25 Games, 25 Guns: The Weapons that Defined First-Person Shooters
Building this post made us wonder aloud: how many types of triggers have you digitally pulled over the years? The entire staff of Maximum PC practically grew up playing first person shooters, so we'd have to guess in the hundreds.
So we decided to take a nostalgiac trip down memory lane, and put together a gallery of images detailing the wacky and ever-changing world of first person shooter guns. Did we miss any? Let us know in the comments below!
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calbundy
August 12, 2011 at 11:25am
Marathon had plenty of cool guns. Cant leave this off just because it is a Mac game.
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Ghost666
August 05, 2011 at 2:37pm
Kar98k from Call of Duty and Call of Duty United Offensive. Nothing like some good ol rifle action and dropping another player while he was ripping at you with an MP40.
I think it also needs mentioning that COD introducing iron site aiming made first person shooters even more fun to play. That addition to how you aim at someone really helps put you in the game and I'm glad it's something that caught on and is something nearly all FPS have now.
Great, great times playing COD and COD UO back in the day...
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SPYDER1944
August 03, 2011 at 4:08pm
Rise of the Triad (ROTT)
This game was groundbreaking as far as cool weapons were concerned. It originally was supposed to be a sequel to Wolfenstein 3D, and John Carmack provided some technical support for it, but it was designed and programmed by a team of designers working for Apogee software (they called themselves "The Designers of Incredible Power", or DIP's for short). Among them are some gaming greats (Tom Hall and Scott Miller for example.) It was released as shareware by 3D Realms and was copyrighted in 1994. Unfortunately, Doom was released at the same time and became so popular that it pretty much killed this game's sales. It is still available for free (shareware version) and the full version (Both ported to run under Windows), from the 3D Realms website. It is still a blast to play today, even considering the antiquated graphics.
Any of these weapons should have been included in this article: Firebomb, Drunk Missle, Heat Seeker, Flamewall, Split Missle, Excalibat, and Dark Staff. BTW, this is the first game I know of that optionally allowed you to hit a key and see your missles path in first person perspective as it flew towards your target.
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gofuyose
July 12, 2011 at 4:48pm
Alright - I am pissed, and here's why.
The article name is completely misleading. I was expecting to see at least two guns from a game that's more than 10 years old.
25 weapons that defined FPS should include the ever so awesome Dual Neutron Disruptor from Blake Stone, the Dod damned voodoo doll from Blood, the bad ass hologram from Duke, the 'effen BFG9000 from Doom, and the super mega awesome dual uzi's from Shadow Warrior.
Get a clue ... THESE DEFINED FPS GAMES AS WE KNOW IT - BloodStorm? Seriously?
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Ceadderman
June 29, 2011 at 2:49am
How can you name ANYTHING from Half Life and not mention the first thing about the Swarm Gun. That thing created a lot of headaches for the guys sent to kill me when I played. I'd sit outside the choke point and start bouncing those things around watching them kill the soldiers as they ran for cover. What was strangely satisfying about it was that it was a biological entity that never ran out of ammunition.
It was so good that Valve didn't include it in any further installments of the series. Shame on you for forgetting.
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jkcheng122
June 27, 2011 at 12:53pm
How can you not mention the AWP also shot through walls and multiple targets? I once killed 5 enemies with one shot as they were coming out of a door in one line.
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Caboose
June 28, 2011 at 11:06am
They did. It helps if you read the article instead of jumping straight to the comments section!
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Jerrycrow44
June 29, 2011 at 11:08am
jkcheng122 said "How could you not mention the APW ALSO shot through walls and multiple targets?
'Also' being the word that makes his comment valid.
It helps if you read the comments AND understand them before replying.
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Scootiep
June 26, 2011 at 7:40pm
No minigun and no flamethrower means I simply can't give this list any respect. Sure, I realize that the minigun was never the most powerful in any game, but the sound alone made me squeal in delight. And excluding flame throwers, especially the one from Serious Same? Have you people no heart? No soul?!? If they're frozen I would gladly heat them up for you!
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RUSENSITIVESWEETNESS
June 27, 2011 at 5:37am
GTA:San Andreas. Minigun was the most powerful weapon in the game.
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wirehedd
June 26, 2011 at 8:01am
As noted by a number of posters this list is simply not complete without the inclusion of the BGF.
Seriously, how many other videogame weapons are there that have their own SCENE in live action movies?
While the Rock may not have made the Doom movie as great as it coiuld have been he certainly made it more interesting with the one line "That's a big fukkin' gun."
Please fix this as soon as you can and allow those of us who are publicly fans of MPC to take the paper bag of shame off our heads. :)
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goarmydave
June 26, 2011 at 2:34am
I am dissapointed that none of the weapons from Gears of War made the cut. Compare the bow and arrow from Thief and the Torque Bow
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COMMANDER_COOK
June 25, 2011 at 11:22pm
People still play Tribes 2 online, FYI. To do this you need the "Tribes Next" patch. It is still really fun, although I admit I am not very good at it.
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RUSENSITIVESWEETNESS
June 26, 2011 at 9:57am
That must be a version of what TWL/5150 made and tried to sell at $10 a copy. I remember those boxes just sitting on store shelves collecting dust. At $10 a copy. LOL.
You take a game that has massive appeal to a wide-ranging audience, hack it into a twitch-fest that only a handful of pro-gamer types can enjoy, and you doom the game.
Tribes 2 had awesome vehicles and an assortment of roles players could assume based on their gaming abilities. But the assholes at Team Warfare League (Allen "TheRedDread" Drennan, Paul "z0dd" Paella, Ralph "ZOD" DeMicco, and their Vivendi stooge, Alex "Marweas" Rodberg) did away with all that, saying their own Tribes Classic would save the franchise.
So Tribes Classic wouldn't have any competition, Allen Drennan made Team Warfare remove its Base++ ladder (the most popular and stable modification to the original game). Anyone who complained risked being banned from all competition. Most fans of the existing game couldn't stomach the new physics, the nerfed vehicles, the emphasis on skiing over combat, or Team Warfare's heavy-handed control over the franchise. Again, they were literally banning people from playing if they complained about the changes. Imagine buying a game only to have admins at some third party web site ban you from ever playing with your friends. Server populations dried up overnight and good people left the game.
That's what happens when you allow pro-gamers to design your game. You get .1% of your audience designing a game suited to exactly .1% of your target audience. You get commercial failure.
The same group was allowed to make design decisions for the next itineration, Tribes: Vengeance, another commercial failure.
They were also behind the skateboard/tether designs in Unreal Tournament 3, another commercial failure.
Anyone else see the pattern here?
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cbassett01
June 25, 2011 at 9:57pm
I still like the BFG from Doom II (don't remember it's actual name but it was like an energy gun that shot out energy charges--basically killed everything around you with one shot). Plus, what about chainsaws... They're a popular, but yet fun weapon in almost any game... at least I think they are.
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RUSENSITIVESWEETNESS
June 26, 2011 at 6:56am
That carried over into Quake 2, and was a blast there. The hard-core twitch crowd hated it, because it leveled the playing field for folks without hot Internet connections.
The current version, as seen in Quake Live, is a much less powerful energy-based rocket launcher.
I've gotten used to it, and enjoy Quake Live a great deal. Simple, easy to understand, easy to get into, but you have to play a loooooooonnnnngg time just so you don't suck any more.
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aarcane
June 25, 2011 at 10:48am
DooM and DooM ][ had the rocket launcher prior to quake, and you've omitted the Toaster and the BFG 9K as well.
Edit: Also, that's the double barrel shotgun from DooM ][, not the Original Shotgun from DooM, which had only one barrel and used only one shell.
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Darkside2984
July 19, 2011 at 1:25pm
Just want to +1 this comment as you hit all the nails on the head.
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Mighty BOB!
June 24, 2011 at 6:34pm
No BFG-9000? For shame MPC, for shame. Sure the Redeemer had a very similar function (and UT is awesome) but it's not the same thing at all. :P
You know, for a title that reads 25 Games, 25 Guns: The Weapons that Defined First-Person Shooters I would not have expected a lot of the more recent games to have shown up in the list that you have there. Some, yes, but not as many as you have, because I don't think a lot of them really "defined" anything in the genre by influencing how it unfolded in many subsequent games. L4D? Bulletstorm? Hardly definining by any stretch; they're too new for us to know their historical impact on firearms in later titles.
Now of course I will contradict myself and say no Lancer from Gears? It has a chainsaw!
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-=GNO=-
June 24, 2011 at 3:58pm
What about the glowing rebar crossbow from HL2? I always enjoyed the one shot, one kill of that thing.
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aarcane
June 27, 2011 at 6:27am
Hell Yeah. awsome weapon, defined what crossbows should be in non-RPGs for ages to come.
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CRHTech
June 24, 2011 at 2:40pm
Why is this called 25 Games, 25 Guns? Why not 25 Weapons or 25 things that we like in the games? A flashlight seriously. A crowbar and if that is like a lightsaber then why not mention the actual lightsaber?
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mattd390
June 24, 2011 at 2:15pm
I miss the spinfusor from tribes. That game was pretty fun. I am suprised that the Lancer from GOW didn't make the list.
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tri8gman
June 24, 2011 at 1:20pm
The Cerebral Bore from Turok 2
Nothing was more terrifying in multiplayer than hearing this sound.
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smithbd01
June 24, 2011 at 10:11am
Really loved the amount of damage a PPC on a Mech could do in any of the versions of Mechwarrior. I can't really understand why you would leave out some games and double up on the Bow and Arrow. I also really liked the Railgun in Heavy Gear. (Heavy Gear was Mechwarrior on speed).
I like the tech FPS vs the old school stuff, one of the reasons Battlefield whatever version hasn't really inspired me.
Love the Thumper in Planetside, and Rocklet as well.
Not many play these games but I don't care what others think.
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MaximumMike
June 24, 2011 at 8:54am
I cannot give you enough thanks for not including a single weapon from what is the worst and most over-rated FPS of all time, Halo! A million thanks for not mentioning that piece of crap game.
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T0mmy1977
June 24, 2011 at 8:43am
And don't forget the trusty Sentry Gun from Team Fortress Classic!
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Ghok
June 24, 2011 at 8:38am
The weapons I remember most are from the games I played a lot. Unreal Tournament had some great ones. I thought Jedi Knight did too.
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bjtalbot
June 24, 2011 at 7:41am
The Prey bow and arrow? Serriously?
The Doom 3 Flashlight? Serriously?
What a troll article.
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RUSENSITIVESWEETNESS
June 26, 2011 at 11:06am
Yeah....
The Goo Gun or Bio-Rifle from the Unreal series deserved mention, as does the Ripper, which fired ricocheting saw blades and occasionally decapitated enemies.
Flashlight? Seriously?
Maybe the author isn't old enough to remember the greats?
Like dildos in GTA: San Andreas. Ever clubbed someone to dead with an anatomically-correct dildo?
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iceman08
June 24, 2011 at 5:35am
because they're just that awesome. silent, deadly missiles requiring great skill to manage.
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smashingpumpin
June 23, 2011 at 8:34pm
Where the heck is the beloved Railgun from Quake universe, the birth of "Instagib" mods!?
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RtDK
June 23, 2011 at 8:12pm
"What's that, you say? A flashlight is not a gun?"
Well, no, it's not--but I figure since half your LIST already wasn't I was gonna let that one slide too. 'Cause y'know, guns generally launch projectiles--crowbars and swords definitely launch no projectiles, and I'm not sure bow-and-arrows count as "guns" either since they're manual. In fact, the flashlight *is* closer to a gun than half these things. Photons might not do any damage, but at least the flashlight is launching something.
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Marthian
June 24, 2011 at 12:04am
bows launch arrows, the crowbar and swords launch cutting force on your enemies.
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mario_ramalho
June 23, 2011 at 7:27pm
Of all of these, (and i've played the majority of them), i still prefer Delta Force's trusty old .50 cal Sniper Rifle. Might as well be a hand-held cannon!
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EvilHomerGD
June 24, 2011 at 5:28am
That .50 was bad ass. I remember sitting up for hours hammering guys with that. I liked the silenced PSG they had DFLW later on down the line too. Just something about a silenced sniper rifle. The range was far shorter but with good cover and conceilment, I could pick people off pretty regularly.
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mario_ramalho
June 24, 2011 at 9:29am
Good ol' times, they need to bring back Delta Force, we need some realism too. And yes, the silenced sniper rifle is also a favorite, just account for slope and wind, you can pick out those guys who are far away enough to occupy a full pixel. ;)
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RUSENSITIVESWEETNESS
June 23, 2011 at 6:41pm
God, Tribes 2 was such a great game. I'd still be playing it if those anus jockeys from 5150 hadn't hacked the game into their own personal lube factory.
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Rogue74
June 23, 2011 at 6:24pm
Where's the lightsaber...? Freeze gun from Duke Nukem 3d? Has the writer only been playing FPS games for 10 years?
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dgrmouse
June 23, 2011 at 5:27pm
Quake wasn't the first FPS to feature missile weapons. Rise of the Triad had like 5 different kinds of rocket launchers, and there are many others.
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Caboose
June 24, 2011 at 9:56am
I have been looking EVERYWHERE for that game. I can only find sites referencing it, or the demo. You don't happen to have it do you?
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