Interview: Cryptic Studios Head Talks New Neverwinter, Why MMOs Kind of Suck

On the surface, assuming the role of, say, a space captain, spell-slinging badass, or superhero who sees lasers and breathes blizzards sounds like just about the greatest thing ever. And yet, there is a videogame genre that basically says, “Ok, let's take those fantasies, grind them up, and sprinkle them in a blender with heaping helpings of boring.” It's the MMORPG, and Cryptic Studios head Jack Emmert – a man who's been behind the scenes on games like City of Heroes, Star Trek Online, and Champions Online – has had just about enough of it.
His solution? Neverwinter. Described as a “co-op RPG,” it aims to reach a hand inside that blender and pluck out the boredom while leaving behind the good stuff. And, we suppose, keep both its hands. Difficult, in this case, doesn't even begin to describe it.
So, how's it gonna work? Read all about it – straight from Emmert himself – after the break.
Maximum PC: So, to start off, how's Neverwinter work, exactly? Is it an MMO? Is it a smaller-scale type of thing? Some sort of middle ground between the two?
Jack Emmert: Imagine Borderlands. Imagine Borderlands with ongoing monthly content, where players can generate missions and quests for each other with a terrific toolset. And Cryptic will be supporting it just like we have all of our persistent games.
It's not an MMO in the sense that there aren't zones with hundreds-and-hundreds of people. You are not fighting for spawns. There's a very strong storyline throughout the game. So it's more of a story-based game closer to things like Dragon Age or Oblivion, which we really try to follow.
If it's not quite an MMO, then why require players to play on your persistent servers and things like that? Why not just let them run their own games? What sort of benefits will players see from this system?
Because playing with other people is just fun. It's really that simple. In that, it shares what you'd find in a common MMO. The difference is, the zone is for a few score people; it's not for hundreds of people. You won't be getting missions to kill ten orcs or collect five whatevers. It's very much a story-based RPG.
So this isn't just some half-baked quest text that everyone will mash past in their frenzied rush to collect more vulture gizzards? Are we looking at actual well-developed characters, dialog trees, and the like?
Yep! I've been playing it today! [Laughs]. Most certainly. Dialog trees, voice-acting, cut-scenes – all of the things that you would expect in a traditional RPG.
How's the mission and quest line creation fit into that? Can players expand on existing plot lines within the game? Are the tools similar to those seen in the Neverwinter Nights games from BioWare and Obsidian?
Certainly, the main storyline would be like that. However, the difference would be that players can sort of find various hooks throughout our game to connect their user-generated content. They don't need to, but that's an option.
Comments
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Ayeohx
September 27, 2010 at 12:05am
I don't know if Cryptic Studios really has the resources to pull this off. With Champions Online, Cryptic got a great idea for a game together, released it in beta form, tanked it with a massive nerf bat that hurt game play and slowly rebuilt it while adding some minor upgrades along the way. In a way, it feels partially abandoned.
Cryptic just doesn't seem to have the man power and cash flow to truly realize their vision for their games. Instead they make games that drive away their initial fan base while hoping that some time years after release the games will be solid enough to retain players. Sad, it's a lot of wasted potential.
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kiaghi7
September 24, 2010 at 2:46pm
Some bone-head from Cryptic studios, you know, the fine folks who effectively raped Star Trek for no other reason than to crank out a beta-code-abortion they insist is a MMO game as nothing more than a cash grab to make the mortgage to their parent company (Atari) that bought them out and is simultaneously guilty for chopping the production cycle down by more than 50% resulting in a game that to this day isn't even really half done....
That sort of twit, is going to have the cobbles to actually suggest that OTHER MMO games have done something wrong?
Yeah...
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momurda
September 24, 2010 at 8:52am
And I’m going to listen to a guy who has NO CLUE about MMO's or games for that matter. A guy who takes 3 great concepts and totally SCREWS them up beats them up charges us premium prices before release and drops to bargain bin after.... ummmm YA
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Deanjo
September 23, 2010 at 8:05pm
Give me a good single player RPG with tones of eyecandy and a good story and about 120 hours of play. I hate all this multi-player crap.
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noobstix
September 23, 2010 at 8:41pm
After attempting to enjoy these online multiplayer RPGs, I still quit them after a short time as they just become too repetitive and boring at times. I think I actually put more hours into games like Mass Effect and Neverwinter Nights more than I put into games like Guild Wars and those F2P MMOs. At least with singleplayer games, I can enjoy playing the game from start to finish my own way without worrying as much about "d00d, ur build r teh suXx0rZ". Plus, I can go at it on my own pace and I can pause anytime for breaks without saying, "damn it! brb 4 RL".
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Cy-Kill
September 24, 2010 at 6:57am
I actually refer to Guild Wars as a single player RPG with multiplayer capabilities.
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Eoraptor
September 23, 2010 at 8:27pm
No Kidding... it's not MMORPG... it's MMOkilledtheRPG. It's all about how much you can grind or buy, not how much imagination or character creation or escapism you can get from it the way you do with a real RPG.
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Cy-Kill
September 24, 2010 at 6:55am
You're obviously referring to F2P MMORPGs with your comment:
'It's all about how much you can grind or buy....'
Yeah, there are F2P MMOs that totally make you depend on the cash shop, case in point, Allods Online.
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Eoraptor
September 24, 2010 at 8:00am
Well, even the pay4play types like Wowcrack have a thriving gray market of buyable upgrades so you don't have to mine for fish yourself.
I hope this model proves to be as slick as they claim, because honestly? I can't be arsed to give up my old Civ games or my fleet ops mods to play anything made in the last 5 years.
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FunkySquirrel
September 24, 2010 at 5:34pm
They do?
Show me what you can buy for WoW that changes the gameplay in any way. Race change? So you're a Draenei instead of a dwarf. Big whoop. Faction change? Oh noes, you're an orc now! The universe is ending! The celestial mount, or one of the companion pets? Yeah, those are gamebreakers. I just soloed every boss in the game with nothing more than a Large Bear Bone and Lil' KT at my side.
/sigh... It's interesting that you mention five years, because you're at least that far out of date.
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Deanjo
September 23, 2010 at 8:06pm
A linux client. NWN1 with all the expansions still rules (especially in linux).
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