Dream Machine 2011: How We Created the Best PC Ever
Sexiest Rigs in Dream Machine's History
While unadulterated power and performance are a given in any Dream Machine build, aesthetics play an important part in setting our annual homage to excess apart from the pack. Still, some stand out more than others in looks.
DREAM MACHINE 2002

This DM was inspired by BMW’s famous 2002 Turbo, which audaciously featured its moniker in reverse to kindly let shepherds in the fast lane know to get the flock out of the way. Besides mimicking the 2002 treatment, this box famously featured the GPU that brought ATI back in front with a vengeance: the Radeon 9700 Pro.
DREAM MACHINE 2004

Jim Saling of Smooth Creations is no stranger to the Dream Machine, having custom painted four of our premiere builds, including this year’s. DM2004 marked paint job number two in that history, rendering a Silverstone Nimitz SST-TJ03 case all the more impressive.
DREAM MACHINE 2008

The year 2008 saw the most expensive case ever used for a Dream Machine. We managed to pull off an incredible deal to procure an HP Blackbird 002 case ($1,000) and then had the entire sucker chromed by Computer-choppers.com, which cost well north of $5,000 to do. It was the epitome of bling.
DREAM MACHINE 2012
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We want to hear from you! How should Dream Machine 2012 look? What should it include? Comment below, or send your ideas to comments@maximumpc.com.
But Is It Overkill?
Three GTX 580s is a lot, we’ll admit. You’re not going to find any games out right now that’ll push Dream Machine ’11 to its limits, but that doesn’t mean this system is overkill—far from it. Here’s what’s going to take advantage of the Dream Machine’s power:
BATTLEFIELD 3
The scion of one of PC gaming’s greatest brands, Battlefield 3 will be both the first true PC shooter to come along in 2011 and (hopefully) the first game to really take advantage of the graphics hardware in a cutting-edge PC like ours. Though it’s being released on consoles simultaneously, the PC version of BF3 is clearly superior, with better graphics, larger maps, and more players per dedicated server.
RAGE
We’ve got a few misgivings about Rage. We hate to see a great (arguably the great) PC developer creating a game with a console as a main focus, but we’ve got enough faith in Carmack that we believe the game will still be able to take advantage of a PC’s extra power. Rage also marks the first use of the id Tech 5 engine, practically guaranteed to power some monster titles going forward.
UNREAL ENGINE 3
Unreal Engine 3 is hardly new (it’s been around since the first Gears of War game launched), but it’s been evolving all along. The latest batch of updates, announced at GDC 2011, includes some advanced features like deferred rendering, subsurface scattering, and image-based reflections. There aren’t any games that have officially committed to taking advantage of the new features yet, but we expect to see some soon. In the meantime, check out the amazing technical trailer (which takes three GTX 580s to run at 1080p resolution).
Dream Machine 2011 Hits the Test Track
CAN IT PICK UP WHERE LAST YEAR'S 12-CORE MONSTROSITY LEFT OFF?
Dream Machine 2011 looks great, runs fairly quiet, and its parts list is to die for. But it’s not just about looks and specs, it’s also about performance. Can this machine outpace its predecessor? After all, if technology can’t march forward in 12 months, something is drastically wrong.

And we don’t say that without first taking a really long, Jim Kirk–style pause to seriously ponder whether Dream Machine 2011 can beat Dream Machine 2010. That’s because Dream Machine 2010 was an especially monstrous King Kong of a PC. Just recalling the specs of last year’s Dream Machine is enough to make us pucker up in fear: not one, but two 3.3GHz hexa-core Xeon X5680 CPUs overclocked to 4GHz. Three EVGA GeForce GTX 480 Superclocked cards in tri-SLI, 24GB of DDR3/1600, and two 200GB OCZ Vertex 2 SSDs in RAID 0. Dream Machine 2010 was so mean, we had to feed it five netbooks for breakfast and then sweep up the tablets it crapped out all day long.
What can a lone Core i7-2600K do against that? A lot more than you’d expect. DM2011’s first victory came in our Lightroom 2.6 test where we convert a folder of raw photo files from a Canon 5D Mk II to Adobe DNG format for archival purposes. Fairly limited in threading, the benchmark favored the higher clocks of DM2011, which trounced the older DM2010 by 27 percent. That score is also a new benchmark record in the Lightroom test. We suspect that part of the win is due to the RAID 0 Vertex 3 drives. In some storage benchmarks we ran, the Vertex 3s were pushing in excess of 1GB/s read speeds and 500MB/s write speeds. No, that’s not a typo—in excess of 1GB/s read speeds! You can thank the SandForce 2 controller in the OCZ drive and the excellent SATA 6Gb/s implementation in the Z68 chipset.
ProShow Producer 4 also gave the nod to DM2011, by 16 percent, surprisingly, despite the application support for more compute threads. Clock speed and disk I/O couldn’t help this year’s Dream Machine beat last year’s in our MainConcept Reference encoding test, however—but the loss wasn’t as bad as you’d think. The dual-proc Dream Machine 2010 bested DM2011 by roughly 10 percent. Unfortunately, we were unable to run our Vegas Pro 9 benchmark on last year’s Dream Machine because of a bug in one of the app’s plugins that affects 12-core machines, but we’re pretty sure DM2010 would be favored. Once we moved to graphics, DM2010’s tri-SLI 480s ate dust from this year’s tri-SLI 580s, with STALKER favoring DM2011 by 24 percent and Far Cry 2 (mostly a CPU test at this point) also taking 15 percent. In 3DMark Vantage, the two machines split wins. In the graphics portion, DM2011 took down DM2010 by a healthy 32 percent. But the 12-core monster came back in the CPU portion, with a score that was three times that of the DM2011. In fact, the only machines we’ve seen beat DM2010 in that test are other SR2-based machines running on liquid nitrogen.
We’re happy to report that we’re mostly vindicated on our choice of the tri-SLI cards over quad-SLI. Using the brand-new 3DMark 11 test, DM2011 was able to ace all of the machines from our small form factor roundup in the July issue, three of which featured either quad-SLI or quad-CrossFireX, using two dual-GPU cards as well as overclocked processors.
In the end, Dream Machine 2011 accomplishes what we wanted. It’s the best PC you can build at this moment and it’s even fairly well-mannered. It doesn’t spool up with the sound of 1,000 fans and it uses less than 180 watts (sans monitors) while idling. We’ll call that a win.
DM2010 vs. DM2011
| Dream Machine 2010
| Dream Machine 2011
|
| Vegas Pro 9 (sec) | WNR | 2,191
|
Lightroom 2.6 (sec)
| 296
| 233
|
ProShow 4 (sec)
| 932
| 801
|
Reference 1.6 (sec)
| 1,394 | 1,546 (-10%)
|
STALKER: CoP (fps)
| 101.9
| 125.9
|
Far Cry 2 (fps)
| 177.5 | 203.3
|
3DMark Vantage Overall
| 47,179 | 45,360 (-4%) |
| 3DMark Vantage GPU | 40,601 | 53,511 |
| 3DMark Vantage CPU | 91,806 | 31,648 (-66%) |
Dream Machine 2010 consists of dual 3.3GHz Xeon X5680s overclocked to 4GHz, 24GB of Corsair DDR3/1600, on an EVGA Classified SR-2. It runs three EVGA GeForce GTX 480 Superclocked cards in tri-SLI, two 200GB OCZ Vertex 2 SSDs, and two WD 2TB Caviar Black drives running Windows 7 Ultimate.