Murphy's Law: An Open World of Warcraft?
Don't burn your credit cards or start sending recruit-a-friend notices to everyone in your address book: World of Warcraft is not going open-source. You will still have to pay a monthly fee of $14.99 for the privilege of stomping your virtual friends and NPCs into corpse dust, and you will not be permitted to split WoW off into a side project that grants anyone with your name a free pass to level 80 (and/or a fixed "I win!" button). Blizzard isn't stupid.
WoW might not be going open-source, but the company behind it is using the 1-2-3 trick of the open-source world to encourage increased adoption and interest in its core piece of software. In what I believe is a first for the genre, you'll soon be able to access in-game mechanics from a separate Web or mobile app. You might not be able to run your daily quests off of your iPhone, but for WoW enthusiasts looking to make a tidy profit throughout their adventures in Azeroth, Blizzard's mobile access should give you up-to-the-minute information for your business profiteering.
So how does this exactly work?

Blizzard's using the tried-and-true method of hooking interested parties into a service offering, but it's hard to discern exactly where the chain begins. That statement's a little nebulous, so allow me to clarify: A large number of World of Warcraft's features and offerings are themed around the same kinds of techniques for adoption that you see in the open-source world.
Borrowing a Page
Take World of Warcraft as a whole. It's a game. You pay money for it every month, analogous to a service that you would purchase based on an open-source platform running in an office. The game's completely free to download, much as an open-source program is yours to grab from wherever it happens to be hosted. The two realities diverge a bit when it comes to the feasibility of using the program: You can always use open-source apps without their pricy service or support offerings, though you can't do a thing with World of Warcraft unless you pony up the monthly service fee (or hack the game into an illegal private server).
Still, the principle is there. World of Warcraft allows its users to build and incorporate add-ons to further customize their overall experience. While users can't (or are extremely discouraged to) hack the actual mechanics of the game, they can nevertheless come pretty close to expanding the game's features to a near-cheating classification. You can tweak your Warcraft experience much like an open-source developer can build new functionality into a program at a moment's notice (Firefox add-ons, anyone?).
The Open Auction House
The auction houses scattered throughout the land serve as vital components of the game's economy. Consider them a service that's been built overtop the core hack-and-slash functionality of the game--much like a support mechanism that one would normally pay for on top of an open-source piece of software. Instead of paying cash, you're paying in-game currency to use this service. If you want to expand your business beyond your faction's linked auction houses, you have to pay a larger cut of your profits for the added service.
The new mobile and Web app that links to the auction house takes us right back to the beginning of the cycle. In this case, you're getting a program for free--the in-game Auction House (I'm not counting in-game currency as a fee for use, as it's not... real). The service spinning off of that is the mobile or Web-based access to the in-game auction program. Although the basic elements of the mobile and Web-based service will be free, an addition premium feature is expected to cost something extra for access.
In doing this, Blizzard maintains complete control over the addiction factor. The auction house is a critical element of your game--the open-source software, if you will. The add-ons are the moneymaker, which you'll be compelled to explore due to the aforementioned addiction, be it through the in-game service or the free mobile or Web-based app. (If you're still confused... see the appendix at the bottom of this article!)
How it Really Works
Free begets paid. Even open-source software developers have to make money, and this is how they do so: offer a compelling product and supplement with additives once you're hooked, or deliver a basic functionality that you can purchase extra tweaks for. Easy. Simple. Effective.
World of Warcraft might not be open-source, but both parties certainly share a common path when it comes to keeping users engaged... and paying.
David Murphy (@ Acererak) is a technology journalist and former Maximum PC editor. He writes weekly columns about the wide world of open-source as well as weekly roundups of awesome, freebie software. If you're on the Black Dragonflight server... let him know!
Appendix
World of Warcraft
- Downloadable for free, need to pay for "service" or "support" to correctly access program mechanics
- Able to configure and code around set parameters to customize or tweak the program (addons)
- Can supplement core mechanics with additional "fee-based" services (auction house) or real fee-based servics (character customizations / transfers / etc.)
Auction House
- A free program that allows you to run business in a virtual setting
- Fee-based service expansions give you a larger market to choose from for selling and buying goods
- Can customize experience with coded tweaks and add-ons to ensure stronger capabilities
- Spin-off mobile and Web services increase your ability to interact with (and your dependence on) the initial program
- Fee-based service expansions offer increased access via new gateways
![]()
JohnP
February 13, 2010 at 11:16am
This article makes no sense at all. I think the author is trying to figure out a way to add DLC for a fee for WoW. Now if WoW were a free game, that would make sense. But with 11 million paying customers and ZERO reason to piss them off by charging extra, who would possibly gain here? Certainly not Blizzard.
If Blizzard want to try a paid DLC model, have it for StarCraft 2 or Diablo 3.
![]()
TheMurph
February 13, 2010 at 12:21pm
That's not really the point, but since you mentioned it, WoW already *does* have a DLC of sort -- not content, rather, services. That's the hook to the open-source business idea. Release a product, attract an audience, then bundle new services that an audience would want to tap into for a profit.
In this case, WoW's progression throughout its lifespan has been to supplement key parts of the game with fee-based services. Want to change your character's look? Fee. Want to switch servers? Fee. Want to access the auction house using "premium" features from your phone? Fee.
The auction house isn't an open-source project, we can all realize that. But the similarities it, and the game, share to the open-source world from a higher-level standpoint are the interesting factor, and one that I've tried to highlight (in painstaking, appendix'd detail) in the post!
![]()
To0nces
February 13, 2010 at 6:42pm
Actually, it even has paid DLC in the form of pets. They only have 2 right now, but I'm sure that number will increase. The Pandaren Monk and Lil KT
![]()
To0nces
February 13, 2010 at 5:57am
I don't really see how any of this relates to open source. Seems like a desparate grab to find a correlation. I suppose in a way, lua scripting for the addons could be considered open source... provided the creator lets others have access to the source and I don't really think they do. Hence the waiting for addon updates by the creator after a new patch. One thing is for sure, an Auction House app for your iPhone is certainly not open source.
This article didn't really make any sense.
![]()
TheMurph
February 13, 2010 at 12:18pm
Second paragraph: "WoW might not be going open-source, but the company behind it is using the 1-2-3 trick of the open-source world to encourage increased adoption and interest in its core piece of software."
The point is not that WoW is open-source from a technical perspective. The point is Blizzard's use of the carrot, coupled with paid-for services and the ability to customize a core product, mimics the general spirit of how business is run in the open-source world. E.G. Company x releases an operating system, user y can write customizations and such to tweak their experience, company x sells increased services to supplement the free operating system's functionality (after the user has gotten hooked), user y purchases services, company x goes back to start, passes go.
We all know that WoW isn't open-source per se. That doesn't mean that it can't walk the same pathways to increase user interest and adoption *as* open-source does.
![]()
_Jono_
February 13, 2010 at 2:01am
huh? I knida got lost. If this means we can take advantage of the ingame auction house from our iPhones then cool beans. Next up, we should be able to look through our inventory and save gear sets.
![]()
wkstar
February 13, 2010 at 12:44am
Somebody will write some kinda code that will mess-up the game so bad. That people will leave and quit. Its a big world out there and some one will thing of something crazy and say " Yeah, I could do it " Something NoOne at Blizzard has ever in their wildest dreams would think to do.
![]()
Member2600
February 12, 2010 at 7:05pm
A cold chill sends shivers up your spine, when you realize your standing alone.. as a single tumbleweed scurries past your feet.
![]()
QuakindudeMod
February 12, 2010 at 3:01pm
Damn. This article has been up for over two hours and hasn't had a shitload of comments in it yet.
I guess they are all playing WoW right now.....
*****MaximumPC Moderator. Report inappropriate/SPAM comments to
QuakindudeMod at Gmail--dot--com with a link. My personal comments do not necessarily
reflect the opinions of MaxPC or Future US*****
![]()
Thundercracker
February 17, 2010 at 12:47pm
Probably because this article makes no sense whatsoever.
I've played WoW for years and have no idea WTF the author is trying to say here.
Yes, Blizz is making a mobile app to allow people to use (to some degree) the ingame auction house.
This is going to A) make people who already play WoW and have a device that will support this app probably install and use the app, B) make people who already play WoW and DON'T have a device that will support this app consider purchasing a device that supports it so they CAN use said app. But this is not going to make people who DON'T play WoW suddenly want to buy it and play it. Only people who already play WoW would understand the full benefit of this app. It's something that will help keep people who already play, playing. But its not going to recruit new players.
And if the app costs money, most likely only the hardcore auction house users will feel compelled to buy it. "Working the auction house" is only one of the many ways to make money in the game, so an app for using it would by no means be "necessary" to the average player.
It has nothing to do with WoW being open source or Blizz pulling a "1-2-3" or whatever the hell this article was trying to say.














