Five Things You Need to Know About Dungeons & Dragons Online: Eberron Unlimited
Posted 07/18/09 at 12:30:50 PM by Nathan Grayson
MMOs are a dime a dozen these days, but what about quality MMOs that don’t even cost a dime? Those, of course, are a tad harder to come by. That’s where Dungeons & Dragons Online: Eberron Unlimited comes in. Formerly a subscription-based MMO, DDO’s knocking down its “You Must Have This Much Disposable Income to Enter” gate and letting everyone join the party. Thinking that’s all DDO has going for it, however, would be a grievous mistake. Why? Well, we’ve got exactly five reasons. Convenient, right?

1. Anyone can play it
No, seriously, anyone. During our time with the game, we were amazed at how carefully Turbine smoothed over many of the bumps on the road to MMO enjoyment. Most noticeably, the game now includes a context-sensitive hint system that nudges you in the right direction based on what you’re doing. So say you’re stumbling through your first dungeon and walk right into a fire elemental. Demonstrating your incredible knowledge of cultural idioms, you decide to fight fire with fire, literally. This, however, only heals the elemental. In this case, the game would point out that you’re doin’ it wrong, and tell you to use a different type of spell.
The game also includes pre-generated class paths for players who don’t understand D&D’s rule set, and dungeons that tailor themselves to your party’s particular setup. So say, for instance, that your cleric just left the party. In any other MMO, you’d be hurting something fierce for a healer, but in DDO, the dungeon will alter its setup, making sure that your healer-less party still has a shot at success.
Sounding a bit too easy, hardcore players? Well, fear not, because dungeons come packed with multiple difficulty levels, with rewards to match.
2. The DDO Store doesn’t wreck the game
Far from it, actually. The DDO Store, which allows you to purchase in-game items using out-of-game cash, is neither game-breaking nor obnoxious. For the most part, the Store deals in adventure content (dungeons) and small-time items (healing potions, slight XP enhancements), which means that buying your way into the big-time is impossible. If it’s phat lewtz you’re after, you’d better be ready to actually play the game, instead of just inserting a coin into some mythical instant gratification slot.
Even better, DDO actually rewards you with Turbine Points (DDO Store currency) for the simple act of playing. You are, in essence, being paid to play. Or you can opt for an all-access VIP membership (read: subscription) which grants you a monthly allowance of Turbine Points, in addition to a bunch of extra adventure content.

3. But wait, there’s more!
"Eberron Unlimited" isn’t just some ye olde way of saying “Hey guys, now DDO’s free-to-play!” It’s also throwing a new class your way, known as the Favored Soul. Along with being a lightning rod for pro-nerf comments like “Well, it’s obviously Turbine’s favorite class,” the Favored Soul presents a Paladin-ish menagerie of melee and magic. Bop, heal, thwack, heal, biff, heal, etc.
In addition, Unlimited raises the game’s level cap up to 20, which our in-game tour guides described as “more like 80 or 90 in a non-D&D-based MMO.”
On top of all that, the update adds new adventure packs, one of which we were able to see. Located in the twisted nethers of a place called Shavarath, the Plane of Battle – as it’s known – is for experienced adventurers only. Even with a little press perk called “immortality,” we managed to lose our full health bar upwards of ten times while running through the place like a toddler through a toy store made entirely of sharp objects and blue cleaning liquid. Obviously, then, even if you’ve stuck by D&D Online since day one, Eberron Unlimited has something new to offer you.
4. It’s D&D
If you’re ready to turn in your pointy ears and quit fantasy MMOs once and for all, honestly, Eberron Unlimited probably won’t change your mind. But if you’re only starting to yawn at the prospect of another sword-and-sorcery-themed dungeon-runner, Unlimited might set you back on the path to proper MMO addiction. See, DDO isn’t simply Dungeons & Dragons in name only; it is, instead, a sort of cross section between MMOs and D&D. So the combat feels like a surprisingly action-packed MMO, but operates under D&D’s rule set.
Such adherence to the source material, then, means that DDO’s not just a mindless hack ‘n’ slash. Dungeons incorporate a puzzle-solving element and – depending on the situation – certain classes’ skills are needed to help the party progress. In other words, you’re not merely building a mean, potentially green combat machine; you’re building a character.
For instance, during our time with the game, we encountered a room full of tomes – one of which would let us finally nab our main objective. However, each one required a different skill to interact with properly, and would spring a trap if rubbed the wrong way.

5. It’s actually free
There are, believe it or not, no real strings attached here. As a free player, you can level all the way to 20, see most of the game’s adventure content, and interact meaningfully with other players. No money – subscription or Store – required. What have you got to lose?
Recommendation – Really, you’ve got no excuses. The game’s free, after all. At least give Eberron Unlimited a try when it launches next month. Honestly, though, we really liked what we saw, and not simply because the game’s easy on our wallets. It’s a fully fledged, fun, fairly unique MMO. The fact that it’s free, then, is merely icing on an already very attractive cake.
Want to know more about DDO: Eberron Unlimited? Then check out our in-depth interview with DDO developer Turbine!
What about the level cap?
Submitted by VaMage on Mon, 07/20/2009 - 1:35pm
I've played the game since 1981, my group still plays pretty much every Sunday, and taking forever to see 20th is no big deal because that's not what the game is about.
I remember the caps in the Gold Box series from SSI, but they didn't
matter because you would pretty much hit them and be done with the game
anyway, ditto for Baldur's etc.But, I've read that on-line it's a different story, doesn't either hitting the cap, or having levels so far apart that only an uber-grinder will ever level up, hurt the game? What keeps you interested? I know this cost the game some players when it opened, so I'm wondering what's different now.
VaMage
American by Birth, But Southern by the Grace of God.
Okay, so how do they make
Submitted by Muerte on Mon, 07/20/2009 - 11:13am
Okay, so how do they make money on this?
I really don't want to spend a lot of time on a game only to find it had a flawed business model so all my time is wasted because the game has to close. or they have to change to a subscription because they can't make enough money in their present business model.
In fact, they will have so
Submitted by Sarr on Mon, 07/20/2009 - 11:22am
In fact, they will have so much more players with this model, that they will most likely earn much more than ever, even when most players will pay less or nothing at all.
That's a pure win situation. The way it's implemented seems absolutely risk-free.
Check exact details here, Ten Ton Hammer has interviews with in-detail explanations:
http://www.tentonhammer.com/ddoCheck also DDOCast.com for DDO news, podcast, reviews, pics and videos:
http://www.ddocast.com/This is a PodCast and news site for D&D Online run voluntarily by players. Be sure to check it out!
6th thing i need to know about DDO
Submitted by mattman059 on Sun, 07/19/2009 - 1:55pm
Why my downloader agent never worked. I was a beta tester..never got to beta test.
You should ask on Beta
Submitted by Sarr on Mon, 07/20/2009 - 11:18am
You should ask on Beta forums or check in Technical Suppor beta forums section. I've never had such problems and different PCs, even played and installed DDO:U on laptop.
Today went another patch for DDO:U Beta, pretty big and positive changes:
http://forums.ddo.com/showthread.php?t=192285
Now that the NDA is over, as
Submitted by Xyphus on Sat, 07/18/2009 - 6:19pm
Now that the NDA is over, as a beta tester for the game, I can say that it is a blast to play. The store does not break the game in any way and works as advertised. You can either grind your way through without paying a dime and still have access to pretty much all of the in-game content, or if you do opt to spend some cash you can get a quck path to some of the unlockable items like the Drow or the Favored Soul. (You can still get to those classes or races just by grinding, so don't think you *have* to spend money...)
I am quite stoked for when the game goes live. I'll be a little sad to see my Drow Ranger from the beta go bye-bye and have to start over fresh, but I think it will be worth it to start over again now that I've had time to get a feel for what works and what doesn't... (But I will really miss that bow I worked so hard to get with the extra 1d6 lightning damage...) :)
Oh, and as for the content that you get "stonewalled" on, I really haven't run into much of that. There are some quests you have to purchase the content for, but if you're used to playing the pnp D&D game, it's really not much different than having to go out and purchase a module if you don't have it in your collection. And having spent quite a bit on modules in my day, I'm not really as miffed at that as I once thought I might... If you are in a party and one of the players is a VIP, they can always give you a game pass to join in on the module...
There is plenty of "free" content, so you really won't feel like you're being cheated out of anything...
only half true
Submitted by crossmr on Sat, 07/18/2009 - 5:40pm
Several people in the beta have commented that the DDO store has a significant amount of locked content and there is no way before trying to begin a quest to find out if you need to buy it. They report going through the motions only to be stonewalled as they're suddenly told they have to pay to continue. Yeah, sounds pretty awesome to me. I can't imagine how that'd wreck someones time.
As for it being D&D no it isn't. D&D isn't just a rules set. D&D is also the worlds in which you play. No one has ever had a DM run a game where the land is crawling with heroes all doing the same thing over and over.
I am beta tester, that's not true what you've heard crossmr.
Submitted by Sarr on Sun, 07/19/2009 - 2:32am
I won't write much, just confirm what an actual beta-tester like me wrote - Xyphus.
The
game is stunning, fun, fast with fierce action, plus innovative and
original. Though you've seen it all? All Fantasy MMO's are the same?
DDO will surprise you with features you won't find anywhere else.Need
to use your skills to find a secret passage in normally looking wall or
dead end? Use "Search" skill, which you can train and which uses
Intelligence of your character. Of course, Barbarian may smash skulls
pretty good and easy, but won't use that Intelligence rune to disable
the trap thay might fry him. Nor will he be able to resist much
"Mind-controll" spells, so from a deadly monsters slayer, he might
become a fierce party - doomer ;). Though he can still find magic items
which will make him more resitant to such things or even immune.Or,
maybe you think that blades in trap before you look to deadly to risk?
Ask a rogue, or if you're a rogue - try to disable this trap. You can
succed, you can try more times, and you can critally fail too - this
will destroy the trap-control box you've found, and may even cause you
some damage! But who said adventurer's life isn't risky? Fun, but risky!And
there's tons of that. Simply put, no other game offers so much
environmental interaction, so much fast-paced action (to which you can
use your wits - tactics may keep you alive in times of dread!) and that
kid of "party bond" that develops in DDO. Even with random party,
people learn to trust each other, rely on each other etc, especially on
Hard and Elite difficulties. Quick and easy to make friends.D&D Online: Eberron Unlimited - My honest recommendation.
My Twitter: http://twitter.com/Sarr
Xfire Videos of old version of D&D Online (new videos WILL come though):
http://www.xfire.com/profile/sarr77/videos/ddo/
My musician page: www.myspace.com/sarr77
Wow
Submitted by AZWizo on Sat, 07/18/2009 - 2:42pm
Wow, that is amazing, I had no idea dude, none whatsoever!
RT
www.anonymize.tk
I'll have to drop in and
Submitted by jcollins on Sat, 07/18/2009 - 9:54am
I'll have to drop in and check it out again. It's been a long time since I've played it. I had done pretty much all the content way back when and gotten seriously bored. Their main issue was very very little content, so it was easy to max out the level and see everything pretty quickly. The only way to advance was to grind through the same quests over and over.
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