The Game Boy: My Favorite Games of the Decade, Part One
So here we are. The ball’s just about to drop on 2010, and while we’re not controlling games with our brains or Vulcan nerve pinching aliens on the holodeck just yet, it’s been a pretty great decade for games, all told. So I’ve written an arbitrarily numbered list of my favorite games of the past decade, because what else are you going to do to ring in a new decade? Your glamorous parties, oceans of alcohol, and prison cell slumber parties can wait. Read this list now.

Half-Life 2
My memory’s all right, I think. It’s not bad, by any means, but it’s also not great. As a result, looking back on a linear first-person shooter – for me – is kind of like looking back on a really good sandwich. Sure, I enjoyed it – as evidenced by the giant belch I expel shortly afterward, as I do after anything I truly enjoy – but I couldn’t in good conscience tell you about its different parts. It all just sort of runs together. So it’s a pretty big deal when – after only playing a shooter once – I can remember its every twist and turn with near-perfect clarity.
Half-Life 2 is the ultimate roller coaster ride. Each of its locales exudes an unsettling “strange-yet-familiar” vibe that I image would accompany an actual alien occupation of earth. Yet, more than that, when Half-Life 2 switches areas, the game changes. Rarely – with the exception of a few unfortunate vehicle sequences – does it ever force you to do the same thing twice. Other shooters are content to call their samey shooting galleries by other names and hope you won’t notice, but Half-Life 2 never settles into a predictable rhythm, and it’s headcrabs-and-shoulders above the rest because of that.
Also, if you didn’t scream while playing through Ravenholm, you’re lying.

Legend of Zelda: The Wind Waker
If life is like a box of chocolates, Zelda games are like a bag of M&M’s: each has its own color, but you’ll always end up biting into the same core. Yet in the end, Wind Waker had a bit more flavor to it than the rest – both inside and out. Its art design was whimsical, magical, and zany in all the right ways, while its open, predominately sea-covered world provided intrepid adventurers with more carrots than most sticks have room for.
I whiled away afternoon-after-afternoon languidly sailing wherever the wind would take me, hoping to stumble across some new adventure. I was rarely disappointed. Despite the game’s “let’s help Link prevent another apocalypse” plot, Wind Waker never lost its carefree, adventuresome spirit, and in an era where big open-world games have to be “dark, mature, and guns!,” Wind Waker was a salty breath of fresh air.

Peggle
As I write this, there’s a 90% likelihood that I’m playing Peggle. And it’s not like I’m trying to be rude or anything by burying my face in a game while we have textual relations. It’s just that, on my list of needs – not wants – after breathing and before eating comes Peggle. It was an addiction years ago. Now it’s a part of me. Without Peggle, the Dashing Internet Figure known as “Nathan Grayson” does not exist.
So, what makes a little game about shooting silver balls at colored pegs so spectacular? Well, smart level design, a near-perfect difficulty curve, and a no-nonsense focus on quick, accessible fun play large roles, but the star of this show is Peggle’s presentation. The game rewards your every action – from hitting special pegs to utterly failing and missing every peg -- with lights, colors, music, score multipliers, and things of the like, culminating in a slow-mo explosion of rainbows set to the blaring tune of Beethoven’s “Symphony No 9.” This end level phenomenon, known only as “Extreme Fever,” is the 9th, 10th, and 11th wonders of the world.

Jet Grind Radio
Here’s one I don’t expect many people to remember. It’s something of an under-the-radar Dreamcast game, but honestly, I think the radar was seriously on the fritz when JGR first hit the streets. The game was one of the first to really employ the cartoony looking graphical style known as “cel-shading,” but – like many pioneers – it was also one of the best. Why? Put simply: style. As your main character – decked out in colorful, eye-catching threads and headphones – flew down the street in his Future Rollerblades, you plain out felt awesome. The game wasn’t just the end result of some artist’s willy-nilly paint-flinging “experiment,” either. Its brand of stylishness was completely coherent. Each in-game graffiti gang had its own tagging method, music, locale, outfit set, etc. And, of course, JGR was fun to play as well. Graffiti battles and fast, frantic police escapes were especially enjoyable, as were the simple acts of grinding and tricking off the city’s many landmarks.
Now, I’m going to be honest with you: as a child, my “rebellious phase” consisted mostly of the one time I decided to plant both of my feet on a skateboard and let my (former) friends Gravity and Inertia give me directions. After roughly 12 seconds, my rebellious phase ended with me sobbing in my mother’s arms.
But Jet Grind Radio made me feel like a rebel – with an actual cause that wouldn’t cause me to go red with embarrassment years later, no less!

Resident Evil 4
One of the greatest games of all time got one of the worst PC ports of all time, but – ignoring that – Resident Evil 4 is easily the best entry in its long and (mostly) excellent line. It’s interesting too, because most of the time, when a game removes a time-honored genre staple – like, say, the ability to move and shoot at the same time, or, you know, zombies – the whole thing falls to pieces. But RE4’s run-then-gun gameplay rarely ever frustrated, and formed the core of an utterly addictive experience.
As far as action shooters go, RE4 – while a reinvention of the Resident Evil series – nailed its new formula from the get-go, deftly mixing off-the-wall boss fights, “ohcrapohcrapohcrap” pacing, and RPG-like weapon collecting and upgrading, ultimately stirring up the winds that’d power the sails behind third-person shooters for years to come.
Let us also use this moment to honor the passing of one very important individual who leapt in the way of the proverbial rocket that is life. By which I mean a real rocket. That exploded. He died, in case that wasn’t clear. That sadly deceased man was Mike the Helicopter Guy. When all bets were off and Resident Evil 4 had me against the ropes, Mike swooped in atop his namesake and set his gattling guns to work against the not-quite-undead hordes that – seconds earlier – had me sounding the horn of Gondor and making my last stand. And as we skipped hand-in-rotor, sweeping that little European country clean of Plagas, Mike joked that I owed him a beer after we made it out of that hellhole. I, of course, responded in kind by saying “OH MY GOD A ROCKET JUST KILLED YOU.”
I’ll buy you that beer in heaven, buddy. I really will.

World of Warcraft
When World of Warcraft first landed, I didn’t know what to think. My childhood was equal parts Freddy the Fish and Warcraft II, and if not for Warcraft III, I may never have gotten into online gaming. World of Warcraft, though, was different. And to 16 year-old me – for some inexplicable reason – that also meant “unexciting until a sufficient number of positive reviews tell me that it’s not.” I’d spent my MMO infancy suckling at Everquest’s teat, after all. Six months of grinding, grouping, and griefing was enough for me, thanks.
After one month and two or three game of the year awards, though, I couldn’t resist any longer. So I put a crudely drawn star next to “World of Warcraft” on my Christmas list. Little did I know, however, that I was actually signing away two years of my life.
World of Warcraft’s introduction of actual fun – and some much needed streamlining -- to the tired old “grind, quest, level, loot” MMO circle of life was great, but it wasn’t revolutionary by any means. Sometimes, though, all it takes is a teensy change to the recipe to make people realize what they were missing out on all along. And boy did they ever notice. WoW itself may not have been a revolution, but it certainly sparked one. 11.5 million players and half of Activision’s overall income, after all, is nothing to sneeze at. Who wouldn’t want a slice of that pie?
And so, with execs licking their chops while inhaling the fumes of WoW’s massive success, the MMO market has grown into one of the sturdiest portions of PC gaming’s backbone. Which, admittedly, has given rise to a great many stinkers, but overall, has forced to developers to innovate in the space or risk forever living in WoW’s colossal shadow.
Click here to read Part 2!
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majorsuave
January 03, 2010 at 9:13am
My top ten games: (in no particular order).
Dark Age Of Camelot (sank so many hours there...)
GTA Vice City
Half-Life 2
Fallout 3
Mass Effect
Battlefield 1942
GTAIV
Portal
Dragon Age Origins
Age of Empires 2 (while it was released late 1999, I played it mostly starting in 2000)
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DBsantos77
January 01, 2010 at 7:14pm
1. The Elder Scrolls IV: Oblivion
2. The Elder Scrolls III: Morrowind
3. HALO: Combat Evolved
4. Splinter Cell 1 & 3
5. The Orange Box (Is this like...+5?Lol)
6. Star Wars: KOTOR
7. GRID
8. GTA IV
9. Fallout 3
10. Left for Dead
I love Bethesda..:O
-Santos
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Ace of Spades
January 01, 2010 at 6:56pm
I thought it was Jet Set Radio? Anyways this was the 1st game my cousin got for his 1st gen Xbox. This game was the shit!
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DBsantos77
January 01, 2010 at 7:11pm
I could've sworn that was Jet Set Radio too! I actually have that game still, my bros play it like no tomorrow still. Lots of fun.
-Santos
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DRAGONWEEZEL
December 30, 2009 at 12:59pm
There are many I'd mention that probably aren't in this decade. (BRE, L.O.R.D.,C&C Renegade (Hey, did you play it? it was cool for it's time), Descent, Counterstrike)
/end flashback
I'm getting older, when Counterstrike was on steam the other day for $5 I was like, hey let's d/l this and see what it's like now. (I stopped playing sometime during Beta .7ish? I don't remember, but it was roughly 1999ish...)
I was expecting new maps, and some kind of automated favorites for the buy menu.
What I found out was, de_Aztec and DE_dust were exactly the same, just lit and textured better, and that I now suck at counterstrike because there are so many people who didn't stop playing it 10 years ago like I did.TF2
OMG how can "Orange box" not be there?
Portal, HL2, TF2, Two2?
UT:
And though UT is "last decade" Unreal Tournament II was for me, the awakening into what FPS gaming should be like. It pulled me away from Quake. I found it more fun in every aspect than Quake, yet I was alone. With UT2K4, it was a time before WoW. Things were simpler then. No matter how many MMMM MONSTER kills I got on Faceing worlds... it didn't matter because soon, they would be mostly bots.
I still fire up UT3 now and then just to see if I can find a server w/ "REAL" people playing it. I usually cap the board, then bail because no one CAN play it now. In my opinion the WAR mode was hands down one of the most fun games I'd ever played. P.S. It's the engine that runs many of the cool games we now play: Gears of War 2, Batma: Arkham Asylum, Bioshock 1 & 2,Mass Effect, Borderlands, and more.
WOW:
WoW stole too many years of my life, with NO rewards. Except, there was this... strange attachment to a fictional character that was a benevolent extension of myself. I accomplished a lot in game. Did tons of PvP, yet I never really liked it, unless I was in a guild.When I wasn't in a guild, I was always just pulled by curiosity. What happens next? What's over there? I pulled in new content as fast as they made it, and then... (Hint: Dude, Where's my car: Drive through scene)
I belonged to many guilds, but despite how much gold I funneled to their gold banks, they would always collapse. X-men, eX X-men (after a suit actually changed a guild name). I played it to the exclusion of all other games, and nothing has been better for me since I quit. Except I can't quit you. My subscription, though expired for over a year now, still holds the remnants of my character, LS One on Rexxar, I logged off one day, and never logged back in. Maybe the next expansion pack? or maybe LS1 will die, all alone, a silent hero of Azeroth, with only a ton of screen-shots to be remembered by?
Left 4 Dead:
I resisted this one for as long as I could. Bought it for a lan-party, and was actually a little grossed out. Three weeks later L4D2 came out and I now routinely get nightmares of zombies. Smokers behind cars, boomers around corners.
For some sick reason, I LIKE IT!
But I'm not allowed to play it w/ my 7.1 surround sound because it grosses out my wife! Now if Pugs could just learn to stick together, and only move as fast as the slowest person on the team (P.S. not me)
Batman, AA:
Why didn't I buy into this game before? I should have spent the extra $ to get it sooner. This game is so much fun! I just started playing it because Steam had the whole Eidios pack for like $49 or something. WOOT! Fun challenges, riddles, and more! I just hope the end let's me drive the bat-mobile. (please don't spoil).
TF2:
And it comes full circle though. I can't get away from TF2. Why? Idk, maybe it's the pleasure of sniping when not being stabbed by a spy. Maybe it's coming home from a long hard day at work and burning people. (nothing tastes better than roasted medic w/ a side of Heavy) Maybe it's the MPC/PCG experience? Maybe it's because they keep improving it. The recent Soldier vs. Demo war was SO fun. Special Halloween maps, and tons of mini events make the value of this game through the roof. My only request....can we get it on a new engine?
Either way, it's become to me "old faithful" where I go when I'm not in the mood to play other games, let's face it, there's just no dominating a player in Batman, and if everyone doesn't use a mike in L4D well...
Game Over
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ThunderBolt
December 30, 2009 at 12:05pm
Unreal Tournament
Unreal Tournament 2004
Half-Life 2 + episodes
Doom 3
Return to Castle Wolfenstein
Company of Heroes
Supreme Commander
Battlefield 2
Call of Duty 4
Dragon Age Origins
Oblivion
Fallout 3
Far Cry 2
Tower Defense TD Pro
Need For Speed Most Wanted
GRID
DiRT 2
Grand Theft Auto San Andreas
Day of Defeat
Command & Conquer Generals
FEAR
Brothers in Arms
Warcraft 3
Diablo 2 + Lord of Destruction
... I know I missed some.Games I have refused to play:
World of Warcraft - pay2play? f*** outta here
Modern Warfare 2 - no dedicated server, VAC over PB, no mod support, match-making, steam. no thanks
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tomastaz
January 02, 2010 at 6:10pm
Do realize that PB does not support 64 bit OS
All your base are belong to us!
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Trooper_One
December 30, 2009 at 11:57am
Don't forget the first Call of Duty - that game blew me out of my chair literally!
Castle Wolfenstein: Enemy Territory MP was lots of fun too!
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sirphunkee
December 30, 2009 at 11:23am
Does anybody know which Peggle board that is in the screenshot above? I thought I'd played them all (hundreds of times), but that one doesn't look familiar...in fact, the whole layout (borders, colors, etc) looks a little odd...
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DoctorX
December 30, 2009 at 11:11am
Mine was Diablo2. It came out in 2000 and i STILL play it. Very few games have been that endearing.... except maybe Torchlight... but that is Diablo2.5.
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DBsantos77
December 30, 2009 at 10:45am
Haha, Love 'ol RavenHolm, I did scream through that level. First time I played HL2 and first time I was scared to ****! Lmao
-Santos
Teh Rig:
AMD Phenom II X4 720 (Unlocked to 965 Black Ed. @ 3.6 Ghz 1.47v.)
CPU-Validation - http://valid.canardpc.com/show_oc.php?id=904672
HIS HD5850 @ 1 Ghz/1.2 Ghz!!! 1.25v














