An in-depth Q&A with one of the best professional LoL teams
With an astounding 32 million registered players and one billion hours of collective playtime each month, League of Legends (LoL) is the most-played videogame in the world. The free-to-play title pits two teams of five players against each other and has them destroying enemy bases: think team-based tower defense gameplay where players have different designated positions. The deep, complex game is just as competitive as it is popular and features unprecedented lucrative tournaments that have multi-million dollar prize pools. Throughout the process, LoL has created several gaming rockstars in the burgeoning eSports world.
One such rockstar team is top-10-world ranked Team Curse. Based in Las Vegas, Nevada, the American team currently has a record of 9-2 this season and has garnered sponsorships from such companies as Cooler Master. Team Curse is so well-respected in the community that its players charge up to $250 an hour for gameplay lessons. While this fee sounds astronomically high for what is nothing more than a videogame practice session, Team Curse tells us that requests for lessons can be at times overwhelming.
Maximum PC had the opportunity to conduct an in-depth interview with the beloved team where they talk about their insane practice regimen, discuss what it's like to recieve so much attention from fans, share tips on how to become a better player, and much more. Read on for the full interview.
From left to right (with played positions): Cop (AD), Nyjacky (AP), Elementz (support), Voyboy (top), Saintvicious (jungler)
Maximum PC: While you guys have done well in the past, Team Curse is currently destroying the competition this season. What changes to your practice regimen have you guys made?
LiQuiD112 (Curse Director of eSports): Preparing for our qualification matches to earn our spot in the League of Legend Championship Series (LCS), we knew that we had to put everything on the line. We adopted a strict scrimming (practicing against an opposing team) and replay [watching] schedule. In addition, we use communication exercises to improve synergy in the game that we have leveraged from the military and other high-stress team environments.
Maximum PC: How many hours do you guys practice a day and what does your practice regimen look like?
Saintvicious (jungler): An average day we typically work 12 to 14 hours. We work six days a week, but sometimes we work seven depending on travel schedule. We normally put in 70-80 hour weeks. We scrim for five to eight hours. We do an additional three to five hours of streaming and self-practice. We strategize, watch replays, and have team meetings where we run drills to improve gameplay. When we travel, our schedule goes a little out of whack depending on our access to internet, flight times, and match schedules.
Maximum PC: Can you guys have fun in pro games or does it mostly feel stressful?
Elementz (support): It is always fun, we have one of the best jobs in the world. When you love what you do, it’s always fun, but fun and stress go hand in hand for us.
Team Curse prepares for Season 3
Maximum PC: What kind of impact does audience reaction in tournaments have on you guys?
Cop (AD carry): The best impact is when we are on stage and there are thousands of live people watching us play. Even though we wear noise-canceling headsets, you can still hear the fans - they are THAT loud - shouting and screaming during big team fights. It feeds me this energy and after the match I love looking out into the audience. You see these people with Curse signs, face paint, and all kinds of stuff that makes you really appreciate what you do.
Maximum PC: Would you say the game is pretty well-balanced? Considering there are over 100 characters to choose from, would you say there are some champions that are underpowered or overpowered?
Saintvicious: The game is balanced; however, from patch to patch, which happens weekly or biweekly, the champions that are more powered than others changes. For example, this week AP Tryndamere has become a common ban (in LoL tournaments, teams can ban three enemy champions) because of how powerful the champion’s heal is. Riot has already nerfed it by 90%! But since the tournaments we play in are always a week or sometimes two weeks behind the [normal] live client, we can abuse these more powered champions. That’s why you’ll see [he] was banned against us in Week 4.
IEM – Grand Championships in Hannover, Germany. League of Legends has become quite the spectacle around the world.
Maximum PC: What are the biggest pitfall newer players make and how would you suggest avoiding them?
Cop: New players will often jump to blame other players instead of trying to improve themselves. They will go into solo-queue games and complain the jungler is not coming (helping) enough or that another lane is feeding (dying) too much. Instead of worrying about those things, just focus on your own game. Read up on how to play your champion. On sites like lolpro.com you can get info on what builds to use, detailed guides on strategy and tactics. When you focus on yourself and improving, you’ll naturally get better at the game.
Maximum PC: Are people too caught up on the "meta" mechanics of the game? Or do all the roles and positions warrant their place?
NyJacky (AP carry): The meta of the game changes when the patch changes. There is always a ‘fad’ or a champion of the week and players adopt to that champion in the tournament weekend. Most champions are viable, it’s just how you use them. When you play a champion, other teams see your builds and copy you - then it becomes the new ‘op’ or overpowered [setup]. There are a lot of jump-on-the-bandwagon strategies.
Click the next page to hear who Team Curse thinks is their biggest rivals this season, what they consider their biggest comeback moment is, and more.
They "work" at playing a video game. Right. It may be earning you money now, but it will end. And those video gaming skills don't do much to spruce up a resume.
I'll skip over the jealous trolling part and focus on the resume: "Professional gamer" actually translates exceptionally well into a career as a commentator (e.g. "djWheat"), and to some extent as a video game developer (e.g. "Jatt", who commentates also).
That's not to say that those are the only options available after a stint as a pro gamer. Voyboy, for example, has simply tabled his university scholarship offers for the time being.
My colleagues and I have researched the LoL community for ten months for our exhaustive project in labeling and cataloging sub-cultures.
In our research, polling and projections based on well-known statistical paradigms have led each on my team to individually confirm what everyone suspected anyway: People who play LoL are involuntary virgins.
Enjoyed that. I play BF and wonder what the comp scene could be like if DICE bothered supporting it. LoL shows interesting possibilities. Gaming is only going to get bigger.
EDIT: I should have said if *EA* bothered, DICE probably want to.
Interesting that you decided to skip over the recent banning issues of players from "pro" *rolls eyes* teams. Or the consistent bad reputation LoL has for having a horrible community.
Or the bad sportsmanship, collusion and game rigging accusations their own team has faced in the past.
At least it was a readable article. It seems like 90% of the stories about this genre of game are so loaded with acronyms and jargon that they offer nothing of interest to an uninitiated reader.
1st off only one actual pro player has been banned, most other players banned were from amateur teams who were entering the tournament to get into Riots season 3 championship series. Either way how is this a bad thing? They are eliminating players who they found to be toxic to others and the community no matter if their Pro or your average player.
As far as the community goes, the same goes for all MOBAs and like many others have said before the genre is a perfect combination to cause this rage. Long games that all rely on your teammates performances as well as yours makes it very frustrating, DoTA 2, and HoN both have just as bad communities, only LoL with its large user base is more prone to it.
As far as bad sportsmanship, when has this ever been something anyone has brought up about them? The only thing I can think of is the reddit/forum threads early on about how Saintvicious is a dick, which he sort of is because he's very blunt. Almost every team is friendly to each other scrimming and frequently visiting each other in their respective gaming houses. And about that collusion, all it had to do with was they plus another team decided to play an ARAM (All random all mid) instead of a real game at an MLG event due to the event being a week before the tournament to gain enter the $1 million tournament.
It seems to me you have no idea about any of the subjects you brought up. You either have something against e-sports as a whole judging by your rolls eyes comment about them being pro (they are pro, they get paid a salary to play the game and are very highly skilled at it, same as any other job that would have an employee called a pro). Or you don't like the game.
Any MOBA-type game is going to have a similar community to seem degree. It's just the nature of the gameplay mechanics. With that said, I've played with my fair share of friendly people as well. I think Riot has really improved the community with the ability to rate people post match.
While I can't speak on behalf of Team Curse in regards to the "collusion" aspect, they did offer a public apology about it. Furthermore, I personally don't think it's as damning as some portray it to be. Here's PC Gamer's similar take on the situation: http://www.pcgamer.com/2012/08/27/top-two-league-of-legends-teams-from-mlg-summer-disqualified-for-collusion/
maximumpc: We're heading into the podcasting room - if you have a question you'd like answered please send it, thanks in advance!14 hours 37 min ago
maximumpc: On newsstands now, the June issue of Maximum PC - Battle of the Budget Builds, SSDs, Surface Pro and more: http://t.co/6ZZUuokqGt15 hours 37 min ago
maximumpc: @TheModZoo Talk to @PlayStation but we agree.16 hours 5 min ago