Introducing Intel's Clarkdale Core i5-661
Posted 01/04/10 at 11:00:00 AM by Gordon Mah Ung
Intel's next-generation CPU arrives, ringing in the era of the integrated graphics core
In the Intel galaxy, the CPU is an inexorable black hole. A gravity well so strong that nothing can escape it as it consumes every function of the PC.
Don’t believe us? Witness add-in MPEG-2 decoders, hardware modems, hardware-accelerated soundcards, and Ethernet controllers, all of which have been swallowed by the all-powerful CPU. With Intel’s last CPU, the Lynnfield LGA1156 processor, the memory controller and even PCI-E functions were eaten by the CPU, too.
Now with Intel’s new Clarkdale (and its mobile equivalent, Arrandale) the company is taking the first step in trying to eat a gas-giant of functionality by moving a GPU core directly inside of the CPU.
But not only is Clarkdale the first Intel chip with graphics, it’s also our first glimpse at a CPU using Intel’s new, smaller-process technology. Current Core i7 and Core i5 CPUs are based on the original 45nm Nehalem design that Intel introduced more than a year ago. Clarkdale uses a newer 32nm process that is part of the Westmere family. For the most part, Westmere is an evolutionary step forward and a simple die-shrink of Nehalem, but Intel did add some interesting performance enhancements.
Read on for details about what makes Clarkdale unique.
|
Clarkdale Desktop Lineup |
Core i5-670 |
Core i5-661* |
Core i5-660 |
Core i5-650 |
Core i3-540 |
Core i3-530 |
| Base Clock | 3.46GHz | 3.33GHz | 3.33GHz | 3.20GHz | 3.06GHz | 2.93GHz |
| Turbo Clock | 3.73GHz | 3.60GHz | 3.60GHz | 3.46GHz | N/A | N/A |
| Cores / Threads |
2/4 | 2/4 | 2/4 | 2/4 | 2/4 | 2/4 |
| Cache |
4MB | 4MB | 4MB | 4MB | 4MB | 4MB |
| Socket | LGA1156 | LGA1156 | LGA1156 | LGA1156 | LGA1156 | LGA1156 |
| Memory Controller | Dual channel DDR3/1333 | Dual channel DDR3/1333 | Dual channel DDR3/1333 | Dual channel DDR3/1333 | Dual channel DDR3/1333 | Dual channel DDR3/1333 |
| TDP | 73 watts | 87 watts | 73 watts | 73 watts | 73 watts | 73 watts |
| Volume Price | $284 | $196 | $196 | $176 | $133 | $113 |
*Graphics core runs at 900MHz
Hey, You Got Graphics in My Processor
Until now, PC graphics have either resided in the PCI-E slot or in the motherboard’s core-logic chipset. With Clarkdale, Intel moves the GPU core directly into the CPU socket. It does this by packaging a new 45nm GPU core alongside the 32nm compute core, connecting the two via a high-speed QPI. It’s a method reminiscent of the company’s first quad-core proc, the Core 2 Extreme QX6700. Back then, Intel took a shortcut to quad-core land by combining two 65nm dual-core Core 2 Duo dies to make a “quad-core.” While chip purists scoffed that the multichip package was an inelegant hack, and AMD fanboys called it cheating, the move gave Intel a year-and-a-half lead over AMD to store shelves. (Interestingly, a parallel scenario exists today: AMD is working on its own integration of GPU and CPU, dubbed Fusion. As before, AMD’s plan is far more ambitious and elegant in its integration of GPU and CPU functionality. That product won’t see the light of day until 2011. See more on AMD’s Fusion efforts below.)

Clarkdale’s setup puts most of the logic in the GPU, which has a built-in single x16 PCI-E 2.0 controller, as well as the memory controller for both the graphics and compute core. Why use a multichip package instead of building a 32nm chip with graphics in it? It’s likely a matter of cost, technology, and timing. This move, again, gets Intel a CPU with graphics capability more than a year before AMD will deliver its version.
Got Speed?
You probably only care about one thing: How fast is the GPU inside the chip? By rough estimates, it’s about 1.5x times faster than the graphics in a current Intel G45 chipset found in most laptops and mainstream motherboards. If that sounds great, remember that Intel’s integrated graphics history hasn’t been stellar. Put plainly, Intel’s integrated graphics have stunk up the joint for years and it’s probably an insult to graphics cards to actually call Intel’s integrated parts graphics accelerators. A 3-year-old $65 discrete graphics card with a hairball jammed in the fan is slightly faster than what you get from the G45 chipset. In fact, we’ve long blamed Intel’s subpar integrated graphics for helping to push mainstream gamers to console gaming.
Intel’s reasoning is that if people are buying systems with integrated graphics, they probably don’t care about graphics. Sadly, that’s probably true. Mainstream consumers browse the web, use Microsoft Works, and don’t play anything more graphically intensive than Yahoo Bingo before heading down to the social hall for a game of bridge with Madge, Maude, and Betty.
Intel bluntly says the graphics core in Clarkdale is definitely not meant for hardcore gamers. We wholeheartedly agree. We first tested the Clarkdale using 3DMark Vantage on default and after getting a score of 0, abandoned all hope of it being capable of serious gaming.
To see if it was even capable of playing more moderate games, we fired up Left 4 Dead 2 and found the frame rate almost playable at 800x600 with the graphics set on maximum ugly. Borderlands at 1280x1024 was also over the Clarkdale’s head, but almost playable at a mobile phone resolution of 800x600. We did actually see 60fps in Counter Strike: Source at 1280x1024, with somewhat compromised graphics. Still, that’s better than nothing. As easy as it is to make fun of integrated graphics, it’s a moot point for someone who doesn’t play games.
Great Article
Submitted by Droogish on Mon, 03/29/2010 - 6:38pm
Great article, just one small mistake,
The AMD 965 is 3.4GHZ instead of 3.2 (955 is 3.2)
Memory Bandwidth
Submitted by skhills on Mon, 01/04/2010 - 5:03pm
I don't think the memory bandwidth hit is as much due to managing GPU/CPU memory as it is due to the fact that all the data has to make an extra stop between the CPU and memory compared to the other i5/i7 chips.
The memory performance sits right where I'd expect it to be between the core 2 quads that had a Northbridge between the CPU and DRAM, and the Nehalem designs that have a direct CPU/DRAM connection.
It's MediaGX 2010!
Submitted by HeartBurnKid on Mon, 01/04/2010 - 3:02pm
Seriously, are we not over this "integrating graphics on the CPU die" thing yet? How many complete and utter failures do we need to have before we give up this quixotic quest?
The other bits of functionality you mentioned didn't so much move to the CPU as they moved to software, as the CPU grew able to handle them without the addition of specialized hardware (that last part is key). This, though, is just completely ridiculous. You still need to have special graphics hardware; it's just on the CPU now instead of on the north bridge! And because they had to cram the GPU onto the CPU die, they can't fit in enough transistors, so the graphics are shitty and the CPU is only dual-core!
Speaking of which, you don't really mention what graphics solutions you used for the benchmarking for each platform. That would be useful information to have. If it's integrated graphics, tell us what kind.
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Submitted by Vano on Mon, 01/04/2010 - 7:10am
Very nice article. Thank you!
To whom it might concern: Please change the way table comparison displays the wining item. On Windows 7 with default ClearType settings on LCD display is extremely difficult to see the bold text as it almost the same as the rest. Either add a color or increase the font of the wining item, so it sticks out more.
here is how it looks:
http://img99.imageshack.us/img99/3707/bench.png
Thank you.
the comparison charts have been this way a long time
Submitted by jihnn on Mon, 01/04/2010 - 7:51am
hmmmm ....... for a few years now (give or take 15 min) it has been almost impossible to actually tell which numbers are bolded, same in the magazine.
there have been many posts from people stating the obvious...... the bolded numbers just do not stand out.
i just figure for what ever reason the maxx pc staff can not change the way the bolded numbers look.
the good is, i have learned to actually read the whole chart and compare the numbers, instead of just looking for the blolded ones
Very nice article! It's
Submitted by Caboose on Mon, 01/04/2010 - 6:35am
Very nice article! It's really neat to see how chips are advancing. The CPU and GPU on a single chip was the next logical evolutionary step. Now, I wonder what nVidia has to say about this...
I can't wait to see what Fusion has to offer. Hopefully it will be priced/performance in such a way that makes Intel re-evaluate this chip.
-= I don't want to be dead, I want to be alive! Or... a cowboy! =-
Very cool job with the
Submitted by DBsantos77 on Mon, 01/04/2010 - 4:54am
Very cool job with the intergrated GPU function, 60 fps in CS:S is great, on my core 2 duo with an intergrated GMA I get up to 35 fps, very playable.
-Santos
Great Article
Submitted by gijoewade on Mon, 01/04/2010 - 12:25am
Just had to comment how much I enjoyed this article. Deep and thorough without being long. That home thearter PC I have thought about may finally get built now with the new i5. I am now excited to see what comes next with i9.
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