The Game Boy: Violence Is the (Wrong) Answer

Let's contrast that with PC indie horror hit Amnesia: The Dark Descent. It's an admittedly similar concept, after all. You're Just Some Guy stuck in a spooky spot with so much audiovisual atmosphere that it could probably fix global warming. And then: a monster. Somewhere. “HOLYSHITRUN,” screams your brain – as it should, because Amnesia disallows combat altogether. Amnesia, you see, turns a lack of actual violence into its key selling point. Like any other normal person, you can't effectively fight back, which makes the million murderous things that go bump in the night a billion times more terrifying.
On the far-flung opposite side of the spectrum, PS3 indie up-and-comer Journey entirely removes violence from the picture to create a relaxing, contemplative experience. In my experience, the lack of baddies breathing down my neck/tearing out my throat every five seconds freed my mind to ponder about the expansive, mysterious desert in which the game takes place. What's the deal with these abandoned, half-buried structures? What are these abstract, magic scarf creatures? And occasionally, Who Framed Roger Rabbit? That one was mostly unrelated, though.
Point is, the slow, deliberate nature of the game sent my mind in directions others hadn't. My surroundings became the central appeal of the game – as opposed to the glorified hallways between battles seen in so many other, more traditional titles. Journey felt like, well, a journey in that the destination ceased to matter. The experience of simply being there was engaging in and of itself.
A lack of violence, then, is plenty capable of being just as interesting – and even thrilling, depending on how it's used – as a good old-fashioned kung-fu gunfight. It's simply a matter of taking that first step, leaping out of the nest, and never looking back. When you're going for broke with a new idea, half-hearted attempts just don't cut it. If you don't believe your brilliant new mechanic will fly, it'll probably act less like Led Zeppelin and more like an actual leaden zeppelin.
Yes, I'm still a gamer. I love shooting things. But I'm also a grown adult. Via the cumulative magic of countless public service announcements, I know violence isn't always the answer. So think carefully, developers, because you might just be shooting yourself in the foot when you hand me that gun.