The Game Boy: Why Bastion Succeeds Where Most Games Fail Miserably



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I use my x-box controller on it and it plays perfectly. use a game pad and not the keyboard.



"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." --Antoine de Saint-Exupery

I like this article, well put. I just wish I could like Bastion more. The story is great, the graphics are great, the narration is great, the mood is great, the music is great, the RPG elements were great. I just couldn't stand the combat, which unfortunately meant I couldn't stand playing the game for very long.



I feel the exact same way...

Loved everything about it, the art design, the narration, everything... but the user-interface and combat.

The UI is a PITA because you're limited to WASD on a map design that's almost entirely isometric. This essentially requires you to continually use multiple keys, but even this is fraught with problems.  WD causes you to go at a 45 degree angle up and to the right, but on isometric maps the angles are all 30 degrees off the traditional X axis.  

The combat is a problem because most of the creatures "hover" in air, but you must aim at the ground below them, essentially where their shadow is.  This is fine and dandy for target practice, but in the heat of battle it makes it niegh impossible to target the enemy.

I really want to love this game, but somehow I just can't. :( 



I hate to say it, but Bastion is a console port.

Just plug a gamepad in and go nuts, it totally has auto aim w/ gamepad suppot.

This game is stupid fun played the way it was meant to be played.

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