Seven Ways to Stop Piracy WITHOUT DRM

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austin43

And btw games are cheaper than they've ever been so why do prices need to be reduced?

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CaptainFabulous

Really? Please point me to the $20 new AAA titles. Oh yeah, that's right, there aren't any. But there are plenty of $60 AAA titles with only 2/3 to 3/4 of the game on the disc with the rest needing to be bought for another $20. Oh, want that extra content that 5 years ago they would have put in as an unlockable? Yeah, that'll be another $20. Want to sell the game after you're done with it so you have money to buy other games? Well sure, but don't expect to get much cause they cut out 1/4 of the game for second-hand players.

Now maybe you're not so good at math, but all that adds up to games costing A LOT more than they used to, not less. The difference is they're being obtuse about milking you for all that extra money, hoping stupid gamers won't notice that to get the entire game they're shelling out well over $100. Cheaper than they've ever been my ass. Unless you're talking about indie or mobile games, and if you are then the discussion is over cause it's clear you're a moron.

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austin43

http://arstechnica.com/gaming/news/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time.ars

Here you go :)

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CaptainFabulous

Did you even read it? Cause 1.) it was written in 2010, 2.) they clearly state that DLC is not factored into their cost analysis (which right there blows the doors off their conclusions for the reasons I've already outlined), 3.) they talk about used games, rentals, and free games as ways to stretch your gaming dollar, but as we've seen the industry is keen to kill these off (and we all pretty much know how not free F2P really is), and 4.) they admit their conclusions are in the very broadest of terms -- a fancy way of saying "well kinda sorta".

One thing they don't even address at all is game length or replayability. Many console games from the 90s had dozens of hours of gameplay, some as much as 50 or 60 hours worth. That's a TON of game for $80 in today's dollars. Compare this to most AAA titles of today where you're lucky to get 10 hours of single-player content, maybe 12 if you factor in the extra DLC that puts the price right around the same $80. Oh yeah, maybe you can extend the game play with multiplayer, but I don't consider playing the same half-dozen maps over and over and over again with different people to be compelling content.

Sorry, but I'm not buying it. Don't believe everything you read.

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praack

The Cap has a point regarding content and multiplayer. where a few years back the phrase " lets add multiplayer" was met with derision now it is a must have to the point that the single player side becomes an afterthought

any add on content is ONLY for the multiplayer- so if you want to dig into that game in a couple of years you better hope both the servers are still up and that someone actually is out there.

case in point- anyone try playing the original or add on maps on Bad Company 2 lately? great maps - but anyone home?

Here we are today Mass Effect 3 comes out and has multi-player, so how much extra content will be released for the single player- vs just some quick easy to create MP maps.

the relative cost and worth is not there- when looking at 60 bucks plus the cost of maps (10 bucks a map pack) and other MP only goodies that will be useless in a couple of years

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austin43

You can't argue value of a game in pure terms of hours of playability. Also, DLC is totally optional, and is in nearly every case not required to get a full experience out of a game. But, as long as you are arguing playable hours as a ratio for dollars per content unit, then it doesn't really matter because you just said most games back then had 50-60 hours of gameplay, and those were the good old days. Regardless of what you think is compelling content, you have to remain objective. Many people find it to be compelling content and hated older games. Does that make their tastes less valid? No. Your opinion differs from others, and that's fine, but to say optional DLC is available today and add it on to the total cost of a game is just silly.

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austin43

My God...Have you heard of inflation? $60 today doesn't go as far as $30 did back in the '90s. I can't believe I'm being talked down to by someone who doesn't understand simple economics lol. Obviously 60 to 30 is a rough estimate but my point is made.

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CaptainFabulous

Oh wow, so the house I bought for $200K in the 90s should be worth $400K now??? Golly, so why are they telling me it's only worth $120k? So much for inflation.

You were right about one thing, you clearly understand only simple economics.

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austin43

Wait? So the gaming market crashed alongside the housing market? You have to be trolling because I didn't think this was that complex. Tell me next time the government creates a gaming bubble and you foreclose on your disk.

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austin43

"less and less content" WHAT?!? Downloadable content has had year over year growth of insane proportions! If the game is so crappy then simply don't buy it. I never said piracy hurts industries. I personally think piracy acts as a sort of extra competition. To say that piracy is the reason your game didn't sell well is kind of a cop-out. What gets to me is how people complain about the prices. Either go pirate it, pay up to get your preferred platform with achievements with little effort, or stfu. It's simple.

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tekknyne

Apparently you havent heard of Reganomics or Supply-Side economics. Hey I cant fault you for believing in the ideals of supply and demand- I did too.

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austin43

Hey people don't have to buy products they deem to be 'too expensive'. I am well aware of trickle-down economics, but supply and demand is still a valid ideal to an extent. Try not to come off as a condescending dick next time. This sense of entitlement to entertainment is out of control. People need to stop acting like they deserve blurays or video games.

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CaptainFabulous

Once companies stop acting like they deserve to make record profits no matter how shitty their games are or how badly they treat their customers then I'll stop acting like I'm entitled to whatever I can get my hands on, illegal or otherwise. Sound fair?

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austin43

The law disagrees :P...Regardless of your stance on piracy it is still illegal so 'legally' you are not entitled to it. Their games obviously aren't that shitty if they're having record-breaking sales.

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CaptainFabulous

Irrelevant to the discussion, and actually it's not. Yet another fallacy you continue to propagate. Downloading and/or possession of a pirated copy is not illegal. Distribution is. I can download all I want and as long as I don't upload in any way it's completely legal. Bet'cha didn't know that, did ya?

And if they're selling record-breaking amounts of games then obviously piracy is NOT hurting them, so you and them are completely full of shit. Amirite?

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austin43

"Uploading or downloading works protected by copyright without the authority of the copyright owner is an infringement of the copyright owner's exclusive rights of reproduction and/or distribution."

http://www.copyright.gov/help/faq/faq-digital.html

I also never said piracy was hurting them...I'm not sure where you're getting that from.

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CaptainFabulous

It's legal until a court of law says otherwise, which has yet to happen. Arm chair lawyers can speculate all they want, but it doesn't make it so.

And of course a site devoted to copyright is going to tell you it's not legal. DUH.

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austin43

Lol I didn't think it was possible to be this dense. It's called the Copyright Act. Heard of it? Oh it's part of the 'law'. Breaking the 'law' makes something illegal...got it? Good. Apparently you didn't see the .gov domain at the end of that URL.

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austin43

Stopping piracy? Maybe not...Massively reducing piracy I think is what should be the main focus. You will never completely eliminate piracy, but the restrictive DRM that only screws the legitimate consumer only increases piracy. These are all good ways to reduce it dramatically, though. Steam has it right!

EDIT

My favorite deterrent is the pink alien :D gotta love Croteam.

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Jaeger_CDN

The pink alien is only the current example and if I remember correctly a couple others off the top of my head were:

- Batman: Arkham Asylum had Batman forgetting his moves (glide-jump)
- Operation Flashpoint (Codemasters) had Fade-tech which made pirated games unplayable over time.

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