Interview: Cryptic Studios Head Talks New Neverwinter, Why MMOs Kind of Suck

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Ayeohx

I don't know if Cryptic Studios really has the resources to pull this off.  With Champions Online, Cryptic got a great idea for a game together, released it in beta form, tanked it with a massive nerf bat that hurt game play and slowly rebuilt it while adding some minor upgrades along the way.  In a way, it feels partially abandoned.

Cryptic just doesn't seem to have the man power and cash flow to truly realize their vision for their games.  Instead they make games that drive away their initial fan base while hoping that some time years after release the games will be solid enough to retain players.  Sad, it's a lot of wasted potential.

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kiaghi7

Some bone-head from Cryptic studios, you know, the fine folks who effectively raped Star Trek for no other reason than to crank out a beta-code-abortion they insist is a MMO game as nothing more than a cash grab to make the mortgage to their parent company (Atari) that bought them out and is simultaneously guilty for chopping the production cycle down by more than 50% resulting in a game that to this day isn't even really half done....

 

That sort of twit, is going to have the cobbles to actually suggest that OTHER MMO games have done something wrong?

 

Yeah...

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momurda

And I’m going to listen to a guy who has NO CLUE about MMO's or games for that matter. A guy who takes 3 great concepts and totally SCREWS them up beats them up charges us premium prices before release and drops to bargain bin after.... ummmm YA

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Deanjo

Give me a good single player RPG with tones of eyecandy and a good story and about 120 hours of play.  I hate all this multi-player crap.

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noobstix

After attempting to enjoy these online multiplayer RPGs, I still quit them after a short time as they just become too repetitive and boring at times.  I think I actually put more hours into games like Mass Effect and Neverwinter Nights more than I put into games like Guild Wars and those F2P MMOs.  At least with singleplayer games, I can enjoy playing the game from start to finish my own way without worrying as much about "d00d, ur build r teh suXx0rZ".  Plus, I can go at it on my own pace and I can pause anytime for breaks without saying, "damn it!  brb 4 RL".

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Cy-Kill

I actually refer to Guild Wars as a single player RPG with multiplayer capabilities.

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Eoraptor

No Kidding... it's not MMORPG... it's MMOkilledtheRPG. It's all about how much you can grind or buy, not how much imagination or character creation or escapism you can get from it the way you do with a real RPG.

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Cy-Kill

You're obviously referring to F2P MMORPGs with your comment:

'It's all about how much you can grind or buy....'

Yeah, there are F2P MMOs that totally make you depend on the cash shop, case in point, Allods Online.

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Eoraptor

Well, even the pay4play types like Wowcrack have a thriving gray market of buyable upgrades so you don't have to mine for fish yourself.

I hope this model proves to be as slick as they claim, because honestly? I can't be arsed to give up my old Civ games or my fleet ops mods to play anything made in the last 5 years.

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FunkySquirrel

They do?

Show me what you can buy for WoW that changes the gameplay in any way.  Race change?  So you're a Draenei instead of a dwarf.  Big whoop.  Faction change?  Oh noes, you're an orc now!  The universe is ending!  The celestial mount, or one of the companion pets?  Yeah, those are gamebreakers.  I just soloed every boss in the game with nothing more than a Large Bear Bone and Lil' KT at my side.

/sigh...  It's interesting that you mention five years, because you're at least that far out of date.

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Deanjo

A linux client.  NWN1 with all the expansions still rules (especially in linux).

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