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Everything You Need to Know about Nvidia’s 3D Goggle Gamble

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Take note, Rainier Wolfcastle, because these goggles may actually do something. Nvidia’s latest visual computing venture is a serious foray into stereoscopic 3D, a technology that has not found success among mainstream consumers (or even enthusiasts) in recent history. 3D movies and gaming at home have always been seen as gimmicky, a perception that can largely be attributed to the fact that you have to wear some pretty goofy glasses to experience the effect. In fact, past iterations of 3D stereographic technology (including efforts by the now-defunct company ELSA) have been especially troublesome because they required bulky headgear (that had to be tethered to your PC) that had a tendency to give gamers headaches after just a few minutes of use. Nvidia wants to reinvigorate the 3D stereoscopic market by developing its own glasses hardware and driver software, which they hope will avoid the pitfalls of previous efforts.

Do we have the technology to make stereoscopic 3D tech practical? And more importantly, is this something that, as a gamer, you’d be open to embrace?

You’re not going to be convinced unless you try these in person, which we did at last month’s NVISION festival. Nvidia gave us several opportunities to try out the tech, once during their CEO’s keynote address (on a cinema-size screen), on a 73” Mitsubishi DLP television, and also on a new 120Hz Viewsonic LCD display. The three-dimensional effect is definitely incredible, especially with the larger displays. We saw Call of Duty 4, Age of Empires III, and the racing game GRID demoed on these units, and each game was significantly enhanced with the use of 3D.

The illusion was most convincing in Call of Duty 4, which uses depth-of-field blurring for objects in the distance (especially when we aimed down the ironsights of a rifle). In the real-time strategy game, the HUD controls popped out of the screen, making us feel like we were looking through a window onto the battlefield. And in GRID, when cars spun out of control, they weren’t tossed off-screen, but at us. The point is, if a game is rendered with 3D graphics, it can take probably advantage of 3D stereoscopic technology. And with Nvidia’s new hardware solution, 350 new and existing games will work out of the box, with no game-specific drivers required.

We talked to Andrew Fear, the product manager of GeForce Stereoscopic 3D, to get the full scoop on why this isn’t going to be just another fad.

Q: How would you summarize 3D stereoscopic technology for someone who's never used it?

Andrew Fear: NVIDIA GeForce 3D stereoscopic 3D technology is an NVIDIA software and hardware solution which takes standard Microsoft DirectX games and converts them to stereoscopic 3D for an incredibly immersive gaming experience. Now all of your games are have depth information that goes into and comes out of your monitor. One of the best things about this from a gamer’s standpoint is that we are using the standard 3D games they are playing -- we are not requiring special versions of games to get this experience.

Q: How does it work?

AF: The NVIDIA GeForce Stereoscopic 3D driver works at the lowest level by taking 3D game data and rendering each scene twice – once for the left eye and once for the right eye.  Each eye image is offset from each other for the correct viewing. The GPU then sends this data to a 3D Ready display. These displays show the left eye view for even frames (0, 2, 4, etc) and the right eye view for odd frames (1, 3, 5, etc). NVIDIA 3D glasses then synchronize back to the 3D Ready display and present slightly different images to each eye resulting in the illusion of depth and an incredibly immersive experience for games.

Q: What software and hardware is needed?

AF: You’ll need a PC with the following:

  • An NVIDIA GeForce 8800 GT GPU or better
  • Windows Vista 32-bit (64-bit support coming soon)
  • Standard Microsoft DirectX game that NVIDIA has preconfigured in our driver (to date NVIDIA has preconfigured over 350+ games).  
  • A supported 3D Ready display.  To date we have announced support for ViewSonic® pure 120 Hz LCDs and Mitsubishi DLP® HDTVs.
  • NVIDIA stereoscopic 3D active shutter glasses (coming soon)

Q: How does the current generation of stereoscopic 3D tech differ from what gamers saw 5 years ago?

AF: You no longer have to crank that little handle on the glasses.  Just kidding. The new software technology we are working on has come a long way. Today our driver supports NVIDIA SLI, GeForce 8 series, Windows Vista, and DirectX 10.  So it’s a cutting edge, terrific gaming platform to start with.  

Our driver now supports the latest Zalman Trimon 3D Ready displays and will add support for new 3D Ready displays (ViewSonic and Mitsubishi) working with our new 3D glasses laster this year.   The underlying technology works the same, but the experience has improved with support for more games, more graphics cards, and new hardware.

Q: How does game integration work? Will patches or special game profiles be required? Is it compatible with both Direct3D and OpenGL?

AF: NVIDIA GeForce stereoscopic 3D technology was designed to work with virtually all DirectX 7, 8, 9, and 10 games. The driver automatically converts standard 3D games to work with 3D Ready displays.  There is no need for patches. In fact, more than 350 games work well with our technology out of the box.  NVIDIA is also working with game developers to ensure that new titles work properly with our stereoscopic 3D technology out of the box.   Right now, we do not have OpenGL support but will be working to release it soon.

Q: We saw demos of the technology running in a real-time strategy, shooter, and racing game. How does the technology know how to differentiate between game genres to ensure that 3D looks right?

AF: NVIDIA’s software team analyzes games and correctly configures the settings based upon the type of game you are using.  So the great thing for consumers is that we’ve done all the work for you, so you can get gaming in minutes.

Q: How will users be able to calibrate 3D?

AF: One of the biggest limiting factors in previous solutions for gamers was that they required meticulous calibrating when setting up your display and glasses.  With many advances in technology, a lot of that setup can be done automatically now since we can detect the displays, glasses, and games.  That being said, end users still have full control over the amount of 3D depth (sometimes called eye separation) for all of their games.  So end users can configure these settings directly in a software control panel.  In our new solution launching later this year, we will also provide a scroll wheel on the back of the wireless emitter that lets you quickly “dial in” the level of 3D depth to your taste.

Q: Will this work with someone who wears glasses or contact lenses?

Users who wear glasses and contact lens should have no problems with our 3D glasses.  In fact, our glasses were designed from day one to be easily worn over most types of glasses frames, so you can comfortably wear both. In addition, we will provide different nose piece attachments when the glasses ship so you can select the nose piece that’s most comfortable for you. We tested our design among scores of eyeglass users leading up to and including NVISION, and every glasses wearer had no trouble wearing our 3D glasses over their prescription ones.  Contact lens users won’t be affected and can wear our 3D glasses with no problems.

Q: Is the effect nauseating after prolonged usage?

AF: Only if you’re looking at a nauseating image :). The experience of playing a game in 3D can be so convincing that those new to it may feel slightly disoriented at first. This varies considerably, because everyone is different. Some people get car sickness and others don’t. It’s the same thing with 3D – some people can feel disoriented while others aren’t affected. Typically most people have a negative experience with stereoscopic 3D gaming for two reasons: low refresh and too much 3D depth.

Our new 3D glasses solve the problem of low refresh rate because they are designed to work with LCDs and DLP HDTVs which operate at a higher refresh rate.  Most gamers are extremely comfortable at these settings.  

Too much 3D depth can also cause eyestrain since your brain needs time to adjust to dimensionalized data on your monitor.  If you think about it, all of your life your brain has been trained that it only has to focus at the depth of your monitor, even when you are playing 3D games.  However in the real-world, your brain in trained to change its focus on objects at different depths all of the time and you do not experience any problems.  

So if you think about it, we are just retraining your brain to now be able to focus on your monitor knowing that objects go into and come out of the screen.  To help ease this transition for users, our software always starts off with a lower depth amount.  We tested this level with end users and found it was a good value for people experiencing stereoscopic 3D for the first time.  We also found that most people’s eyes adjust fairly quickly after about fifteen minutes and generally want to turn up the 3D depth after that.

We’ve done extensive testing with our new glasses and 3D Ready displays, and we’ve found that experienced users can easily play a game for 4 hours or more without feeling eyestrain or disorientation.  

Q: What are the technological limitations of stereoscopic tech? Will more than one person be able to see the game in 3D at once?

AF: Absolutely, that’s one of the things that’s so cool about it. If you’ve gone to a 3D movie recently, you’ve seen how the audience reacts when characters and objects appear to jump out of the screen. You can also enjoy the same sense of amazement playing games with your friends or family. It definitely makes games more interesting to watch.  At NVISION, we demonstrated stereoscopic 3D gaming on Mitsubishi DLP HDTVs and we had more than eight people using our 3D glasses at once, all watching the same game.  Our 3D glasses use a wirelress IR receive to synchronize back to the monitor and PC, so the amount of users that can game at once is literally how many people can you fit in your living room!

Q: What kind of GPU processing power is required to render stereoscopic images? How are framerates affected?

AF: We recommend a GeForce 8800 GT-level GPU or faster for a good stereoscopic 3D experience because our 3D technology must calculate two versions of each frame to render it correctly.  For this reason, there will be some performance impact running in a game in stereoscopic 3D mode. With a suitable GPU, the gameplay experience is still fast and immersive.

COMMENTS
avatarPlease fix the title...

No, this is not, exactly, "Everything" I need to know about the product.  Right off the bat, they don't tell us what it will cost (not even a general target).  I understand that they haven't figured that out yet, but the title of the story sets a high bar.

More importantly, they dance around the issue of what monitors this will work with.  I understand that it is in their best interest to push us into buying all new equipment, especially if you're talking to Veiwsonic reps, but there are plenty of monitors already sitting on peoples' desks which have sub-8ms gtg values (including mine) .  What would bring me very close to knowing "everything" I need to know about the new nVidia shutter glasses is a clear answer whether or not my new 27.5" Hannspree monitor, with a rated value of 3ms gtg, will work. 

 If they could get around to answering both of those questions in a prompt manner then they'll, almost certainly, have locked, not only a shutter glass sale from me, but also a new top-end video card sale.

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avatarrar I can't wait,

Eh I can't wait! But I'll have to buy a new TV.. d'oh.

And yar it's not 'everything' as the title suggests, but oh well.

As for you're gear;

sub 8ms GTG does not mean your screen is capable of displaying acceptable stereoscopic goodness!
I assume faster gtg would improve the stereoscopic quality though (less ghosting etc).

The Refresh rate is the limiting factor of most current Screens, since most desktop and TV's are 60hz.
The glasses 'block' one eye at a time - switching rapidly between eyes to block the wrong view angle being seen from the wrong eye. So essentialy you are cutting the reresh rate in half - the whole "left eye see frames 1,3,5, right eye see frames 2,4,6" bit.

So unless you have a 100hz (50hz per eye should be acceptable) or higher (120hz would be my prefered minimum to use) capable screen they you will need a new one.

The cost? I can't say what they are gonna do.
But shutter glasses that are currently on the market start from around 80$ AUD (maybe less now) upto 150?
or go for some Goggles which have been available that I've seeon from as low as 500$ AUD upto thousands
Unfortunatly as mentioned above your other equipment has to support the requirments as well.

The experience... I think it's awesome.
There is a fairly easy way to get a taste of what it's like with out owning any special gear.(works for most people, but not all)...
First be warned that I find this technique good for a quick taste only, more than 30seconds or so can make you feel sick or strain your eyes (it's alot harder on your eyes/brain than using the googles)
Anyway, First you need to find a stereoscopic image - then use the 'cross-eyed' technique which you can find on google.

I spent a bit of money on a big CRT monitor with high refresh, shutter glasses, a fast PC etc so I could play games in 'real 3d' and it was worth it... when it worked. I found that games that worked correctly were awesome, some better than others.
World of Warcraft was awesome.
Some shooters were amazing, while some were pretty average.
GTA San Andreas was sweet :D
Unfortunaly back then drivers were limiting at times and caused me issues.

Sideffects people complain about?
You do have to take it slow and get use to the seperation and convergence settings - which as it said in the article they have been looking at.
Most people have no idea about these settings and just complain about headaches, eye strain and it makes them sick...
If you start off with almost none and build your way up over a month of so you can use higher settings with out the side effects.

Anyway, I just wish people would stop dismissing it so easily when everyone I know that I showed stereoscopic images and games to with the correct settings for them (being new to it) all loved it.

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avatarSAME as directx 10.

lol vegan....true...I think that this is a step in the right direction. To me it seems that Nvidia is determined to stick to this tech and see it through...yes it might seem a little costly and everything to everyone...but what did everyone do when directX came out? Buy new stuff when they didnt know what a hue problem it would be. But look at directX 10 and vista now.. they both work fine with me and i wouldnt go back to XP. But i think this is a commitment Nvidia has made to make this work.

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avatarIt's one thing to create

It's one thing to create technology that functions as it "should" (finally), but another thing entirely to integrate it in such a way as to actually improve the experience of a game that's already good on it's own merits.

When/if that ever happens is when the dollars will come out of my pocket.

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avatarUnless it works on my current setup...

Personally I'm glad for Nvidia. However I won't run out and buy a 3d card to support this, a new monitor, a new LCD TV.... heck maybe a new computer just to support it. As much as I'd LOVE to see 3D make a comeback (expecially 3D video, so we can get the 80's 3D movies out on DVD), I'm not willing to buy a new setup for it, and neither are the others in the majority. Take a lesson from Blu-ray, develop a low-cost alternative that works with the current setup (like a 7x+ GeForce and a regular LCD/HDTV).

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avatarThis is interesting.  I

This is interesting.  I had the opportunity when I was working on my Master's to work with a combination of LCD Shutter goggles with a haptic display.  I was very impressed with that system.  It seems reasonable that even better systems should be available now.

 I am very disappointed that the system requires klutzy, failed-product, Windows Vista.  MOST GAMERS, myself included, absoulutely will not go near Windows Vista for gaming.  Nvidia needs to develop the product primarily for Windows XP.  They also need to support all LCD displays, not some special, over-priced, 120-Hz model.

Nvidia should work on getting their product to be compatible with Linden Lab's Second Life, which relies heavily on opengl, as well as DirectX, together.

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avatar6 years ago I bought the 3D

6 years ago I bought the 3D glasses used on nvidia drivers with CRT monitor. It was nice, I used it on my racing games all the time for at least a year(can't remember when I quit). I could see the game in 3D poping up from monitor. The most impression I had was I could see the turns and corners when looking directly instead looking like flat surface. I rarely get any headache back than so if the tech becomes more mature I sure would like to do it again.

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avatarinsulting

I've used shutter glasses on Nvidia for years, with CRT's and projector.

I've used anaglyph on TFT

I have a HMD which functions the same as shutter glasses.

N-VIDIA intentionally disabled support for all the above over version 91.31 for all devices except the TFT they recieved funding from. however by breaking a video cable pin to stop the driver being able to detect the monitor, they are useable again (and work fine on the geforce 7xxx series)

 They are now reselling this technology, as their own, even though 120hz shutterglasses have been available for a decade, and most good CRT's were capable of this. but guess what... now XP doesn't support it, even though it had done in the past, And it sounds like Anaglyph and non nvidia-approved shutterglasses are getting the boot too..

 most of the stereoscopic community have given up on nvidia (the've not released a viable stereoscopic driver for 3 years) and are pinning their hopes on iz3d to add back what nvidia intentionally broke

 

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avatarIt's Marketing-tastic!!

Q: How does the current generation of stereoscopic 3D tech differ from what gamers saw 5 years ago?

A: The Marketing and Legal departments allow me to state unequivically:"Now with turbonium!  Also, Green is the new Orange..."

 

I just can't believe this B.S. is newsworthy. 

No doubt it works better.  With incremental hardware upgrades (including the monitor) and new drivers, it would.  Since people were still getting headaches, last I'd heard, wouldn't it have to??  

OTW, it'd basically be vaporware.  I really don't see anything new here, but the broader compatibility and support to go with the larger resolutions.  It seems to be more about "wouldn't it be great, if this works like you'd hope?"

Get back to me, when you've used them for 30 days.

 

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avatar"the HUD controls popped

"the HUD controls popped out of the screen, making us feel like we were looking through a window onto the battlefield."

That doesn't sound very realistic. Are there soldiers out there carrying around windows that I don't know about?

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avatar$500

I'd pay $500 for a 22 inch and the controller and glasses.  With HDMI.  No 9 pin, no s-video and for pete's sake...NO SPEAKERS.

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avatarI think its great that 3d

I think its great that 3d was come this far, however most people are not gonna shell out the extra cash for the 120hz monitor and the glasses. Offering them in a bundle might help though. I would love to try it though.

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