Trackballs to Brainwaves: The 50 Most Notable PC Peripherals
In a lot of PC publications, it’s the CPUs, video cards and other internal hardware that gets all the attention, with input devices relegated to a few pages here or there in the reviews section. But why should that be the case? Input devices are, after all, your point of connection to your machine. As keyboards, mice and game controllers have evolved over the years, so has the way we control and interact with our computers. That’s why we’ve chosen to give them the respect they deserve—by compiling a list of 50 of the most important, memorable, or just downright wacky input devices from the past, present and future of computing.
We’ve arranged our retrospective into logical sections: mice, keyboards, game controllers, and miscellaneous peripherals. Within each section, we’ve arranged the input devices chronologically, so read through from the beginning to get a sense for each devices history, where it’s at today, and where it’s going in the future. Are there any that we missed? Post your favorite PC peripherals in the comments section!

The sexier side of input devices: The Logitech CyberMan 2 was featured on the cover of the December 1997 cover of Boot, which would later become Maximum PC.
Mice
Trackball – 1952

In 1952, scientists in the Royal Canadian Navy built a device that could detect the rotation of a 5-pin bowling ball. This device, later known as the trackball, would go on to be a major early competitor to the mouse . Sadly, the trackball has largely been made obsolete by the mouse and the trackpad, appearing in few commercial products other than BlackBerry smartphones and the Apple Mouse.
First Mouse – 1963

Any discussion of significant input devices would be incomplete without mentioning the very first mouse, designed by Doug Engelbart in 1963. The mouse, which was actually built by Bill English, had two perpendicular wheels on it bottom side, allowing it to detect movement on the X and Y axis. Its innards were encased in a hand-carved wooden shell, with room for a single button. A humble beginning for a fundamental component of the computer revolution.
Gyroscopic Mouse - 1992
One of the few alternatives to the traditional mouse to gain any real traction in the market, gyroscopic mice (or “air mice”) use an internal gyroscope or accelerometer to detect the motion of a mouse-like device held in the air and translate it to cursor movement. We’d never want to game on one, of course, but for navigating a home theater PC from the couch, they’re pretty darn handy.
Microsoft Intellimouse – 1996

Sure, it may not be the flashiest line in the world, but you’ve got to hand it to the Microsoft Intellimouse series—it’s proven to be adept at popularizing features that would go on to become ubiquitous.
Case in point—the original Intellimouse, introduced in July 1996, was the mouse that made the scroll wheel mainstream. Designed to make reading web pages easier, it was a forward-thinking technology that’s now featured in nearly every mouse sold today.
Logitech WingMan Force and iFeel Mice - 1998

In the late 90’s, Logitech came up with an interesting concept: why not bring force feedback to the mouse? They partnered with Immersion Corp, a haptics-focused company to license technology to incorporate force feedback into their mice. The first product to be released to market was the Wingman Force, a good example of when innovation is stifled by poor execution. The Wingman delivered on its promise of novel force feedback, but delivered the experience by binding the mouse physically to the mousepad, giving it a very limited range of motion.
Not being able to life the mouse off of its pad was a deal-breaker, so Logitech returned to the idea with its iFeel line of mice two years later. This time around, the iFeel looked and felt more like a traditional mouse, and was actually pretty fun to use. With the proper software installed, users could feel bumps when hovering over icons on their desktop, or when they moved files and folders around in Windows. Unfortunately, the concept never took off for gaming. Immersion later filed several lawsuits against game console manufactures for using patented rumble technology in their gamepads – which is likely the reason the first generation SIXAXIS didn’t incorporate Dual Shock rumble effects.
Razer BoomSlang – 1998

The Boomslang was the mouse that introduced the gaming public to the idea of a “gaming mouse,” with the flashy appearance and high pricepoints that persist to this day. Although the Boomslang’s 1000 dpi sensor may seem downright paltry compared to today’s 5600 dpi Mamba, it was a big step up from the 200-400 dpi mice of its time.
The Boomslang was such a gaming icon that Razer released an upgraded 10th anniversary edition in 2007, complete with modern internals in the classic Razer chassis.