AMD’s Radeon HD 7970: 4.3 Billion Transistors of Pure Performance
The Radeon HD 7970
Now that we’ve examined the GPU, let’s take a look at a reference-design example of the first videocard that will use it. We’ll start with power efficiency and noise, because AMD has made some notable advances on those fronts. The Radeon HD 6970 drew roughly 20 watts at idle, which was pretty good at the time. The Radeon HD 7970 card AMD provided for this evaluation, which is outfitted with one six-pin and one eight-pin PCIe power connector, idles at just 15 watts. AMD has also developed a new feature called ZeroPower that shuts puts the card into a deeper sleep state—including turning off its cooling fan—when Windows shuts off your display. In this state, the card draws just three watts. ZeroPower delivers benefits when you’re running two or more cards in CrossFire X mode, too. When your computer is simply running normal Windows stuff, the secondary cards will turn their fans off and reduce their power consumption to three watts, since they’re not driving displays. That means a multi-GPU system at idle will consume nearly the same amount of power as a single-GPU rig.
In our tests, a machine equipped with a reference-design Radeon HD 7970 card, a six-core CPU, 16GB of RAM, and two hard drives consumed just 109 watts at idle. That power consumption is incredibly modest for a machine that powerful. The 7970 draws more power under load than one equipped with AMD’s older high-end GPU, but it’s still more conservative than Nvidia’s maximum power consumption.
AMD will continue to use PowerTune technology to manage power consumption at all performance levels. One microcontroller monitors the thermal and power states of different parts of the card, and a second adjusts voltage and frequencies in real time. This allows AMD to set higher peak clock rates while remaining within the card’s 250-watt TDP rating.
AMD has also reengineered their reference-designing cooling mechanism. The fan has larger blades, and all monitor connections are on one half of the mounting bracket, leaving the entire other side free for ventilation slits. Based on our subjective evaluation, the 7970 card was substantially quieter than the 6970 card we compared it to.
Eyefinity 2.0
AMD is improving its Eyefinity technology, and some of those changes will carry over to current-generation cards. One key feature that all Eyefinity capable cards will get is better bezel compensation and new configurations, including 5 x 1 support (in either landscape or portrait configurations), which should make driving and flying games incredibly immersive. Maximum supported resolution over multiple displays will be beefed up to 16K x 16K. That, my friend, is a lot of pixels.

AMD is also improving its stereoscopic 3D support, although it will continue to rely on third-party manufacturers to produce compatible glasses and displays. The Radeon HD 7970 will drive three displays in stereoscopic 3D mode using upcoming DisplayPort 3D monitors. Reference-design 7970 cards will be outfitted with one dual-link DVI, two mini DisplayPort, and one HDMI 1.4a. They’ll support up to six displays simultaneously, although you’ll need the right mix of adapters to do that.
AMD’s new Discrete Digital Multi-Point Audio (DDMA) is another interesting feature, which could be useful in online gaming, video-conferencing, and other situations. If you’re engaged in a video conference with several other participants displayed on discrete monitors equipped with speakers, it will enable directional audio, so that when a participant on a monitor to your left speaks, you’ll hear his or her voice on that left-hand monitor. AMD says DDMA will also be useful for multi-room audio setups, so you can play a game on the computer in one room, while music is piped into speakers in other rooms in the home.
Performance
We tested a reference-design Radeon HD 7970 card using beta drivers, so bear in mind that our benchmarks are based on a work in progress. This card did not, however, come with the telltale EMI warning labels that typically mark early engineering samples. We did encounter one glitch, although it happened only once during testing, and we were unable to replicate it: When we cold-booted the system, the GPU’s clock reset to 500MHz (instead of the usual 925MHz). We used AMD’s OverDrive feature, part of the Catalyst control panel, to reset the clock to the factory default.
We compared the 7970 to three other cards: an XFX Radeon HD 6970, running at 880MHz and paired with 2GB of GDDR5, an EVGA GTX 580 SC, which is slightly overclocked at the factory to 797MHz and is outfitted with 1.5GB of GDDR5 memory, and an aggressively overclocked (855MHz) EVGA GTX 580 Classified, which is equipped with 3GB of GDDR5. Unlike our standard tests, we brought the pain by benchmarking all four cards on a 30-inch display at 2560 x 1600 resolution, 4x AA, and all settings at their maximum values.
When the smoke had cleared, the two GTX 580 cards won just a single benchmark, the HAWX2 test, which tessellates just about everything in sight. There were a few effective ties between the 7970 and the EVGA Classified, including Metro 2033 and Just Cause 2; but when the 7970 won, it generally won big. It opened a substantial lead on the Unigine Heaven synthetic test, for instance, even when we cranked tessellation to “extreme.”
AMD suggests that the Radeon HD 7970 has some clock-speed headroom, so we can expect to see factory-overclocked cards pushing the core clock rate up to 1GHz and possibly higher. That 3GB of frame buffer will come in handy for GPU-compute applications. AMD’s expects retail cards based on the 7970 to sell for $549, which strikes us as a reasonable—but not exceptional—value. AMD will also ship a cost-reduced version of the 7970, in form of the Radeon HD 7950 in early 2012, but the company hasn’t released specs or pricing on that SKU.
Specifications - Radeon HD 7970 vs. Radeon HD 6970
| |
Radeon HD 7970 |
Radeon HD 6970 |
| Manufacturing Process |
28nm |
40nm |
| Transistor Count |
4.31 billion
|
2.64 billion |
| Reference Core Clock |
925MHz |
880MHz |
| Frame Buffer |
3GB GDDR5 |
2GB GDDR5
|
| Memory Clock |
1,375MHz
|
1,375MHz |
| Memory Data Rate |
5.5 gigapixels/sec |
5.5 gigapixels/sec |
| Memory Bandwidth |
264GB/sec |
176GB/sec |
| Memory Bus |
384-bit |
256-bit |
| Stream Processors |
2,048 |
1,536 |
| Compute Performance |
3.79 single-precision TFLOPs |
2.7 single-precision TFLOPs |
| Texture Units |
128 |
96 |
| Texture Fill Rate (peak) |
118.4 gigatexels/sec |
84.5 gigatexels/sec |
| ROPs |
32 |
32 |
| Z/Stencil |
128 |
128 |
| Maximum Board Power |
250W |
250W |
| Idle Power (active) |
15W |
20W |
| Idle Power (long dark) |
3W |
20W |
Benchmarks
| |
AMD Radeon HD 7970 Reference |
XFX Radeon HD 6970 |
EVGA GTX 580 SC |
EVGA GTX 580 Classified |
| 3DMark 2011 Perf |
7,985 |
5,750 |
6,747 |
7,321 |
| 3D Mark Vantage Perf |
31,873 |
24,453 |
26,936 |
28,559 |
| Unigine Heaven 2.5 (fps) |
28 |
17 |
22 |
23 |
| Shogun 2 (fps) |
28 |
19 |
22 |
24 |
| Far Cry 2 / Long (fps) |
96 |
75 |
85 |
92 |
| HAWX 2 DX11 (fps) |
113 |
73 |
120 |
128 |
| STALKER: CoP DX11 (fps) |
37 |
25 |
28 |
29 |
| Just Cause 2 (fps) |
48 |
31 |
41 |
48 |
| Batman: Arkham City (fps) |
51 |
36 |
45 |
47 |
| Metro 2033 (fps) |
17 |
14 |
15 |
17 |
| DiRT3 (fps) |
60 |
44 |
50 |
55 |
| Core /Memory Clock Speeds |
925 / 1375 |
880 / 1375 |
797 / 1013 |
855 / 1053 |
| Power @ idle (W) |
124 |
126 |
140 |
140 |
| Power @ full throttle (W) |
325* |
296 |
344 |
385 |
| Price |
$549 |
$350 |
$550 |
$600 |
* "Long dark" system power was 109W
Best scores are bolded. Our test bed is a 3.33GHz Core i7 3960X Extreme Edition in an Asus P979X Deluxe motherboard with 16GB of Corsair DDR3/1600 and an AX1200 Corsair PSU. The OS is 64-bit Windows Ultimate. All games are run at 2560 x 1600 with 4x AA, except for the 3DMark tests.