The 50 Most Important PC Components of the Modern Computing Era
The personal computer has a storied history, stretching all the way back to the days of the Commodore 64 and IBM PC. But for us, the most interesting PC hardware developments really started about 15 years ago. Along with the eminent arrival of Windows 95, this was when Moore's law would really kick into high gear and bring us amazingly fast PC components like Intel's front side bus-multiplying Pentium, AMD's gigahertz-breaking Athlon, and yes, the wonderful world of 3D graphics accelerators.
We take an in-depth look back at the 50 most important pieces of PC hardware in the modern computing area. From CPUs to videocards and even monitors, these components were the envy of every PC enthusiast, whether you could afford them or not. They might not have been the fastest parts at the time, but they sure were the most notable. And before you ask, many of these entries were used of our Dream Machines. Join us as we journey with the ghost of PC past, and share your own favorite PC parts in the comments section!
Intel Pentium 90
Circa: 1994
Intel's Pentium processor brought the x86 architecture to new heights, as well as brought along a new naming scheme. Unable to patent numbers, Intel avoiding dubbing its newest chip the 586. The Pentium introduced several improvements designed to address the performance bottlenecks of previous processors. Chief among them was a 64-bit wide date bus, two execution units, a much improved floating point unit (FPU), and faster clockspeeds. Intel's Pentium processor launched at 60MHz, but it didn't take long for faster chips to follow before it eventually topped out a 233MHz. The 90MHz version was the first Intel CPU to use a FSB multiplier – the FSB was clocked at 60MHz, multiplied by 1.5 to achieve the 90MHz Clock speed. From this point forward, Intel virtually dominated the CPU market until AMD’s Athlon debuted five years later.
AMD DX4-100 486
Circa: 1995
The last clone in the true Clone Wars, AMD's Am486 arrived almost a full four years after Intel's 486 came out, and one month after the Pentium. To compete with the existing 486 chip, AMD undercut the competition by selling its version for less, while clocking it higher than Intel's 486. The DX4-100 cost less than Intel’s 486DX2-66, but its 8K write-back cache provided a speed advantage of up to 50%.
Quantum Fireball ST3.2A
Circa: 1996
The Quantum Fireball ST3.2A was the first good drive to use the UltraATA/33 interface, theoretically capable of reaching transfer speeds of a whopping 33 MB/s. It was available in capacities up to 6.4 GB, which—since it was significantly higher than the 2 GB ceiling for FAT16 partitions—ushered in the superior FAT32, which is of course one of the file systems still with us today.
Diamond Monster Sound
Circa: July 1997
The Diamond Monster Sound was the first card to fully support the then-burgeoning DirectSound 3D API, offering convincing directional sound effects through a pair of headphones or a 2.1 speaker setup. Even though it was fantastic for playing games that made use of the new 3D sound technology, it was a hard sell at the time, because of its poor performance with older, DOS-based games. In fact, this weakness was enough that we (and this is back while we were still Boot) originally gave the first Diamond Monster Sound card a review score of 7, saying “Assuming that game support for DirectSound 3D materializes, the Monster should become a coveted part of the ultimate gaming system.” It did, and it was.
Canopus Pure3d
Circa: 1997
Until the Voodoo Graphics, gamers were trapped in a 2D world. Sure, there were a handful of so-called 3D accelerators from S3 and ATI that were nothing more than old 2D videocards equipped with hardware to accelerate texture filtering. The original Voodoo graphics added much more horsepower, which wasn't fully tapped until GLQuake.
When paired with GLQuake, the OpenGL-accelerated version of Quake, the first-person shooter came alive. The difference in graphics was astounding, instead of fighting to get 15fps, a Voodoo-equipped system could hammer a solid 30fps, at a higher resolution, no less. While many vendors sold Voodoo Graphics cards, the Canopus Pure3D was the Cadillac of the bunch. With double the texture memory of other Voodoo cards, the Pure3D let you crank the texture settings in all your games, for maximum visual quality.
Pentium II 400Mhz
Circa: 1997
The Deschutes version of the high-performing Pentium II marked Intel’s big jump into the triple-digit front-side bus. Klamath (the original PII), topped out at 266MHz with a 66MHz FSB, while the PII 400 (with a 100MHz FSB) was the sweet spot for high-end system builders – it performed at almost twice as fast as older Klamath parts.
Obsidian X24
Circa: February 1998
While the original 3DFX Voodoo card was the first consumer-level 3D accelerator, it's successor the Voodoo 2 showed the first hint of the potential for overkill lurking within the nascent market. You see, the Voodoo 2 allowed users to slave two cards together using SLI (Scan Line Interleave) to nearly double performance. The Obsidian X24 packed two complete Voodoo 2 chipsets on a single board, and paired them with a then-massive 24MB framebuffer. This was the only Voodoo 2 board that supported resolutions up to 1024x768, and was actually used in many 3D arcade cabinets (Cruisin' USA, anyone?)
Intel 440BX Chipset
Circa: April 1998
When old farts talk about the “good old days” of chipsets, they’re talking about Intel’s 440BX. With its 2x AGP that actually worked and a massive 1GB(!) of SDRAM support, the 440BX’s reign was literally years. Even better, plebians could buy 233MHz or 266MHz Pentium II’s running on the 66MHz front side bus and overclock them to 100MHz or higher. The 440BX was so successful, that it eclipsed its intended replacement from Intel: the ill-fated RDRAM-only 820 chipset.