Game Theory: Raging Mediocrity

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bjoswald

I was completely disappointed with Rage. I bought it -- like all the other gullible lemmings -- thinking it was the one game that would make FPS "cool" again. I thought, "Oh, sweet, id is back!" But no, it was another mindless shooter that seemed more "me too!" than anything. Not only that, but the HORRIBLE issues at launch were a deal breaker to many, not just me. In the end, I felt like I was promised a pony, but got a kick to the stomach instead.

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kixofmyg0t

I remember the PC elitists claiming RAGE was the next PC messiah that was gonna save everyone from consoles. 

Turns out it runs better on consoles. 

I was never interested in RAGE to be honest. As soon as all of the news and talk was how much "better" it was gonna look than "any console game" this and "ZOMGBBQ TEH GRAFICKS!!!" that I knew it was full of fail. Theirs more to making a better game that simply "Uhhh THROW MOAR GRAFICKS AT IT!". Plus I didnt care for the setting. I tried but just couldnt get into the Fallout games. 

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arosadler

Doom 3 gave us Prey? Did you actually play Prey? I'm not saying Doom 3 was a masterpiece, but Prey was a turd sandwich.

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h e x e n

Same here. PREY was pretty innovative for its time. The production of that game is an interesting story too. Lots of drawbacks and delays.

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Jox

I thought Prey was pretty good.

-Jox

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praetor_alpha

I completely agree with the article. I bought Rage, thinking it was the next big thing from id, but in the end, it feels like I got ripped off. The only thing notable about it, is how it's levels look going into them, but coming out look completely different.

Something good will come of this. Quake III gave us Call of Duty; Doom III gave us Prey; and something worthwhile will come from Rage. It just won’t come from Id.

Then nothing good will come of it, because id has publicly stated that id Tech 5 will not be licensed to third parties. And I can't imagine an Elder Scrolls or Fallout being built on this, as Bethsoft just completely revamped their code.

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ApathyCurve

Seriously?!  They're not going to license the engine?  Wow, Hollenshead... are you off your meds?  Because that's the business equivalent of stabbing yourself in the neck with a kitchen knife. 

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Drew7

AGREED~ If you have something good on your hands that the rest of the tech community could use or even advance from, be it; A video game concept, a game engine, a new chip, or anything else... One is truly "shooting themselves in the foot" by NOT licensing it. All that means is profit for you, and the satisfaction of knowing that you made the tech world "a better place". LICENSING, though... Never just sell something out-right. Not unless you've already made your money off of it.

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Drew7

Dear game developers~ If these posts between Mellamojay and I have sparked your interest... Check-out my concept!!! You can send me a "friend request" on Facebook; Drew Henry. I'm in Boston, Massachusetts... Owner of AvatarINK. OR... You can read about it yourselves on Facebook on my other account~ The Boston Spectrum. This is my online art magazine. And in the December 2011 issue, I made myself the "Featured Artist", and I talk about "Wicked" in-depth. You can view all of the issues of The Boston Spectrum in the photo albums section on it's Facebook page. Hey Mellamojay~ Thanks for the debate!!! YOU may have just got my foot in the door!!!!! HAHAHAHAHAHAHAHA!!!!!!!!!! ~Drew Henry

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Gezzer

Dude!

After reading your posts.... Well you need therapy or heavy medication. Maybe both.

It's great that your amped about your concept. And yes concepts are like children, so what you've described so far could be as much a seed in need of germination, as it is a pipe dream.

But sometimes the way a person expresses themselves, rightly or wrongly kind of gives me a mental picture of who they are. And dude, your wound way, way too tight. I mean your conversation with Carmak was when? And your still obviously PO about it. I bet you he'd go "Drew who?" Oh and that's another thing your excessive use of your name. I mean I'm not doing this to flame, I'm concerened. You need to get a bit of perspective or your going to go off the deep end one day, and I don't think it'll be pretty.

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Biceps

+1.  Tried to say it better but couldn't. Drew, take a step back and get some perspective. I share Gezzer's concern.  You seem a little to fixated on this and it isn't healthy.  Also, making yourself the featured artist of your own magazine does seem a bit much, really.

Drew, If you want to sell an idea to other people, it is their perspective that matters, not yours. And I'm not a kid, (referring to your comment below), I am an adult  and I have run several successful businesses, and a couple unsuccessful ones.

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Drew7

You're a fun one too, biceps. Everyone's "so concerned" about my attitude, and this "long held grudge". Why don't YOU get a grip. Yes, Carmack dissed me and it pissed me off. Yes, it was years ago. Yes, this article reminded me of that and I couldn't resist the urge to blast him... "So scary". SO WHAT. That's what's called P-A-S-S-I-O-N, ki... Uh... "My friend". Also, I have an image to uphold; My game/concept is supposed to be bad-ass. And I'm the one who created it. So there you go. If someone doesn't like my attitude, guess where they can go. Cuz I'M the "Big Dog" here. I'M the "Leader". And tell me, sir; WHY does making myself the "Featured Artist" of my magazine seem a bit much? IT'S MY MAGAZINE, DOPE. Plus, I did it with taste. I waited until December. And if you read the intro, it will tell you that I did it last minute because I couldn't find a featured artist, and that made me say "fuck it, I'll do it as a Christmas present to myself.". AND... There's nothing wrong with letting my readers know all about the "guy behind the magazine". And as far as me worrying about "perspectives"; I also dig marketing. I will be presenting this in a very professional manner when it's ready. Special packaging mocking an XBOX game package, complete with instruction manual, and a disc with my idea on it. So don't worry, buddy... I am business savvy... And I will sway "their perspective". Anything else? ~Drew

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Drew7

Lighten-up, Gezzer. I'm obviously taking my shot at being a brat... Big deal. Nothin' wrong with a little attitude. C'mon... It's funny as Hell! No pun intended! ~"Me" (lol)

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Drew7

Yeah, that's right, John Carmack... Drew Henry is now laughing his ass off at you. Remember me, buddy? I was the fella back in 2003 that found your email address online, and pitched my game idea to you. And you responded with trying to tell ME that MY game idea was "mediocre". And then I told you to kiss my ass, as MY game idea had actual DEPTH, where you all just recycle the same bull. Well, here we are in 2011, and YOU'VE JUST BEEN TOLD!!!! HAHAHAHAHA!!!!!!!!!!!! That's right, MaximumPC readers... I had the distinct pleasure of telling John Carmack to "stick it where the sun don't shine". Why? Because he's an arrogant prick... That's why. ~Drew Henry

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methuselah

You wanna get the last word?  Release your game!

There's hundreds of Indie hits on Steam that people go gaa gaa over (Bastion, World of Goo, Terreria)

 

Actions speak louder than words my friend, prove us all wrong for mocking you by releasing your "awesome idea"

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Drew7

I like you, Methusela. Oh yes. But this is ART, my dear. And as with anything worthwhile, I do agree with Carmack on ONE THING... "It will be ready when it's ready". I'm not fucking-up. I want a SERIOUS TEAM; I want people on this that have a passion for it. I want motion capture CGI for killer trailers. And I don't mind waiting, because tech only gets better. I wanna push the latest CPUs, GPU's, or "APU" combos. I want this game to be a game that "finally" taps into the tech we have, today. REALLY TAP INTO IT. I want to push ALL THREADS ON ALL CORES, PERIOD. Not only that, but... These ARE "old" archetypal character sets, of a very specific genre. The longer I wait, the more the "style" itself BRINGS BACK THE CLASSICS. I know exactly how to handle "My Baby". I need not be told what to do. But I LOVE your attitude. <3 ~Drew

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Brad Nimbus

I'm curious to see what your idea was man. All the hype over rage...... sigh

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Drew7

If you really want to know what "Wicked" is all about, you should look at my online art magazine~ The Boston Spectrum. It's main page is on deviantART: http://www.TheBostonSpectrum.deviantART.com . You can also view it on The Boston Spectrum Facebook account. The December 2011 issue is the one you want to look at. Cheers! ~Drew ;)

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Brad Nimbus

Very cool man. I like the passion too, don't let any of the internet folk beat you down brah

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Drew7

Hahahaha!!! Thank you, Sir. That is a very kind and genuine complement that I take to heart. And regarding those "other" internet folks, what can I say... Haters gonna hate. Lol!! ;)

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budha666

yeah just checked it out, i must say your artwork is pretty awesome, but as far as the game idea goes GTFO, stick to the art man your much better at it, that idea is completely derivative shit tbh, the classic love story with a twist oh wow, gr8 :( join the unimaginative club, dude your artwork rocks dont ruin it by trying to peddle it as a game, carry the artwork on and bring that to life, it'll work so much better as a standalone than as a video game, and seriously the fact you mentioned spawn/dante/crow jst makes it more terrible, people dont wanna see rehashed versions of their classic idols. They are classic and idols for a reason.....

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Drew7

See, the problem here "Budha666" is that you have no idea what I want to do with this. It's at it's very beginnings. It's being re-visited for a 2nd time being RE-named, with some of the characters RE-hashed, and I do in fact have very little to show, at the moment. All of this is true. And yeah... I hear ya regarding the whole, "it's already been done, and you're just re-hashing shit". Sure... That's a solid argument. But I know how I want to do this, and I know I can do it RIGHT. Let me put it to you this way; If ANY game developer out there just reads these posts alone... Just that, forgetting about everything else... They would see a true passion of someone who's "ready". Someone who's "had enough" and wants to bust it. And I do. All of this negativity regarding my idea... Why? I barely have a story-board yet, let alone anything like an actual 3D trailer. And as I've already said; It's gonna be a while, anyways. By the time this thing is ready, people will want this sorta thing again. Like I said... There's nothing wrong with "bringing back the classics". Especially if it's a fresh new spin. I will laugh my ass off if 6 or 7 years from now you're playing this thing and you're like, "He was right. This is sick, and everyone loves it.". Yeah. Can't stop it... Can't stop me... Can't bring me down. The more you try, the more fired-up I get. So go ahead. ~Drew

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budha666

well best of luck to ya drew, but i really really doubt this will ever happen, i hope you prove me wrong, but i doubt it

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Eoraptor

Except that, mostly everyone in the industy is using this same formula. the only really interesting stories are coming from small, and even indie developers. I'm sorry, but I can't work up anythung but raging apathy for the Call of Duty and Halo's of the gaming world. for some reason, the economic now favours $300 million dollar mediochrity over $200,000 experiments in game design and story telling. Tell me, which games do people quote, what characters do you remember? I'll give you a hint, unless it's Portal or minecraft, it's not any game produced in the last five years, maybe more.

I applaude your calling out ID on this slipshod moneygrab... but it's not just ID at fault, it's the entire industry, or at least anyone in the industry who "matters."

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Gezzer

I'm with you on the current state of AAA titles.

But it's be mentioned before the really compelling innovative AAA titles don't sell for sh@t. Most gamers seem to want the same old recycled games. In a market place people vote with their dollars and if your spending a large sum of your developers funding, then you game needs to do well or your studio is toast.

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Eoraptor

and that's the logic that gave us the reality tv "revolution" that just because that's all that there is, that that is what customers want or are buying. the logic is reversed, with the major games companies telling us that its what we want, and then giving it to us because its far less risk or effort than real innovation.

I'm not sure if its conditioning on the customers' part, or just that thery pay to buy up shelf space and adspace to keep minor vendors out, but I don't buy for a second that everyone WANTS to play Medal of Duty 16 with new improved tesselating action when there's innovative compeition out there.

but YMMV

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jgrimoldy

Valve seems to consistently break the mold.

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