Murphy's Law: An Open World of Warcraft?



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 This article makes no sense at all. I think the author is trying to figure out a way to add DLC for a fee for WoW. Now if WoW were a free game, that would make sense. But with 11 million paying customers and ZERO reason to piss them off by charging extra, who would possibly gain here? Certainly not Blizzard.

 If Blizzard want to try a paid DLC model, have it for StarCraft 2 or Diablo 3. 



That's not really the point, but since you mentioned it, WoW already *does* have a DLC of sort -- not content, rather, services.  That's the hook to the open-source business idea.  Release a product, attract an audience, then bundle new services that an audience would want to tap into for a profit.

In this case, WoW's progression throughout its lifespan has been to supplement key parts of the game with fee-based services.  Want to change your character's look?  Fee.  Want to switch servers?  Fee.  Want to access the auction house using "premium" features from your phone?  Fee.

The auction house isn't an open-source project, we can all realize that.  But the similarities it, and the game, share to the open-source world from a higher-level standpoint are the interesting factor, and one that I've tried to highlight (in painstaking, appendix'd detail) in the post!



Actually, it even has paid DLC in the form of pets. They only have 2 right now, but I'm sure that number will increase. The Pandaren Monk and Lil KT



I don't really see how any of this relates to open source. Seems like a desparate grab to find a correlation. I suppose in a way, lua scripting for the addons could be considered open source... provided the creator lets others have access to the source and I don't really think they do. Hence the waiting for addon updates by the creator after a new patch. One thing is for sure, an Auction House app for your iPhone is certainly not open source.

This article didn't really make any sense.



Second paragraph: "WoW might not be going open-source, but the company behind it is using the 1-2-3 trick of the open-source world to encourage increased adoption and interest in its core piece of software."

The point is not that WoW is open-source from a technical perspective.  The point is Blizzard's use of the carrot, coupled with paid-for services and the ability to customize a core product, mimics the general spirit of how business is run in the open-source world.  E.G. Company x releases an operating system, user y can write customizations and such to tweak their experience, company x sells increased services to supplement the free operating system's functionality (after the user has gotten hooked), user y purchases services, company x goes back to start, passes go.

We all know that WoW isn't open-source per se.  That doesn't mean that it can't walk the same pathways to increase user interest and adoption *as* open-source does.



huh? I knida got lost. If this means we can take advantage of the ingame auction house from our iPhones then cool beans. Next up, we should be able to look through our inventory and save gear sets.



Somebody will write some kinda code that will mess-up the game so bad. That people will leave and quit. Its a big world out there and some one will thing of something crazy and say " Yeah, I could do it " Something NoOne at Blizzard has ever in their wildest dreams would think to do.



A cold chill sends shivers up your spine, when you realize your standing alone.. as a single tumbleweed scurries past your feet.



Damn. This article has been up for over two hours and hasn't had a shitload of comments in it yet. 

I guess they are all playing WoW right now.....

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Probably because this article makes no sense whatsoever.

I've played WoW for years and have no idea WTF the author is trying to say here.

Yes, Blizz is making a mobile app to allow people to use (to some degree) the ingame auction house.

This is going to A) make people who already play WoW and have a device that will support this app probably install and use the app, B) make people who already play WoW and DON'T have a device that will support this app consider purchasing a device that supports it so they CAN use said app. But this is not going to make people who DON'T play WoW suddenly want to buy it and play it. Only people who already play WoW would understand the full benefit of this app. It's something that will help keep people who already play, playing. But its not going to recruit new players.

And if the app costs money, most likely only the hardcore auction house users will feel compelled to buy it. "Working the auction house" is only one of the many ways to make money in the game, so an app for using it would by no means be "necessary" to the average player.

It has nothing to do with WoW being open source or Blizz pulling a "1-2-3" or whatever the hell this article was trying to say. 




server is down for emergency maintence


hahahah   ture

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