all roles at once. It's this reason that many people who love the game don't play it because it is too overwhelming for them. In example, a ship may require several people or even corporations to construct, as there are:

1. Those who gather raw ore and process into minerals from asteroids

2. Those who use blueprints to construct components

3. Those who construct modules or ships from those components

4. Those who ship minerals/ore/blueprints/components to and fro

5. Those who protect the miners and truckers from pirates and roaming gangs

6. Those who sell any of previously said items.

That of course only involves your typical T1/T2 ships. Capital ships and T3 ships are especially more convoluted, as well as station and POS construction is a field of its own.

The game isn't without flaws of course, and recently it's got a bit buggy with the new Walking in Stations expansion (which is free like any expansion for the game). But it's completely new territory they're approaching and they're simply smoothing out all the rough edges, which should be resolved soon.


Anyways, the fact of the matter is games like this exist and have existed (Star Wars Galaxy, pre-NGE). There are devs out there that aren't simply there to push out a cash cow like Blizzard who caters to the lowest common denominator, but rather to develop something with substance. People like to diss MMO's in general because of the simple flavor of WoW and Korean MMOs that amount to "kill stuff to be able to kill bigger stuff" mentality, but there's solid MMOs out there that go well beyond that. I'm just presenting one that is still alive and kicking.




Killed it, man.  Killed it.  I couldn't agree more:

"What all of these MMO devs need to realize is that they need to give people the option to do something other than killing mobs and raiding (killing bigger mobs). They need to give people a way to feel heroic."



I should point out that most games hit the point that you guys are trying to argue the merits or demerits for in this post.  I've been playing the game since 2004 myself, and it's definitely the only MMO to hold my attention for as long (EQ was the next runner up for sure, at 5 years time logged for me) but I have kind of stand back and chuckle a bit at your attempts to make a grave and condescending post here.  Raswan has a point (several, actually) and I join in on a few of your critques as well Murph, but you're getting a little bent out of shape here.

I played EQ through most of the expansions, and here's a problem that has plagued most MMOs.  Do you appeal to the masses by making your game playable by the hordes [sic]?  Or do you make a game that appeals to the uber geeks, and make things bloody near impossible to do?  I remember spending literally 2 years of my ^#$#^#%$$^#ing life trying to get that GD quillmane feather cloak for my mage epic, and damn near having a mental breakdown because of the insanity of it (including when SOE unveiled that fricking legendary crap, thus causing ol' Quilly to drop the fabled feather cloak or some other such nonsense which was useless for the epic quest line).  That was an example of SOE taking it a bit far.  I was so tired of the constant updates and expansions (their version of the pets / mounts / microtransactions in WoW today) so you can understand why the frustration on my part led me to start playing WoW (that and it was hyped up beyond all sane reasons - Warcraft?  In an MMO?  ZOMGCOOKIESROXOR!!!!11)

The bottom line here is that we need to stop getting all bent out of shape over the changes that MMOs make to their worlds/universes, and remember the fun we had exploring the content for the first time.  Now I fully admit, I take regular breaks from WoW to enjoy my non-MMO pedigree games, and then I'll subscribe and play midcore again (I don't raid) but I do it because I really do have an emotional tie to some of the areas in the game, even after the cataclysm.  Folks need to remember that these games are an escape, and yes, debating the merits and downfalls between the two worlds (real life vs the fantasy) is our God-given right as geeks, just back it down a notch.  I took it a little personally at first too, Murph, but I stopped and "stepped away" from myself, and re-analyzed my interest in the game.  I could use a change too.  I've always hated that there's no real weather to WoW (unless you stand in the middle of Stranglethorn during a rain squall) and Rift does the weather shaders thing to extreme joy and pleasure for me.  I don't think Rift will be as close to me as WoW was, because there's a real lore and magic to me in WoW, but as others have hinted at, once you've done one quest, you've done them all - what's the point in reading them when you just want to finish them to move on to the next area on the map?

The real problem isn't that our games are aging.  The problem is that we've been conditioned to do the "moar moar moar" aspect of life.  Our throwaway tendencies are now a part of our digital selves.  Game designers need to eat and sleep like the rest of us, so as long as they are finding a niche to fill, I'm ok with that - I don't own all of the vanity pets or anything, but I did hop into that Make a Wish with the monk vanity pet, and I do take some time to engage in other community aspects.  The bottom line is finding something you enjoy and doing it.  If you get tired of it, stop doing it (and stop paying for it.)

It seems to me, that the bitter ones are the ones who are disappointed that they grew up and can no longer get the same thrill out of the old and well known.  No wonder our divorce rate is so high!  ;)  Get comfy with something you like, and like me, create a new character and just level him or her up, or go play something else.  Personally, I love the grind.  I get time all to myself, which in IT, is rare these days.

I appreciate your article here Murph.  I think it could have been a little less "1980's Madonna Boob Cone" in critique, but I certainly relate to a few of your grievances here.  Hopefully Blizzard being the awesome group of people they are, will rise to the occasion.  That's what we know them for anyway, right?



I think it could have been a little less "1980's Madonna Boob Cone" in critique

Fair.  But these are the larger, generalized issues that continue to affect the game after three expansions.  It's not like I can just come in and say "omg harder dungeons make WoW succckkkkkk" or something.  Blizzard tried to reform the world in its latest expansion.  While it did, to an extent, and it certainly added some new kinds of quests and new ideas for dungeons, the core of the game's flaws remain the same: Blizzard's just band-aiding its player base instead of making the true "cataclysmic" kinds of changes that could keep WoW a permanent fixture for years to come.

I would rather see an updated graphical engine than a new underwater quest hub.  I'd rather see more opportunities to feel like your PvP abilities have some kind of dramatic effect on the world versus what we currently have: Brief PvP fights over world goals that only really matter to one particular zone.  Nothing makes me more sad to see all the wonderful legacy WoW content just being wasted because nobody's there to play it, or because it doesn't matter anymore: Like lower-level strategic points, for example.  Give level 85s a reason to travel around the entire World of Warcraft to accomplish tasks instead of pushing them to a few specific zones.

Anyway, I'm soapboxing.  My point is that many of us have grown up on multiple iterations of characters -- we've seen a lot of what WoW has to offer.  Nothing would keep me more tuned into the game than feeling like I actually have to get out and do a bunch of things to accomplish a dramatic effect.  Right now, you can just sit in your capital city and queue for dungeons (or warp into raids) without ever having to set foot in most of Blizzard's Cataclysm-shifted content.  And why should you?



+1 to the first thinking WoW player I've ever encountered (besides you Murph, despite our differences :) ), who can actually construct a sentence. And amen. Your move, Blizzard.



Eh, I don't think it's fair to call $30 a pop a microtransaction. If you look at League of Legends, selling things for a couple dollars here and there and earning virtual money in the game that could also "buy" items, those are more like microtransactions. If they charged you $5 to change servers, that'd be more like it, but $30? You're right - that's more than the cost of the content in the first place, and microtransactions: ur doin it wrong.

They could capitalize on that market to monetize in smaller increments, but I don't know that Blizzard knows how to do that, or want to invest the money in reducing the cost of their content or change their delivery style to better suit a microtransaction-oriented game.



I would be happy to pay a "stupid fee" for the price of switching servers -- $5.  Blizzard gets a wee bit of money, I get to jump ship.  Charging me money to change my character's looks or, worse, to play with people on a different server is just stupid.  If Blizzard was hurting for cash, I might understand.  But come on now.



Exactly, the whole fee thing for switching servers and the like has always felt like a rip off to me



The whole idea of having to pay $30 to switch allegiences is flatout ridiculous. $5 could be understandable, but even most MMO's let you change that for free.

But really, $30 on top of all the software you already have to buy for this game, which is iunno $100? Not to mention that $15/month fee? For me its either Pay once get everything (mostly anyways) or total free2play with a optional payment system... And a system that gives advantages to those who pay (or make your character look cooler, thus more popular, no thank you Maplestory) is not what I'll pay for...

I never liked paying monthly fees for something.



LOL...two completely opposite perspectives from the first two posters, Raswan and bpstone.

I've never played WoW, but have done my share of MMORPG's.  Everquest, Asheron's Call, Anarchy Online, Cities of Heroes, etc.  I've since sworn off MMORPG's because of the insane time sinks they are.

And while playing these I discovered two things:  1) I found myself preferring to play alone - it was a royal pain in the ass to log-on and get a dozen tells, "come with me and do this," "come with me and do that," when all I wanted to do was putter around on my own.  And 2) the grinding just became unbearable.  I hated the fact that the games NEVER ENDED.

And I've run into more than one MMORPG veteran whose feelings are the same.  Now we're perfectly content playing the Far Cry's, Bioshock's, Fallout's, etc. while playing an occasional TF2 or L4D2 for a multiplayer fix.

Don't expect WoW to die anytime soon, but on the other hand I can't imagine those 11 million (or however many) subscribers will enjoy doing the same thing over and over again for another 7 years.





i 2nd that. very well said. i had this exact same conversation with a friend recently. and yes..grinding blows.



Blizzard has its best developers working on WoW's successor code-named Titan. Maybe they will outdo it in every way possible. I used to play WoW. I saw how incredibly cheesy the game is. Many character models have been reused numerous times in their expansions. The graphics are awfully outdated. Grinding dumb quests or heroics for the 1500th time is absolutely boring. Raiding is always the same plus there are usually some obsessive hardcore jerks tagging along always ruining the fun factor. Arguing gameplay is futile. There are other MMORPGs with much better gameplay than WoWs. Press the buttons this many times in that order and the boss is dead. lol I think as a concept Blizzard's WoW turned out great 5+ years ago. Many people I knew playing it now are like, "What the hell was I thinking playing this dumb game with people several times younger than me for?" Do yourself a favor kids, quit playing WoW then go make real friends. Adults, your buddy has been calling you for the last five days. Go to work before your lights are cut off. lol



Wow (pun intended). This article should have been titled "Why writing this article would have been relevant 2 years ago, but since I can't think of anything else to meet my weekly submission quota I'm going to spend 500 words telling people things that have been obvious since 2009". Or something like that. 

World of Warcraft is past its prime? No!... How about we try to come up with 5 reasons this article will implode MPCs reading audience, just for fun: 

1. You're wasting our time pointing out things that would happen to any wildly popular mmorpg after having been released for 7 years, and your suggestions are a combination of obvious ways Blizzard is trying to revitalize the game while making as much $ as possible (your reason 1) and the inherent, unavoidable problems that attend the creation of a role-playing game, like unique items, and endgame content that can coexist alongside of leveling that allows both veteran and new players to play the game (not to mention the very things that made WoW as popular as it is today and thus enabling smarmy ninnyheads like you could earn a living talking about it) (reasons 2-4).

2. Nope, looks like I only needed one.

*Says with tears in his eyes* "Why won't Blizzard make new quests so I have something new to do? Why won't they raise the leveling cap and create new game content so I don't have to run this dungeon for the umpteenth time?" Because, genius, they've already released THREE full expansions to do just that, and they might be doing other things, like, say, oh, coming up with new quests, game content, and levels for their next record-breaking mmorpg.

I will, reluctantly but honestly, grant you point number 5. I'm sick of seeing simulacra of bosses and AIs, and the graphics are starting to look dated. See, I can be nice. 

But I'm glad you took the time out of your day to tell us all of this. I'm sure Blizzard was dying to get your take on it. Oh, wait, they couldn't care less because they're too busy still raking in a hundred million dollars a month from the most popular game of all time.



You seem very upset by this article. 

There are plenty of ways Blizzard could liven up the Warcraft universe via in-game content exclusively.  They chose to do this in slow amounts, even though they obviously have the "hundred million dollars a month" to shovel toward content creation of all shapes and kinds--with faster timeframes, I should add.

That's really my biggest contention with WoW: Instead of fixing core problems that you correctly note "have been obvious since 2009," it feels as if they're attacking the problem with more quests.  Who needs features like cross-server instances that could or should have been in the game years ago; Here's a new version of Onyxia lookalike to fight!  

But I'm glad we both agree--Blizzard is letting WoW fall by the wayside.  Whether it's for Titan, Diablo 3, or Rock and Roll Racing The MMO (a joke), WoW is only as interesting to Blizzard so long as the cash keeps coming in the door.  They seem uninterested in making the significant changes necessary to keep Warcraft running super long-term--which, to be honest, might be the best course of action anyway.  I wonder what will happen to subscriber numbers once Blizzard cannibalizes its own user base with a new game.



I agree, I think WoW's biggest flaw is that it fails to evolve in any meaningful way. It doesn't push any of the boundaries for MMOs, unlike some other games are doing. I think that in the end is going to ultimately be its downfall -- and I'm sure Blizz is well aware of this.

Blizz isn't stupid. I'm sure they know exactly what they're doing. They're milking the cash cow for all its worth and taking that money and dumping into what they hope will be the next big thing. And if that next big thing is highly successful I suspect we'll start to see them put WoW even further out to pasture.



I think WoW's biggest flaw is that it fails to evolve in any meaningful way. It doesn't push any of the boundaries for MMOs, unlike some other games are doing. I think that in the end is going to ultimately be its downfall -- and I'm sure Blizz is well aware of this.

Exactly.  Blizzard's shoveling features and content that should have been in the game years ago.  Shoot, even Rift and Warhammer have fairly randomized world events/groups -- that's an innovation I'd love to see come to WoW in greater detail.  Imagine -- having to fight off human attackers from taking a Horde city and, if they do, getting a bounty mission to take it back.  

I realize you kind of get that in the PvP battlegrounds and areas like Tol Barad, but it's just not the same feeling, you know?  My core point remains the same: Give players a reason to want to explore the world every day, not a reason to sit in their cities and read Reddit while they wait for queues.



Just upset that someone who writes otherwise interesting and thoughtful articles spent an afternoon ripping on Blizzard for reasons that, however legitimate, are in no way newsworthy (while I agree with some, I don't with most. Tell me how coming up with nine different variations on "Go collect this many of this for me" or "Go kill x number of y" is going to make you want to play more. It won't. Neither will different instances. Battlegrounds? Maybe. Wish they'd do more of this. Also, the cross-server queue made my WoWing infinitely more enjoyable, though you are right that they should have come up with it around BC time).These are "core problems" with the genre of mmorpgs, not with WoW only. Plus, I bet you could make the argument that the very reason they've been able to hold onto 12 million (or 11.4 at this point) for so long is because the level of familiarity makes rerolling a char much more enticing and, let's face it, easy. Thottbot and the rest of the third-party resources (including mods through Curse or whatever) become irrelevant and exponentially more difficult to maintain if you are rolling out significant new game content patches every month (I can't imagine them being able to do it any more regularly and still maintain quality or any less regularly and accomplish what you seem to want them to).


That's why I'm feeling piqued right now. 



"are in no way newsworthy"

Wrong.  Blizzard's player base is below Cataclysm levels and the expansion isn't even a year old.  I'd say that's pretty newsworthy, and just about every gaming site on the planet would agree with me there.  That's the news hook that prompted this entire discussion of, "Why is WoW losing people?"



Your inherent douchebaggery aside, I found the article to be pretty spot-on. Especially the part about why they aren't using any of their wealth to add significantly more content. Sure, they have 3 expansions, but each took years to release. The game doesn't need a whole new continent or races, just more to do within the continents and races that already exist.

Cataclysm really streamlined the leveling process but also abandoned huge swaths of the game's landscape that used to have quests but no longer do.

These are all good questions: why aren't they whipping up new daily quests on a weekly or even monthly basis? It's not like they can't afford to hire people to do it. It's not like they have to actually create anything new in terms of assets. Use what you got and just give people something new to do. There is no reason they can't do smaller free content updates in-between doing the big paid expansions. They just have to want to do it, but they don't seem to care all that much. But I guess when you have 11+ million subscribers you just do whatever the minimum amount required to keep them playing.



I'm glad you found it spot on, because so would anyone else who'd played the game for more than three hours, or spent five minutes listening to the whiners on the forums who nonetheless shell out their money for the monthly subscription. I didn't say it wasn't spot on. In fact, I said that everything he was pointing out, in a way that was supposed to seem to be either breaking news or some never-before-seen insight into the mechanics of the World of Warcraft, was f***ing obvious as the the lack of brainmatter you apparently employed when you read my critique. Know how I can tell? Because you didn't say anything new either, and in fact just reiterated the highlights of the article. Maybe spend less time on your sig pic, and more learning to read critically.



Um, because I *was* actually highlighting parts of the article I agreed with. Like DUUUURRRRRRR.

And yeah, I did lose some brain matter when I read what you call a "critque" and what everyone else calls a "rant" -- partly because my eyes kept rolling back into my cranium and partly cause your self-grandiose batshittery made me doze off a few times.

And it's funny you decide to attack my sig pic. Geez, how junior high of you.



Alright Raswan.  I'll bite.  What's your analysis of WoW then?  Share with me your deep evaluation of the undiscovered flaws of Warcraft.

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