Future Interfaces: 15 Peripherals Straight Out of Science Fiction
Futurists, computer scientists, and trendsetting analysts all agree – the personal computer, particularly in its current configuration, probably won’t be with us too much longer. And we understand the reasoning. The PC is a space hog in a world where space is increasingly at a premium, it's an energy hog at a time when energy is both costly and precious, and it's no longer the driver of the technology industry it once was. That honor now goes to all those nifty little pads and pods and tabs we suddenly can't seem to live without. The long-in-the-tooth desktop, meanwhile, has already been relegated by some to dinosaur status.
Yet as much as it's been beaten down, as much as its fate seems sealed by a world that now craves mobility and a technological revolution that's now revolving in other directions, the PC isn't going anywhere anytime soon. It remains the workhorse of the workforce, the finest tool in the arsenal for visual arts, and the panacea for non-console gamers everywhere.
Having said that, the PC is clearly entering a state of flux. And as it does, we thought we'd take a look at what might (and in some cases, will) happen to those devices that surround the granddaddy of high tech. For as much as the familiar PC "box" will shape-shift over the coming years and decades, so too will the peripherals that allow us to interact with it.
Here then is a rundown of fifteen peripheral devices and concepts we feel are notable for their evolutionary stance, even if they may be flawed in current form. We've loosely arranged them in order of when they have – or when they might – be available in the consumer marketplace.
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B1Gx5MurF
August 29, 2011 at 2:17pm
How was the Microsoft kinect left off this list? its here, it works, its got a large user base, and end users have hacked it to be useful is all sorts of applications. I was an early adopted, and I've heard it described as feeling like the future was already here.
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Asterixx
August 28, 2011 at 10:57am
Voice recognition replacing keyboards? Really? Did it ever occur to anyone that people might not want to talk to their computers, that sitting there talking to an inanimate object might make people uncomfortable (other than swearing at it, of course)? Or that people might not want to audibly broadcast what they're googling? I know my partner probably wouldn't appreciate it if I was saying this post aloud while he's trying to watch TV...
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stradric
August 30, 2011 at 11:49am
+1. I hate voice controls. Not only is it awkward to announce what I'm doing, but it's distracting to others. Plus, voice rec'n tech has yet to even reach 70% success in my practice. "Phone, Call Home" "Calling your ex-wife..." "no, no, cancel, cancel!!!" "Hello?" "Fuck"
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warptek2010
August 27, 2011 at 8:51pm
For some reason my instincts tell me the move to eliminate things such as keyboard, mouse, display etc... are primarily motivated by or for non-computer literate or moderately computer literate people. I know myself and most power users/enthusiasts would not stand having their mice or illuminated keyboard taken away.
This thing with gesture computing... I've seen it in movies, I've seen it on tv and in trade shows and it still fucking looks assinine silly. Just leave my mouse and keyboard alone...PLEASE
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fishead
August 27, 2011 at 2:52am
Einstein once said "Our technology has far exceeded our humanity".Truer words have never been said.
Take me back Mr Wizard I've had enough.
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thetechchild
September 02, 2011 at 6:26pm
They require hands, training, and excess usage throughout your lifetime will end up giving your carpal tunnel. Hopefully, medical advancements will fix that.
Good neural interface technology has no speed limit, requires no training, makes no noise, requires less bulky hardware, and is hands-free. An improvement in all aspects except the necessity for very good filtering and reception of thoughts.
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thetechchild
August 25, 2011 at 10:00pm
Sufficiently advanced neural interface technology (with input and output available) pretty much makes everything else on the list completely obsolete. Touch screens, motion sensors, holograms, etc., are all pretty useless compared to direct thought insertion and detection. 3D printing is the only thing on the list not completely obsolete in comparison, since I somehow doubt that physical beings are OK with living 100% in virtual worlds and being so intimate in the usage of devices (I mean, can you imagine neural ads?)
And yes, 3D printing is available (small-scale) to consumers for sub-$200 prices (see RepRap).
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james888
August 29, 2011 at 6:20pm
I also said that they exist and even provided a link in my previous post
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compro01
August 26, 2011 at 7:33am
Ones that print in ABS plastic via fused deposition, yes, but not the metal sinstering kind like they show here, which cost several megapennies.
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james888
August 25, 2011 at 1:38pm
I read about the ocz nia. Then a week later just had to get one. Played with it for a few weeks. It really does work. It is more of a controller where you use your face not your mind. Although I could make the alpha 2 wave go up on command. I could play quake reasonably well. More complex games not so much. Even googles earths flight simulator was a pain when you suddenly lost control.
They do have 3d printers for consumers. Well built for consumers or anyone as it is still really expensive. Its open sourced completely. Even on how to build it yourself. http://store.makerbot.com/
Has a video on the site of it
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Skrýmir
August 25, 2011 at 1:30pm
The Emotiv Epoch is the superior of the 3 products that offer a "neural-interface" right now to consumers, and it wasn't even on this list. OCZ's product is the same thing Atari was doing in the 80's it responds to muscle impusles not brainwaves.
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