Display Tech: 6 Misunderstood Specs Explained

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Marcbman

So, what TV/computer monitor does Dr. Raymond Soneira use at home?

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Danthrax66

You should always run games at the highest FPS possible.

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dgourd

I disagree.  I personally find games playable at a minimum of 25 fps, some people say 30.  Also from personal experience, I cannot distinguish running a game at 60 fps and 300 260 fps (I have tried this on 2 rigs with the same settings).  This is actually backed up in the article stating that your monitor will only display at a set maximum (usually 60 fps).  I would argue that you should increase quality as much as possible in order to stay in the 30-60 fps range.  What I do is tweak my settings until I get the most quality while hitting a minimum close to 30-35 fps.

EDIT: Had to change the 300 fps to 260 fps because I remembered the exact value.

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Danthrax66

You don't play competitively then or Quake based games. At 125 FPS you are able to jump slightly higher. Also in CS:S I can notice a drop from 300 to 90 fps because fps is somehow intertwined with bullet registration. Ask any pro and they will tell you to leave FPS uncapped. I;m not arguing about it being displayed on a monitor but it is bad advice to cap fps. And I find Crysis Warhead to be playable at 30 fps myself :D

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LatiosXT

Uncapped FPS doesn't mean anything if you can't see it, and you're not going to see anything faster than your refresh rate anyway because you're going to encounter this thing called tearing. And it can get annoying to look at. The game's going to run at the same rate no matter how fast you see it.

On an aside, does motion interpolation explain why movies on 120Hz look kind of... weird? Between a movie theater, 3:2 pull down, and 120Hz, I find 120Hz just odd.

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SilverSurferNHS

I completely agree. Sure get tired of people arguing the science and theoretical limits of things, when in practice it is much different... and furthermore i would argue the opposite of what that guy said about upping the quality to keep it in that range; im not all that competative any more, but back in the day, we would tone down graphics settings special features and what have you, even with top of the line parts, because that would give you an advantage over the guy with a shity rig getting those numbers - and even with that advantage a really good gamer could still kick your ass!!! Ah those were the days...

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newegg911

I always hated that ultra competive gamer thing where you turn everything to maximum ugly just to get a couple more frames. I play games to enjoy them and I like seeing beautiful graphics and I don't care if someone has some microscopic advantage over me in multi player.

 

I depends on the game but I try to keep my frames around 45 and rarely hit a minimum much under 30 if I can. Honestly I keep a close watch over my minimums. For me it's easy to spot a giant shift in framerate easier than I can tell a smooth low FPS over a smooth high FPS. 

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