E3 2008: The John Carmack Interview. Rage, id Tech 6, Doom 4 Details, and More!
Posted 07/15/08 at 12:00:35 PM by Will Smith

John Carmack conjures up graphics magic for Rage
MPC: Are you using DirectX 9 equivalent? For Doom 4 as well?
JC: Yes to both. It’s one of those things I get asked a lot. What’s big and exciting for DirectX 10 or DirectX 11? There’s not a whole lot of… really not a whole lot. The big touted geometry shaders were in many ways, a mistaken belief that people desperately wanted to create stencil shadow volume.
There’s a tough thing with that. You get a bunch of people who make APIs, and they think “it’s my job to make APIs. I make new APIs every year.” There’s a reality of approaching a functionality curve, and the DX9 level gives us a whole lot of stuff where it’s not like before, even at the DX7 functionality level. Graphics programmers have tried every possible configuration, and they’ve tried every state and know what happens when. But, as soon as you get programmability in there (as happened with DX9) you’re writing code now. The code is limited, but we’re so far from exhausting the possibilities.
Sure, when DX10 hardware is ubiquitous and that’s our baseline platform, we’ll find something useful to do with all that extra hardware. It’s not like we’re saying “no, we won’t use this”.
MPC: Do you think we’ve reached a point of diminishing returns with regard to graphics?
JC: There’re interesting things to talk about in that direction, [for example] with Quake Live. We’re taking this ancient graphics technology, it’s nine years old, but we’re wrapping it in this other way to innovate, with the website interface for all of that. It’s clear that there are certain types of games that we’re past the curve for the benefit. For the highly competitive games, competitors would crank the detail all the way down, sometimes going too far. It’s cool that we’re running those games now at 60Hz on 2 million-pixel monitors.
There’s still value to be gained at the high end with graphics. We’ve got some wonderful looking stuff with Rage where we can do things with the environments that people have never seen before. Rage and id tech 5 will make a lot of games start to look plain. We’ve seen that phenomenon with previous games, where people don’t know exactly what they’re missing until they’re shown it, but it makes some of the other things look shabby in comparison.
I still think there’s one more generation to be had where we virtualize geometry with id Tech 6 and do some things that are truly revolutionary.

MPC: How long will we see games based on id Tech 5?
JC: Through this console generation at least, I am beginning some of the preliminary research work on what we’re going to follow this up with on the following console generation. Lots of questions are unanswered about that, depending on how all the players choose their technology—whether it ends up being a Larrabee based, CUDA hybrid, or Fusion-based, there’re lots of unanswered questions. I know we can deliver a next-gen kick, if we can virtualize the geometry like we virtualized the textures; we can do things that no one’s ever seen in games before. It’s worth doing a new generation for.
MPC: So this isn’t your last engine?
JC: No. It’s interesting though, that a couple of years ago, I’d thought that maybe we were approaching something that would be a regular tool, that the performance is a driving factor. You could write something really general, but the performance is hard, even for a 30Hz game.
In some ways, our big advances are in tools. Our innovations are beyond the offline renderers. We’re doing stuff that even the offline renderers don’t.
stuff
Submitted by terryfunk4life on Sat, 07/19/2008 - 2:30am
If valve wanted money they would not of made the orange box.
id software is dead, 60hz fps gaming is a joke for nubs only
Submitted by Koogle on Fri, 07/18/2008 - 3:42am
ID software is dead to me.. 60hz gaming pfff, a lame Q3 web rehash (porting an old game into a web platform with ads must have been a great idea) welldone I wonder if mods like rocket arena will be working, because you're too bloody stupid to have gotten things right with Quake4 or even ET:QW (last game i'll ever buy with id involved i'm sure) ..so piss off john tarmack I couldn't careless about your id engines.
And the advent of lcd technology has done nothing but ruin gaming. now you got fucking nubs that think the human eye can't even see more than 60fps what a load of bullshit people will come out with to defend 60hz like its more than enough crap. Dont even get me started on the crap native only resolutions because all other resolutions you might want to use because your hardware/gfx card can't stably run at like native 1080hd+ res so running at a lower res looks like shit. CRT 100hz/100fps+ those were the days for real gamers, and still are really, but having the likes of id limit things to 60hz wow how backwards things are going.. but hopefuly someday the LCD technology might actually improve in time once they finish floggin the low end crap.
ofc its all to easy now for shity games to come out onto pc & consoles, the whole lcd market and its 60hz general maximum so many have bought lcds for the homes and for desktops just makes things so much easy for lazy assed developers to only have maintain a target of around 60fps with all the fucking fluff on screen. And Rage just from looking at it looks like a whole lot of fucking fluff with the same old gameplay!.. well I ain't buying that shit.
And I definitely won't be buying any shity console/pc ports even if the engine does make things seamless we can all see now ID has jumped in with EA in order to maximise sales onto the console platforms aswel.. so screw the modding community eh ID is that what you were saying.. i think EPiC (failure) did that and look how much of stinking flop UT3 turned out to be. oh how times have changed
think I might go support those STALKER developers with there next release because at least they a trying to stay true to the FPS pc market..
all those other fucktards like EPIC(FAIL) , EA(crysis, what a joke) Valve( steaming shit) and most of the rest of the big players they are all just trying to cash in bigger sales. And that would be ok if the actual games were anygood overal. Seems like valve are about the only ones still coming out some reasonably good long playablity games and with some modding communinty around. Unlike id and the epic failures.. :p
well thats my rant over
Bah
Submitted by CrimsonKnight13 on Fri, 07/18/2008 - 4:50am
None of your complaints hold weight. You're just griping over anything & everything about what developers are doing with the FPS genre. If you're that dissatisfied, maybe you shouldn't be gaming at all. I tire of dealing with people like you who always complain about everything that PC gaming is today. Your words reek of trollish nature and you serve no purpose here.
Dayuuuum, you can just tell
Submitted by pcfxer on Tue, 07/15/2008 - 5:16pm
Dayuuuum, you can just tell that guy KNOWS what he is doing. If I met him, I wouldn't talk, just listen and try to soak up everything he says.
i hope they dont abandon Linux
Submitted by DoctorX on Tue, 07/15/2008 - 10:38am
id has been good at supporting linux... hopefullly they dont abandon it.
Nice!
Submitted by Talcum X on Tue, 07/15/2008 - 8:27am
I cant remeber when the last time I played the latest Doom/Quake. Should spark them back up since I never completed them. Should be better this time around with newer video card installed now.
***********
Every morning is the dawn of a new error.
or maybe not
Submitted by nduanetesh on Tue, 07/15/2008 - 7:22pm
I actually installed the Doom 3 demo from steam the other day thinking the same thing...that it would be much better now that I've got a better computer than it was when I first installed it so long ago. I only made it through about 5 minutes before I remembered, "oh yeah, it's ridiculously, annoyingly dark and cheesy. And they forgot to put in the fun." And then I uninstalled it. (insert Price is Right fail sound here.)
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