The Game Boy: The Future of Gaming As Predicted by E3 2011, Pt 2
Hackers

Now: Hollywood-style hackers didn't access E3's kitchen appliances and terrorize attendees with magical toasters or anything, but the specter of hacking certainly loomed heavy over the show. Sony, especially, had to publically yank its pants back up after hackers caught the publisher with said trousers around its ankles for a painfully lengthy month.
The Forecast: Sad to say, hackers didn't send the gaming world an apology cookie basket and ride off into the sunset after pulling the plug on PSN. Nope, that whole debacle pretty much painted a target on the gaming industry's back, and in just a few weeks, hackers (by which I mean mostly LulzSec) have punched nice, big holes in Nintendo, Epic, Eve Online, Minecraft, BioWare, Battlefield Heroes, and more. You'd think, then, that reading between the lines would be simple. But since hackers keep barging in with relative ease, it's evidently not. So here, let me spell it out: Get better security. Dig a moat. Plant landmines. Breed a giant, three-headed dog. But don't just leave customers' data flapping about in the breeze. This sort of creaky complacency kills user trust, and in an increasingly online-centric environment, that may as well be a death sentence.
As for Sony itself, I can't complain too much. Yet. Initially, the console-maker dropped the ball, grabbed a shovel, and attempted to direct the ball into the center of the earth, but it at least acknowledged its screw-up. After that, Sony smartly dedicated most of its press conference to a solid-ish game lineup, forgoing a two-hour grovel-fest in the process. Because, seriously, what would have been the point? You can only say “sorry” so many times before everyone decides you're an extremely broken record (See also: Microsoft's track record with Games for Windows). On top of that, the gaming industry is – for better or for worse – quite forgetful. As a result, a large number of gamers are quick to forgive, even if they don't mean to, per se. So then, depending on where you're standing, Sony's either moving forward or sweeping its problems under the rug. Maybe a little of both. Regardless, it looks to be on a decent (if not exactly mindblowing) track so far.
Absurd Accessibility

Now: Quick! Press “A” or this paragraph will throw snakes at your face! Oops, too late. But it's OK, because a roving honey badger snatched the snakes out of the air at the last possible second. So what was the point of all that again?
The Forecast: For years, gamers and critics alike have derided “pointless” mechanics like quick-time events. For years, the gaming industry has somehow misconstrued that as “Oh yeah, we totally love those stupid, terrible things. We also enjoy punches to the gut and long walks on the beach shortly after having our legs broken.” During this year's E3, though, things reached a fever pitch, with games like Need for Speed: The Run upping the ante with “variable quick-time events.” In other words, even if your fingers grab a nearby phone and dial 911 for crimes against decent game design instead of hitting the “A” button in time, the QTE still goes on – just with a slight variation. Oh no! Your character sustained a minor wound, etc. Meanwhile, Tomb Raider was an especially harrowing series of QTEs and – shortly before the show – LA Noire frustrated players with oftentimes nonsensical “everybody wins anyway” interrogation sections.
Why? Why do these things at all? Sure, I'm all for cinematic flair and allowing a wider audience to experience your game, but this is just lazy. Instead of designing an engaging game, you're just putting the whole thing on autopilot. If you're so worried about non-gamers dropping dead and then dropping their controllers, you could always make some sort of optional QTE-heavy “cinematic” mode. But don't use accessibilty and whatnot as an excuse to skip out on the part of game design where you, you know, design a game.